Search found 201 matches

by dA*Rogue
Sun Oct 08, 2006 5:16 am
Forum: ET Pro
Topic: new hitboxes with 3.2.6? wtf?
Replies: 10
Views: 12326

this article , although somewhat old, shows how hitboxes were in 3.1.0 and previous versions of etpro. Note how the hitboxes are axis aligned (scroll down to the prone pics). Are you still surprised? Is there a place to get info on the chages after 3.1.0? I'm not sure there have been hitbox changes...
by dA*Rogue
Sun Oct 08, 2006 5:07 am
Forum: ET TV
Topic: Default ettv_mtu?
Replies: 9
Views: 12514

@arni: whats wrong with large MTUs on win32 ? players instantly go 999 told zinx and he just said "its windows ..." That happens at any MTU as far as I know. Win servers seem to crash if MTU is not default: http://bani.anime.net/banimod/forums/viewtopic.php?t=6529&postdays=0&posto...
by dA*Rogue
Fri Sep 29, 2006 11:41 pm
Forum: ET Pro News
Topic: ETTV Public beta 13
Replies: 27
Views: 135706

Yes, one of the GA ET admins discovered the timescale change 'fix', but we found it did not work 100% of the time unfortunately. It's also difficult to be around to do that to the server for every match, as you can imagine =p
by dA*Rogue
Tue Sep 26, 2006 6:02 pm
Forum: ET Pro News
Topic: ETTV Public beta 13
Replies: 27
Views: 135706

The bug where players windows ETTV server are constantly 999. I assumed this is what you were talking about. FWIW, I get that problem with netblast 1 mtu 1400 and both tos set to 0. Those are all default values. Hey guys, Firstly - thanks to the dev team for their work on ET Pro & ETTV. Unfortu...
by dA*Rogue
Fri Sep 08, 2006 7:43 pm
Forum: ET Pro
Topic: Finding ourself (Official request by esl.eu/eu/et)
Replies: 29
Views: 36500

Syd wrote:That said, if you really must carry on with this nonsense. Make it a server side cvar only. ...

all or none.
Agreed.
by dA*Rogue
Mon Jun 05, 2006 9:42 am
Forum: ET Pro
Topic: Request: Colorless fireteamoverlay
Replies: 19
Views: 21805

Re: Request: Colorless fireteamoverlay

The colors in the fireteamoverlay have a great impact negative on its use. A better fireteamoverlay should: - Strip all colors from the player names and locations. - Mark dead/wounded players with a complete red or yellow line. I like the colours in the names, and would not want a 'crosshairhealth'...
by dA*Rogue
Tue Apr 25, 2006 9:41 am
Forum: ET Pro
Topic: define time for revive text + frag msg's?
Replies: 10
Views: 15341

squadjot wrote:now were at it.. who should one talk to? ..to get cg_centertime unlocked..? cause it should realy not be necesary..

in RTCW i had it quite low..so it just had a quick flash on screen..you can always later see who u killed in the echo or console.
F1
by dA*Rogue
Sat Apr 15, 2006 9:06 am
Forum: ET Pro
Topic: Guns from gibbed players
Replies: 9
Views: 9132

-=[VP]+arni+=- wrote:
reyalP wrote: b_flushitems is a server cvar that makes items lay on the ground more realisticly.
Yeah like ammopacks doing a magical 90° turn just before they land on a slope ;-) :lol:
Sounds realistic =)
by dA*Rogue
Sat Apr 15, 2006 9:03 am
Forum: ET Pro
Topic: make changing cl_maxpackets in game slower or impossible?
Replies: 33
Views: 38258

Old news unfortunately H3rf ;p
by dA*Rogue
Mon Feb 27, 2006 12:36 am
Forum: ET Pro
Topic: define time for revive text + frag msg's?
Replies: 10
Views: 15341

lol, I notice that too Ders.
by dA*Rogue
Sun Feb 05, 2006 1:09 am
Forum: ET Pro
Topic: XP Shuffle without restart
Replies: 10
Views: 14519

I like this suggestion.
by dA*Rogue
Wed Feb 01, 2006 2:14 pm
Forum: ET Pro
Topic: Lithium ET project
Replies: 8
Views: 13649

I'd love to see something come of this, although preferably for a newer game tbh - Wolfenstein anyone? ;)
by dA*Rogue
Fri Jan 27, 2006 2:34 am
Forum: ET Pro
Topic: Concerning etpromapscripts
Replies: 6
Views: 6800

bani wrote:one possibility is to ship 'fix' scripts, but in another directory instead of etpromapscripts, eg "thirdpartyfixes". it wouldnt be enabled by default but it would be available for admins in etpro proper by setting b_mapscriptdirectory.
Better than nothing...I like it.
by dA*Rogue
Fri Jan 27, 2006 2:32 am
Forum: ET Pro
Topic: Request: b_woundedicon
Replies: 13
Views: 13790

gotenks wrote:
Dersaidin wrote:Isnt it enough for medics? Probably.
probably not, when scanning a battle field you generally don't look at the bodies for more then a second
That'd be even less so for classes who's primary role isn't to revive/heal wounded teammates...
by dA*Rogue
Tue Jan 24, 2006 6:43 pm
Forum: ET Pro News
Topic: ET Pro 3.2.5 Released!
Replies: 16
Views: 184822

changes:
b_realhead now defaults to 1 (enabled)

Good for pub admins who aren't up to date with all the ET Pro commands. Nice change.