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Feature guide | |||
cvar | wolfenstein 1.33 default | banimod default | function |
Anti-cheats, Anti-Exploits, Bugfixes | |||
g_bbsanitycheck | 0 | 0 | if set, tries to fix the "lagging players are invincible to bullets but not grenades" bug |
g_nodefusedynamitecheat | 0 | 1 | if set, disables the same-team disarm dynamite exploit |
g_nomg42cheat | 0 | 1 | if set, disables the engineer mg42 exploit |
g_nosnipercheat | 0 | 1 | if set, disables the sniper no-recoil cheat |
g_nosuicidebug | 0 | 1 | if set, fixes the mg42 suicide bug |
g_noteamswitchcheat | 0 | 1 | if set, disables the ff-off team-switch cheat |
g_novoicechatcheat | 0 | 1 | if set, disables the vsay cheat |
Anti-spawnkilling system | |||
g_antispawnkill | 0 | 0 | time (in seconds) after spawning during which enemy fire on a newly spawned player is considered spawnkilling |
g_spawnprotect | 0 | 0 | time (in seconds) newly spawned players are invulnerable |
g_spawntelefrag | 0 | 0 | enables telefragging of enemies when players spawn on top of them |
If enemies fire upon newly-spawned players within the first
g_antispawnkill seconds of spawning, the damage will be redirected back at
the attacker. If the attacker manages to inflict enough redirected damage to
kill themselves in the process, they get a nice "Spawnkiller!" message. Recommended settings for g_antispawnkill is anywhere from 25%-50% of g_spawnprotect. |
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Anti-camping system | |||
g_campindicatorscale | 40 | size of the indicator drawn above camping player's heads | |
g_campprotect | 0 | 0 | if set, enables the anti-camping system |
g_camppenalty | 0 | penalty on camping players 0 - none 1 - bullets are illuminated 2 - indicator over their head 4 - inflict g_camppenaltydamage damage |
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g_camppenaltydamage | 0 | amount of damage to inflict on camping players if g_camppenalty is 3 | |
g_camppenaltymessage | %s ^3was penalized for camping! | message given to camping players. must contain a "%s" somewhere in the cvar which will be replaced by the player's name | |
g_campradius | 100 | radius (in quakeunits) under which less movement in g_camptimeout seconds is considered camping | |
g_campwarnmessage | %s ^3- You have 5 seconds to move or be penalized for camping | message printed to players who are about to be penalized for camping. must contain a "%s" somewhere in the cvar which will be replaced by the player's name | |
g_camptimeout | 0 | time (in seconds) during which a non-moving player is considered camping | |
Banimod's anti-camping system is an expanded version of Beryllium's camper protection system. | |||
Anti-cursing system | |||
g_cursedamage | 0 | damage to inflict on players who say words in g_cursefilter | |
g_cursefilter | list of words to filter from chat | ||
g_cursemsg | ^3No cursing! | message given to players who say words in g_cursefilter | |
Banimod gametypes | |||
g_gametype2 | Banimod gametypes 0 - normal wolfenstein gametype 1 - Goldrush 2 - King of the Hill 3 - Ultra Checkpoint 4 - currently unused 5 - Assassin 6 - Dynamite the Hill |
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Assassin game mode | |||
g_assassindrain | 5 | Amount of health assassin targets lose per second | |
g_assassinhealth | 400 | Amount of health assassin targets are given | |
g_assassinkills | 5 | Number of assassinations required to win in Assassin game mode | |
g_assassintargetscore | 10 | Points awarded for assassinating a target | |
Dynamite the Hill game mode | |||
g_dthchangetime | 0 | time (in seconds) that the hill moves in DTH game mode | |
Goldrush game mode | |||
g_goldweight | 5 | percent speed reduction that each gold causes in Goldrush game mode | |
g_teamkillpoisongold | 0 | if set, the specific player who kills a teammate for their gold will be gibbed when they try to pick up that gold | |
King of the Hill game mode | |||
g_kothchangetime | 60 | time (in seconds) that the hill moves in KOTH game mode | |
g_kothminautomovetime | 0 | time (in seconds) the hill will move if it is recaptured by the enemy (prevents the hill from being too easily held near spawnpoints) | |
Map banning | |||
g_banmaps | list of maps to be blocked from callvotes | ||
Voting control | |||
g_bancmds | list of callvotes to be blocked entirely | ||
g_lockcmds | callvotes to be locked out after g_locktime seconds | ||
g_locktime | 0 | time (in seconds) after a match starts when g_lockcmds callvotes are locked out | |
g_majorityPercent | 0 | 0 | percent majority by which yes votes will win a callvote if the callvote times out |
g_showvotes | 0 | 0 | if set, all players votes are displayed publically |
g_votecredits | 0 | default callvote credits players start with | |
g_votecost1 .. g_votecost5 | list of callvotes and their associated cost in credits | ||
Cycling banners | |||
g_banner1 .. g_banner8 | Banner text to be displayed | ||
g_bannerlocation | 1 | Location to display banner text 0 - server info area 1 - player chat area 2 - center of the screen |
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g_bannertime | 0 | 30 | Time (in seconds) to cycle between banners |
Unlagged | |||
g_delagHitscan | 0 | 0 | enables unlagged gameplay |
Credits | |||
g_deprive_author_of_credit | 0 | 0 | disables the server mod and version notification during warmups |
Logging | |||
g_detailedlogs | 0 | 0 | enables detailed logging of game events |
Empty server management | |||
g_emptyscript | name of script to be executed when the last player leaves the server | ||
g_emptyserverquit | 0 | 0 | time (in seconds) when a server is empty, that it will automatically shutdown |
Team balancing | |||
g_notifyunbalanced | 0 | 0 | time (in seconds) to notify players that teams are unbalanced |
g_fixunbalanced | 0 | 0 | number of g_notifyunbalanced notifications after which the server will automatically force balanced teams through balance_teams |
Game menuing | |||
g_games | Defines a game menu file | ||
g_rules | Rules file to be displayed for the /rules command | ||
Cvar control | |||
g_gravitymax | 2000 | maximum value allowed for g_gravity callvotes | |
g_gravitymin | 100 | minimum value allowed for g_gravity callvotes | |
g_knockbackmax | 30000 | maximum value allowed for g_knockback callvotes | |
g_knockbackmin | 0 | minimum value allowed for g_knockback callvotes | |
g_speedmax | 1000 | maximum value allowed for g_speed callvotes | |
g_speedmin | 100 | minimum value allowed for g_speed callvotes | |
g_persistentgravity | 0 | 0 | g_gravity remains set between map restarts |
Player commands | |||
g_choosesmg | 0 | 0 | allows engineers and medics to choose their smg via /mp40 or /thompson commands |
g_extendedvotes | 0 | 0 | if set, enables extended vote commands |
g_guid | 0 | 0 | enables the /guid command |
g_hcap | 0 | 0 | enables the /hcap command |
g_playdead | 0 | 0 | If set, enables the /playdead command |
g_players | 0 | 0 | enables the /players command |
g_settings | 0 | 0 | enables the /settings command |
g_shove | 0 | 0 | Enables the /shove command |
g_shoveAmount | 80 | Amount of knockback to inflict by a /shove | |
g_shoveDamage | 0 | Amount of damage to inflict by a /shove | |
Weapon modes | |||
g_accuratemauser | 0 | 0 | if set, unscoped mausers are as accurate as an mp40 |
g_airAccuracy | 0 | 0 | allows accurate firing while airborne |
g_destroyabledynamite | 0 | 0 | if set, engineers may shoot their own dynamite to detonate it (but doing so won't trigger objectives) |
g_headshotonly | 0 | 0 | 0 - normal game mode 1 - only headshots inflict damage 2 - only headshots inflict damage, with audible feedback of hits |
g_helmetdamage | 50 | 50 | amount of damage a headshot inflicts on a helmeted player |
g_instagib | 0 | 0 | enables instagib weapon mode - all players get an accurate unscoped mauser which gibs with 1 shot |
g_showbullets | 0 | 0 | if set, all bullets show special tracers |
g_showhits | 0 | 0 | if set, all hits show entity bounding boxes |
g_underwaterpistols | 0 | 0 | if set, pistols can fire underwater |
Weapon controls | |||
g_noairstrike | 0 | 0 | currently unused |
g_noartillery | 0 | 0 | currently unused |
g_nopanzerfaust | 0 | 0 | if set, disables panzerfausts |
g_nopistols | 0 | 0 | currently unused |
g_noflamethrower | 0 | 0 | if set, disables flamethrowers |
g_nogrenades | 0 | 0 | currently unused |
g_noknives | 0 | 0 | currently unused |
g_nomauser | 0 | 0 | if set, disables mausers |
g_novenom | 0 | 0 | if set, disables venoms |
g_poisonknife | 0 | 0 | if set, all knives kill with 1 stab |
g_randomairstrikes | 0 | 0 | if set, randomizes airstrike arrival time |
g_stendamage | 14 | 14 | amount of damage sten bodyshots inflict |
Player Classes | |||
g_co | 0 | 0 | enables the commanding officer player class |
g_waypointscale | 30 | size of player waypoint indicators | |
g_pilot | 0 | 0 | enables the rocket pilot player class |
g_pilotsplashdamage | 300 | amount of damage rocket pilots inflict when they explode | |
g_scout | 0 | 0 | enables the scout player class |
g_spy | 0 | 0 | enables the spy player class |
semiadmin system | |||
g_semiadmin | 0 | 0 | If set, enables the semiadmin system |
g_semiadmincmds | List of console commands semiadmins have access to | ||
g_semiadminpass | Defines the semiadmin password | ||
The semiadmin system works like the rcon system, except that semiadmins
are restricted to the commands specified in g_semiadmincmds. This allows
admins to delegate specific admin privileges without having to give out
full rcon access. To login, a semiadmin would type /semiadminpassword <password> to login as a semiadmin. Semiadmins can then execute any command in g_semiadmincmds with the command /semiadmin <command> |
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Miscellaneous | |||
g_corpseTime | 5 | 5 | time (in seconds) corpses remain |
g_slideItems | 0 | 0 | items (gold, bodies, etc) obey the laws of physics and slide down slopes |
g_teamjoinwait | 30 | 30 | Time (in seconds) players are restricted from changing teams |
g_warmupscript | currently unused |