Just to clarify for anyone who is unsure, the Uk is currently one hour ahead of GMT (GMT +1) and Europe is 2 ahead.
Therefore, I *think* that this game starts at 2am UK / 3am CET
Search found 41 matches
- Sat Oct 16, 2004 10:30 am
- Forum: ET Events
- Topic: ET TV for Saturday October 16, 2004
- Replies: 3
- Views: 12392
- Thu Aug 26, 2004 11:24 pm
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Off the top of my head: - manual single axis or fine aim on mortar - keyboard/joystick/other odd input devices - use the keyoard manuver while you while you lift your beer (or do whatever :o) with the other hand. - fast 180 degree turn binds - strafe jump scripts - bugprone O_o - recoil compensatio...
- Thu Aug 26, 2004 4:25 pm
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Ok aurellie, well fair play to you for saying you want to keep it because it helps. I totally disagree, but it's a fair opinion. :) Thanks for the post rain - could you give me an idea of the legitimate uses that this would prevent ? I'm not looking for a comprehensive list, but so far the only exam...
- Wed Aug 25, 2004 6:21 pm
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Any reason why this simple addition to a config would cause problems in other parts of the game, please post away guys. Thanks for the help so far. There are fucking TONS of legitimate uses for cl_*speed, and stopping MORATAHR BOTS does NOT outweigh the actual uses for those commands. Well then pos...
- Tue Aug 24, 2004 8:09 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Not anymore :) The solution *fingers crossed* is so simple that there's just no negative aspect to implementing it. The only people who would complain would be people who were getting substantial benefit from it - but since the only debate in this thread is about whether it makes a difference or not...
- Tue Aug 24, 2004 7:12 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
- Tue Aug 24, 2004 6:45 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Yeah Jinks, I'm familiar with both methods. The demo posted is a good example of what it looks like. Here's the thing when it comes to speed - it's not how fast you can fire 10 shots, which is obviously limited to the recharge bar, but how quickly you can fire at a spot after you're told someone is ...
- Mon Aug 23, 2004 8:06 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Going back to my original point, this thread is designed to find out if there are settings that can be controled which limit the use/effectiveness of scripts. Any suggestions are welcome :) But, for the record.... ;) ..OF COURSE shooting at the right spots is important.. Yes. That's the whole point....
- Mon Aug 23, 2004 7:21 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
- Mon Aug 23, 2004 6:32 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
I get the feeling some people here have never played mortar before. Which is fair enough - but don't pretend you're an expert on how much of a difference a script makes. Here's an example for you. Eng has got up past Axis command post on Oasis and heading for North, but can't get through because of ...
- Sun Aug 22, 2004 1:15 pm
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Using a mortar is more about timing and predicting where the enemy will be than shooting at predefined spots. With all due respect, that simply isn't true. Only n00bs would use a mortar without knowing where the shot is going to land before they fire it. All those who think that a mortar script isn...
- Sun Aug 22, 2004 6:26 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
- Sun Aug 22, 2004 5:42 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
- Sun Aug 22, 2004 4:40 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
- Sun Aug 22, 2004 3:11 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63236
Banning mortar scripts
A few people have started using scripts which hit predifinted locations with the mortar - something which isn't entirely unlike an aimbot, and this needs to be stopped ASAP. You can see the full thread here : http://www.xfire.be/index.php?x=column&mode=item&id=34 Is it true that making cl_pi...