Search found 12 matches
- Wed May 12, 2004 5:33 am
- Forum: ET Pro News
- Topic: ET Pro 3.0.1 testbugfix4 released
- Replies: 28
- Views: 30075
- Tue Apr 27, 2004 1:56 pm
- Forum: ET Pro
- Topic: ET turning into CS..?
- Replies: 45
- Views: 34963
- Mon Apr 26, 2004 11:16 am
- Forum: ET Pro
- Topic: ET turning into CS..?
- Replies: 45
- Views: 34963
for me only old etpro and new unlagged 2 code feels different, etpro 3.0.1 feels more direct and new unlagged feels that good, i may get same acc or headshots but it feels not as good as old :P thats maybe because iam not used to that new stuff are u planning to add that new antilag stuff in future ...
- Sun Mar 21, 2004 6:41 am
- Forum: ET Pro
- Topic: Not happy with number 3!
- Replies: 12
- Views: 9955
Re: Not happy with number 3!
Dynamitable backdoor on battery * At spawn axis have no chance/time to get to the command post and set up a proper defense before the allies rush in. Try spawning inside complex instead of bunker, then you can make it to command post without problems :wink: axis can spawn at the map start at the CP...
- Sun Mar 21, 2004 2:47 am
- Forum: ET Pro Documentation
- Topic: pluggable tournament config file format
- Replies: 225
- Views: 309695
- Fri Feb 06, 2004 4:47 am
- Forum: ET TV
- Topic: ET Pro team obtains ET engine source code!
- Replies: 35
- Views: 44617
- Fri Jan 16, 2004 1:23 pm
- Forum: ET Pro News
- Topic: ### Call for ET Pro 2.1 beta testers ###
- Replies: 144
- Views: 130324
- Wed Jan 07, 2004 6:49 am
- Forum: ET Pro
- Topic: stop sounds of announcer
- Replies: 11
- Views: 6288
- Mon Jan 05, 2004 11:02 am
- Forum: BayonET
- Topic: ff destroyable team landmines?
- Replies: 4
- Views: 7154
- Mon Jan 05, 2004 8:11 am
- Forum: BayonET
- Topic: ff destroyable team landmines?
- Replies: 4
- Views: 7154
ff destroyable team landmines?
one big thing i cant understand is , that landmines arent destroyed by team own nades and FFES (without enemy covops discoverd them, or?).. really stupid . that should be fixed. :S
- Sat Dec 20, 2003 7:14 am
- Forum: ET Pro
- Topic: stop sounds of announcer
- Replies: 11
- Views: 6288
stop sounds of announcer
tbh its very annoying if a team gets the flag on oasis or another map an the opponent gets it back immidiently and so on, and the announcer dont stops the first announcement, but keep on saying every single one until he has finished, i think i would be better if he only says the last actual one, so ...
- Sat Dec 13, 2003 5:39 am
- Forum: ET Pro
- Topic: Fueldump changes for tournament stopwatch
- Replies: 54
- Views: 42591
...
tank speed up and garage spawn