Search found 62 matches

by nUllSkillZ
Sun Oct 14, 2007 10:46 am
Forum: ET Pro Documentation
Topic: Scripting in ET Pro 3
Replies: 75
Views: 210027

Not sure at the moment.
I think I've tried it but failed.
But you can convert ASE to MD3 wit npherno's tools.
by nUllSkillZ
Mon Jun 04, 2007 9:06 am
Forum: ET Bugs/Cheats
Topic: Graphic bug vol. 2?
Replies: 3
Views: 12986

Might also be a broken pk3 file.
by nUllSkillZ
Fri May 18, 2007 11:02 pm
Forum: ET Modding
Topic: LUA - what's possible?
Replies: 6
Views: 10645

:(
Thnx anyway.
by nUllSkillZ
Thu May 17, 2007 11:19 pm
Forum: ET Modding
Topic: LUA - what's possible?
Replies: 6
Views: 10645

LUA - what's possible?

Hi, ATM I'm thinking to do a more a ccessible v ersion of W: E T (inspired by Games accessibility for all @ katsbits ). And I thought about ET-Pro's LUA. In a first step I would like to add new HUD elements. Some kind of sound radar. What is possible with LUA? Is it possible to re-create / drop / ex...
by nUllSkillZ
Wed Mar 28, 2007 9:13 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1179669

Changing chargebar request for both bridges?

The hud is very small.
6 spawnpoints are the maximum in my eyes.
Should thes be available from the start of the map?
Or if the tank passes a certain point?
by nUllSkillZ
Sun Mar 11, 2007 12:26 am
Forum: ET Modding
Topic: HURT
Replies: 4
Views: 7653

I've tried "trigger_hurt"-entities in the fueldump-spawnprotection scripts. Problem: They can start inactive and can be activated by one team. But will then stay active. "setstate" isn't working. You could try to "alertentity" them. May be with a timer (1 or 0.5 sec.). ...
by nUllSkillZ
Thu Mar 08, 2007 9:36 am
Forum: ET Pro Documentation
Topic: Scripting in ET Pro 3
Replies: 75
Views: 210027

Isn't contents 1 = solid?
by nUllSkillZ
Tue Jan 09, 2007 12:34 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] surfaceflags
Replies: 6
Views: 12761

thnx
by nUllSkillZ
Mon Jan 08, 2007 1:26 pm
Forum: ET Bugs/Cheats
Topic: [etpromapscript] surfaceflags
Replies: 6
Views: 12761

I've had a look in the source but couldn't find something.

I know the table with the contents flags.
The problem: clipshot (or something that could be identified as) is not there.
MISSILECLIP is.
by nUllSkillZ
Mon Jan 08, 2007 1:03 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] surfaceflags
Replies: 6
Views: 12761

[etpromapscript] surfaceflags

A little problem: I'm trying to create a brush that is blocking weapons but let players pass. On a (geman) tutorial side I've found that "clipmissile" in combination with "clipshot" would work (except flamethrower). In "src/game/surfaceflags.h" I've found: "#define...
by nUllSkillZ
Sat Jan 06, 2007 11:10 am
Forum: ET Bugs/Cheats
Topic: Fusen pwned the cheaters
Replies: 21
Views: 101402

Re: Fusen pwned the cheaters

deej wrote: Too bad it looks like he only dl'ed the databases and not the code of the cheats themselves, might have given a boost to IAC ;).
May be he has and hasn't told.
by nUllSkillZ
Thu Jan 04, 2007 8:53 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56173

It should be possible to create big clip brushes with an etpro mapscript. Not sure if its possible to clip weapons only. Could be an alternative. Other problem: There would be big colored box around the spawns. I like the idea of some kind of electrical barrier more. But this spawnprotection is much...
by nUllSkillZ
Thu Jan 04, 2007 4:10 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56173

Thnx. In the ET-Pub forums is also a request for a axis spawnprotection for battery. Not sure about other maps. - Radar (may be allied 1st and axis 2nd + axis hut) - Goldrush (wouldn't make sense) - Oasis (wouldn't make sense - may be axis 2nd spawn) - Railgun (wouldn't make sense - may be axis 1st ...
by nUllSkillZ
Mon Jan 01, 2007 9:21 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56173

There's only the allied command post.
It's possible to shoot through.
by nUllSkillZ
Mon Jan 01, 2007 12:24 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56173

New versions: Download (V 3.2.6 mapscript ~13,5KB): http://www.nullskillz.de/et/mods/spawnprotection_fueldump/spawnprotection_fueldump_ETPRO326_v2.zip [edit] Note: The 3.2.6 version isn't working with ET-Pub V 0.7.2. [/edit] Download (V 3.2.5 mapscript ~22,7KB): http://www.nullskillz.de/et/mods/spaw...