Search found 41 matches

by Sphere
Sat Oct 16, 2004 10:30 am
Forum: ET Events
Topic: ET TV for Saturday October 16, 2004
Replies: 3
Views: 12336

Just to clarify for anyone who is unsure, the Uk is currently one hour ahead of GMT (GMT +1) and Europe is 2 ahead.

Therefore, I *think* that this game starts at 2am UK / 3am CET
by Sphere
Thu Aug 26, 2004 11:24 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Off the top of my head: - manual single axis or fine aim on mortar - keyboard/joystick/other odd input devices - use the keyoard manuver while you while you lift your beer (or do whatever :o) with the other hand. - fast 180 degree turn binds - strafe jump scripts - bugprone O_o - recoil compensatio...
by Sphere
Thu Aug 26, 2004 4:25 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Ok aurellie, well fair play to you for saying you want to keep it because it helps. I totally disagree, but it's a fair opinion. :) Thanks for the post rain - could you give me an idea of the legitimate uses that this would prevent ? I'm not looking for a comprehensive list, but so far the only exam...
by Sphere
Wed Aug 25, 2004 6:21 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Any reason why this simple addition to a config would cause problems in other parts of the game, please post away guys. Thanks for the help so far. There are fucking TONS of legitimate uses for cl_*speed, and stopping MORATAHR BOTS does NOT outweigh the actual uses for those commands. Well then pos...
by Sphere
Tue Aug 24, 2004 8:09 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Not anymore :) The solution *fingers crossed* is so simple that there's just no negative aspect to implementing it. The only people who would complain would be people who were getting substantial benefit from it - but since the only debate in this thread is about whether it makes a difference or not...
by Sphere
Tue Aug 24, 2004 7:12 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

True, but by virtue of being 3rd party software, it's actually cheating like any hack that someone uses. I don't expect to take on the hardcore - just keep the game enjoyable :)
by Sphere
Tue Aug 24, 2004 6:45 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Yeah Jinks, I'm familiar with both methods. The demo posted is a good example of what it looks like. Here's the thing when it comes to speed - it's not how fast you can fire 10 shots, which is obviously limited to the recharge bar, but how quickly you can fire at a spot after you're told someone is ...
by Sphere
Mon Aug 23, 2004 8:06 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Going back to my original point, this thread is designed to find out if there are settings that can be controled which limit the use/effectiveness of scripts. Any suggestions are welcome :) But, for the record.... ;) ..OF COURSE shooting at the right spots is important.. Yes. That's the whole point....
by Sphere
Mon Aug 23, 2004 7:21 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

/me is definitely giving Kendle a hug for that one... haha :)
by Sphere
Mon Aug 23, 2004 6:32 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

I get the feeling some people here have never played mortar before. Which is fair enough - but don't pretend you're an expert on how much of a difference a script makes. Here's an example for you. Eng has got up past Axis command post on Oasis and heading for North, but can't get through because of ...
by Sphere
Sun Aug 22, 2004 1:15 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Using a mortar is more about timing and predicting where the enemy will be than shooting at predefined spots. With all due respect, that simply isn't true. Only n00bs would use a mortar without knowing where the shot is going to land before they fire it. All those who think that a mortar script isn...
by Sphere
Sun Aug 22, 2004 6:26 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

OK thanks gotenks.

I'm actually thinking of it with competitions in mind - what other uses are there for changing these settings which are legitimate, and is there a suitable range which would allow this but prevent the use of it in mortar scripting ?
by Sphere
Sun Aug 22, 2004 5:42 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Ok so you're saying you'd add :

command "sv_cvar cl_pitchspeed 140"
command "sv_cvar cl_yawspeed 140"

to the .config file and that'd help prevent it ?

Or would using pb_sv_cvar be better ? Or does it make no difference which you use ? ?
by Sphere
Sun Aug 22, 2004 4:40 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

"Not much difference between having coordinates written on a piece of paper next to the computer or having a script to remember them for you..." lol, it's completely different. The difference between a good mortar and an average one is the number of locations you can hit and how fast you ...
by Sphere
Sun Aug 22, 2004 3:11 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63096

Banning mortar scripts

A few people have started using scripts which hit predifinted locations with the mortar - something which isn't entirely unlike an aimbot, and this needs to be stopped ASAP. You can see the full thread here : http://www.xfire.be/index.php?x=column&mode=item&id=34 Is it true that making cl_pi...