Search found 12 matches

by ocr*chicken
Wed May 12, 2004 5:33 am
Forum: ET Pro News
Topic: ET Pro 3.0.1 testbugfix4 released
Replies: 28
Views: 30075

i guess antilag 1 is unlagged stuff from bf 2 and antilag 2 the fixed etmain antilag ?
by ocr*chicken
Tue Apr 27, 2004 1:56 pm
Forum: ET Pro
Topic: ET turning into CS..?
Replies: 45
Views: 34963

ape + defregga = love when u guys marry ? :(
by ocr*chicken
Mon Apr 26, 2004 11:16 am
Forum: ET Pro
Topic: ET turning into CS..?
Replies: 45
Views: 34963

for me only old etpro and new unlagged 2 code feels different, etpro 3.0.1 feels more direct and new unlagged feels that good, i may get same acc or headshots but it feels not as good as old :P thats maybe because iam not used to that new stuff are u planning to add that new antilag stuff in future ...
by ocr*chicken
Sun Mar 21, 2004 6:41 am
Forum: ET Pro
Topic: Not happy with number 3!
Replies: 12
Views: 9955

Re: Not happy with number 3!

Dynamitable backdoor on battery * At spawn axis have no chance/time to get to the command post and set up a proper defense before the allies rush in. Try spawning inside complex instead of bunker, then you can make it to command post without problems :wink: axis can spawn at the map start at the CP...
by ocr*chicken
Sun Mar 21, 2004 2:47 am
Forum: ET Pro Documentation
Topic: pluggable tournament config file format
Replies: 225
Views: 309695

can it be possible that u dont have to seperate the class levels with commas ?
, ? dunno it will work as its posted
by ocr*chicken
Fri Feb 06, 2004 4:47 am
Forum: ET TV
Topic: ET Pro team obtains ET engine source code!
Replies: 35
Views: 44617

lucker :p <o/ o// \\o
by ocr*chicken
Fri Jan 16, 2004 1:23 pm
Forum: ET Pro News
Topic: ### Call for ET Pro 2.1 beta testers ###
Replies: 144
Views: 130324

i would try to help u guys, too.
by ocr*chicken
Wed Jan 07, 2004 6:49 am
Forum: ET Pro
Topic: stop sounds of announcer
Replies: 11
Views: 6288

so any way of get rid of that the axis captured the blabla
the alies captured the blabla ..... ? would be nice to see in future version
by ocr*chicken
Mon Jan 05, 2004 11:02 am
Forum: BayonET
Topic: ff destroyable team landmines?
Replies: 4
Views: 7154

its a suggesttion , since its not very realistic that the mines only can be destroyed if an enemy copps discovered them,

it would be cool and more flexible if u have a cvar that controls this in someway.

thx
by ocr*chicken
Mon Jan 05, 2004 8:11 am
Forum: BayonET
Topic: ff destroyable team landmines?
Replies: 4
Views: 7154

ff destroyable team landmines?

one big thing i cant understand is , that landmines arent destroyed by team own nades and FFES (without enemy covops discoverd them, or?).. really stupid . that should be fixed. :S
by ocr*chicken
Sat Dec 20, 2003 7:14 am
Forum: ET Pro
Topic: stop sounds of announcer
Replies: 11
Views: 6288

stop sounds of announcer

tbh its very annoying if a team gets the flag on oasis or another map an the opponent gets it back immidiently and so on, and the announcer dont stops the first announcement, but keep on saying every single one until he has finished, i think i would be better if he only says the last actual one, so ...
by ocr*chicken
Sat Dec 13, 2003 5:39 am
Forum: ET Pro
Topic: Fueldump changes for tournament stopwatch
Replies: 54
Views: 42591

...

tank speed up and garage spawn