Search found 17 matches

by Roeligan
Thu Jan 06, 2005 11:32 pm
Forum: ET Pro
Topic: TY Rain for Map Locations
Replies: 15
Views: 15010

As i stated in this topic it would be nice to have the box a fixed width. Never mind how much it takes of the screen (alpha is .5 or .4 in my cfg) but the way it's resizing atm it _really_ distracts me.
by Roeligan
Tue Dec 21, 2004 1:12 am
Forum: ET Pro
Topic: [Request]Fireteam fixed width
Replies: 14
Views: 8618

Now that's info i can work with :D

I'll try and play around with that... thx
by Roeligan
Mon Dec 20, 2004 11:32 pm
Forum: ET Pro
Topic: [Request]Fireteam fixed width
Replies: 14
Views: 8618

hmmm when alpha is down to 0.3 - 0.5 I really don't see how it can be that obtrusive unless you're using a small resolution Then the problem would be that i can't really see if everyone is selected. In a war you'll just do it twice (after a round, if neccesary) but in pubs (i don't know about you, ...
by Roeligan
Sat Dec 18, 2004 3:43 am
Forum: ET Pro
Topic: [Request]Fireteam fixed width
Replies: 14
Views: 8618

I wouldn't mind the fireteam box being big, i've already set alpha for it so i can see through it... but it makes me nervous when it keeps changing
by Roeligan
Sat Dec 18, 2004 2:12 am
Forum: ET Pro
Topic: request autoexec_class_weapon.cfg
Replies: 19
Views: 12010

I dont's get it... you can set your default class (with weapon) in your autoexec.cfg (or any other .cfg for that matter) autoexec get's executed ALWAYS... so if you would have those 2 .cfg's only the last one executed will be loaded (all other vars processed in prev. autoexec's will be overwritten) ...
by Roeligan
Sat Dec 18, 2004 2:04 am
Forum: ET Pro
Topic: [Request]Fireteam fixed width
Replies: 14
Views: 8618

I think we misunderstand eachother here...

My issue is that the fireteam switches to whatever width it needs... i would like it to be a fixed width.. if i change the names they would still have different char. count and thus are longer / shorter >> fireteam draw get's bigger / smaller
by Roeligan
Sat Dec 18, 2004 1:34 am
Forum: ET Pro
Topic: [Request]Fireteam fixed width
Replies: 14
Views: 8618

[Request]Fireteam fixed width

I was playing on a server with 3.1.9. I noticed that my fireteam no longer displays coördinates but names for where the hell they are... Nice one, but (there always is a but) I get annoyed with the window not being a fixed width. If my fireteam runs in and out of a certain position (if they encounte...
by Roeligan
Wed Dec 15, 2004 4:14 am
Forum: ET Pro
Topic: Stats not showing
Replies: 5
Views: 4100

:P true, true I'll remove the topshots and just put in the stats... now let's see if my HS ratio goes up :)
by Roeligan
Wed Dec 15, 2004 3:23 am
Forum: ET Pro
Topic: setspawnpt numbers
Replies: 16
Views: 15568

There are numerous spawnpoint script available which tell you per map @ which SP you'll spawn. You can use the autoexec_[mapname] function for this :)
by Roeligan
Wed Dec 15, 2004 1:07 am
Forum: ET Pro
Topic: Stats not showing
Replies: 5
Views: 4100

ok... thx so i need to vstr it... +topshots >> -topshots;+stats >> -stats thx for clearing it up for me :) [edit] @EagleReloaded i'm used to topshots for airstrike efficiency... since stats don't work (ehhmm dind't work :) )i rellied on topshots for my accuracy... that way i know how to time better ...
by Roeligan
Tue Dec 14, 2004 11:41 pm
Forum: ET Pro
Topic: Stats not showing
Replies: 5
Views: 4100

Stats not showing

Before everybody start trolling/flaming me, i'm not a stats whore!!!

I'm trying to improve my HS ratio and on the pub i play on my script for +topshots;+stats only shows topshots not the stats... on non etpro servers it works fine, has bani already removed it in 3.1.0???
by Roeligan
Tue Dec 16, 2003 1:38 am
Forum: ET Pro
Topic: Battery changes for tournament stopwatch
Replies: 68
Views: 45523

Well put Kendle... i still think that clans are afraid to this kind of change since this means REAL play. I 'm sure that a clan with more then intermediate skills can easilly push to a full hold, while when attacking (against a starting clan, or clan with much less skills) they can still break their...
by Roeligan
Mon Dec 15, 2003 11:46 pm
Forum: ET Pro
Topic: Fueldump changes for tournament stopwatch
Replies: 54
Views: 42621

[...] IMO a forward spawn would be good, BUT can only spawn there after the main depot gates are down (or at LEAST until the tank is into the tunnel) [...] Thats the one!!!! (it'll be simular to oasis... city wall breached no more taking back the old city, only you don't have to capture it first :P...
by Roeligan
Mon Dec 15, 2003 1:35 pm
Forum: ET Pro
Topic: Feature Req: Power Bar Coloring
Replies: 6
Views: 5337

*pro*

I like this 1, never thought of it, but would be extremely helpfull
by Roeligan
Mon Dec 15, 2003 6:42 am
Forum: ET Pro
Topic: Remove skill levels for tournament stopwatch
Replies: 94
Views: 70243

[...] Well, heres one for you, smoke greandes make very little difference, why not toss them out of the game? Jokin' right? Smoke is one of the reasons that fueldump is not always a full hold.... as is in battery. A smoke nade is the most important attribute the CO has. (well... after the uni rippi...