No need for an etpro-mapscript.
Can be done with a simple mapscript mod.
Search found 62 matches
- Sat Oct 21, 2006 11:25 am
- Forum: ET Modding
- Topic: Bunker_SG1945 mapscript
- Replies: 20
- Views: 21923
- Sun Oct 15, 2006 12:47 pm
- Forum: ET Bugs/Cheats
- Topic: Interesting adventures in scripting
- Replies: 9
- Views: 10165
- Fri Oct 13, 2006 4:03 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1469379
Quicker Fueldump (~24 KB) Quicker Fueldump for ET-Pro V 3.2.6 Version Beta 1 ----------------------------------------------------------- Note: Quicker Fueldump is only tested with ET-Pro V 3.2.6 and might not work with other mods / versions! Note: Only meant for stopwatch play 6 versus 6! Note: Tan...
- Tue Oct 10, 2006 2:06 am
- Forum: ET Bugs/Cheats
- Topic: Fueldump commandmap icons
- Replies: 1
- Views: 3034
Fueldump commandmap icons
Hi, some icons for the usage as commandmap icons for the Fueldump etpromapscript V 3.2.6 (~ 8.3 KB): http://www.nullskillz.de/et/mods/etpro/etpro_326_fd_cm_icons.zip Preview: http://www.nullskillz.de/et/mods/etpro/cm_fd_maingate_rgb.png http://www.nullskillz.de/et/mods/etpro/cm_fd_sidewall_rgb.png
- Mon Oct 09, 2006 11:02 pm
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] Fueldump (V 3.2.6)
- Replies: 2
- Views: 3404
[etpromapscript] Fueldump (V 3.2.6)
Hi, I've tried to run the Fueldump-script that ships with ET-Pro 3.2.6 on a dedicated ET-Pro V 3.2.5. Problem i have that is at the sidewall of fueldump. After planting dynamite and the 30 s wait the dynamite don't explode, the wall is still there and I can't move (turning around is working). etpro ...
- Sun Oct 08, 2006 11:11 pm
- Forum: ET Bugs/Cheats
- Topic: Interesting adventures in scripting
- Replies: 9
- Views: 10165
- Sun Oct 08, 2006 10:42 pm
- Forum: ET Bugs/Cheats
- Topic: [mapscripting] Question about: G_MAX_SCRIPT_STACK_ITEMS
- Replies: 2
- Views: 3948
- Sun Oct 08, 2006 12:39 am
- Forum: ET Bugs/Cheats
- Topic: [mapscripting] Question about: G_MAX_SCRIPT_STACK_ITEMS
- Replies: 2
- Views: 3948
[mapscripting] Question about: G_MAX_SCRIPT_STACK_ITEMS
Hi,
after messing around with a mapscript I've got the following error message after starting etpro 3.2.5:
Just a question:
Is this an etpro related error message?
after messing around with a mapscript I've got the following error message after starting etpro 3.2.5:
Code: Select all
ERROR: G_Script_ScriptParse, line 1408: script exceeded G_MAX_SCRIPT_STACK_ITEMS (196)
Is this an etpro related error message?
- Fri Sep 08, 2006 11:42 pm
- Forum: ET Pro
- Topic: WHEN YOU DIE MAKE IT SO YOU DROP YOUR PISTOL TOO
- Replies: 5
- Views: 7227
- Wed Aug 30, 2006 2:23 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1469379
- Fri Aug 18, 2006 11:36 pm
- Forum: ET Modding
- Topic: ammoCabinetTime and healthCabinetTime
- Replies: 7
- Views: 7241
- Wed Aug 09, 2006 3:51 am
- Forum: ET Modding
- Topic: [mapscript] fails
- Replies: 4
- Views: 3823
- Wed Aug 09, 2006 12:50 am
- Forum: ET Modding
- Topic: [mapscript] fails
- Replies: 4
- Views: 3823
[mapscript] fails
I've tried to add a teleporter to oasis via ET-Pro mapscripting.
Fortunately seems not to work.
Fortunately seems not to work.
- Wed Aug 09, 2006 12:46 am
- Forum: ET Bugs/Cheats
- Topic: Interesting adventures in scripting
- Replies: 9
- Views: 10165
Nice find.
If there's a scriptname entities can be "removed".
Example from "goldrush_lms.script":
Not sure about the following:
If there's a scriptname entities can be "removed".
Example from "goldrush_lms.script":
Code: Select all
tankdepot_axis_spawns
{
spawn
{
remove
}
}
Code: Select all
kill <targetname>
- Mon Aug 07, 2006 1:49 am
- Forum: ET Modding
- Topic: "angle" keyword in ET-Pro mapscripts
- Replies: 3
- Views: 3463
"angle" keyword in ET-Pro mapscripts
Is it possible to use the "angle" keyword in etpro mapscripts?