Search found 35 matches

by christa
Tue Sep 28, 2004 10:25 pm
Forum: ET Pro
Topic: new etpro beta discussion
Replies: 90
Views: 65773

hiro wrote:how do you distinguish between single and double packs?
does it matter? Can you even distinguish that now?
by christa
Tue Sep 28, 2004 9:13 am
Forum: ET Pro
Topic: new etpro beta discussion
Replies: 90
Views: 65773

Re: Request for league admins: Beta test of next etpro

This is a request for league admins to beta test the next etpro. A number of big changes have been made which need playtesting, preferably in scrims: <li>Zinx has made new headbox code which matches the clientside animations by modeling the player animations serverside <- needs heavy testing <li>ca...
by christa
Sun Aug 29, 2004 5:37 am
Forum: ET Events
Topic: CANCELLED: ET TV for Sunday, August 29, 2004
Replies: 7
Views: 10118

better than nothing tbh...
by christa
Fri Aug 13, 2004 9:37 am
Forum: ET TV
Topic: Wanted: Your matches for public ET TV tests
Replies: 21
Views: 20700

The Clanbase Summercup would be a good choice! Semifinals are next week and or the www.rtcw.no midnight sun cup where the semifinals are next week aswell.
by christa
Sun Aug 01, 2004 12:52 am
Forum: ET TV
Topic: Looking for a few good matches
Replies: 23
Views: 28903

I meant next weekend. I was half a sleep when i wrote that ;)
People think that qip vs Dsky and BiO vs A+R would be the most exciting upcoming matches. But since the USA vs EU is due to saterday, i have no idea if this is of any interrest!
by christa
Sat Jul 31, 2004 11:09 am
Forum: ET TV
Topic: Looking for a few good matches
Replies: 23
Views: 28903

The quarterfinals for the Clanbase summercup is due to this weekend, and Im sure something could be arranged! #clanbase.et @ Quakenet
by christa
Thu Jul 01, 2004 12:54 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139329

Potfarmer its time to shut up, you are digging your own grave!
by christa
Sun Jun 27, 2004 12:11 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139329

Potfarmer play etmain...that is meant for public players. Clanwars and public play can't be compared, and for gods sake I hope not.
About the covertop, if he had a mp40/thomson he would be more usefull.
by christa
Fri Jun 25, 2004 9:43 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139329

The people who is scared about the idea of a sniper with an instant kill HS, are people who have played CS i suppose.
It wasnt a problem in RTCW. And since noone uses the sniper in ET there must be a reason for it!
by christa
Wed Jun 23, 2004 2:35 am
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 30477

If the hitboxes weren't so fucked up it wouldn't be a problem.
by christa
Wed Jun 23, 2004 1:54 am
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 30477

Who cares about realism. Make a realism mod so the peple who wants it can play that. The important thing is to use your skills and become better. As a single person you can do that by improving your aim, but to know you are a better aimer than your opponent and he/she goes prone, and because of that...
by christa
Wed Jun 23, 2004 1:34 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139329

No offense to Bani, but he is obviously looking at everything through the lens of clan matches. That would be fine if ETPro were still merely a competition mod, but it no longer is. Your anti-cheat additions have made ETPro the most common pub mod as well. So, like it or not, you now have to cater ...
by christa
Wed Jun 16, 2004 4:25 pm
Forum: ET Bugs/Cheats
Topic: 3.0.7 bug report
Replies: 20
Views: 13112

it seems like there is a bug with grenades. If you throw a grenade and get killed when you have just thrown it...it takes 7 seconds before it blows.
I also noticed a grenade hitting the floor right infront of me...and i had full health.
by christa
Sun Jun 06, 2004 5:13 am
Forum: ET Pro
Topic: Radar spawnpoints
Replies: 12
Views: 6475

Radar spawnpoints

I was just wondering why allied spawn back in the house when the commandpost spawn is broken, instead of bunker when their spawnpoint is set to the cmdpost.
by christa
Sun May 30, 2004 2:17 am
Forum: ET Bugs/Cheats
Topic: poor FPS issues in 3.0.x
Replies: 47
Views: 53588

if i run a default cfg the FPS drops is playable.

p4 2.4ghz
OS: win xp
Ram: 512 DDR 3500
grapiccard: gf4 4600

I suspect it some of the r_ commands that fucks up the FPS drops, but i have tested each command i usually use and i couldnt tell what was wrong.