Not sure at the moment.
I think I've tried it but failed.
But you can convert ASE to MD3 wit npherno's tools.
Search found 62 matches
- Sun Oct 14, 2007 10:46 am
- Forum: ET Pro Documentation
- Topic: Scripting in ET Pro 3
- Replies: 75
- Views: 244632
- Mon Jun 04, 2007 9:06 am
- Forum: ET Bugs/Cheats
- Topic: Graphic bug vol. 2?
- Replies: 3
- Views: 14760
- Fri May 18, 2007 11:02 pm
- Forum: ET Modding
- Topic: LUA - what's possible?
- Replies: 6
- Views: 11534
- Thu May 17, 2007 11:19 pm
- Forum: ET Modding
- Topic: LUA - what's possible?
- Replies: 6
- Views: 11534
LUA - what's possible?
Hi, ATM I'm thinking to do a more a ccessible v ersion of W: E T (inspired by Games accessibility for all @ katsbits ). And I thought about ET-Pro's LUA. In a first step I would like to add new HUD elements. Some kind of sound radar. What is possible with LUA? Is it possible to re-create / drop / ex...
- Wed Mar 28, 2007 9:13 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1465819
- Sun Mar 11, 2007 12:26 am
- Forum: ET Modding
- Topic: HURT
- Replies: 4
- Views: 8248
- Thu Mar 08, 2007 9:36 am
- Forum: ET Pro Documentation
- Topic: Scripting in ET Pro 3
- Replies: 75
- Views: 244632
- Tue Jan 09, 2007 12:34 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] surfaceflags
- Replies: 6
- Views: 14308
- Mon Jan 08, 2007 1:26 pm
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] surfaceflags
- Replies: 6
- Views: 14308
- Mon Jan 08, 2007 1:03 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] surfaceflags
- Replies: 6
- Views: 14308
[etpromapscript] surfaceflags
A little problem: I'm trying to create a brush that is blocking weapons but let players pass. On a (geman) tutorial side I've found that "clipmissile" in combination with "clipshot" would work (except flamethrower). In "src/game/surfaceflags.h" I've found: "#define...
- Sat Jan 06, 2007 11:10 am
- Forum: ET Bugs/Cheats
- Topic: Fusen pwned the cheaters
- Replies: 21
- Views: 119697
Re: Fusen pwned the cheaters
May be he has and hasn't told.deej wrote: Too bad it looks like he only dl'ed the databases and not the code of the cheats themselves, might have given a boost to IAC .
- Thu Jan 04, 2007 8:53 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
- Replies: 18
- Views: 65064
It should be possible to create big clip brushes with an etpro mapscript. Not sure if its possible to clip weapons only. Could be an alternative. Other problem: There would be big colored box around the spawns. I like the idea of some kind of electrical barrier more. But this spawnprotection is much...
- Thu Jan 04, 2007 4:10 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
- Replies: 18
- Views: 65064
Thnx. In the ET-Pub forums is also a request for a axis spawnprotection for battery. Not sure about other maps. - Radar (may be allied 1st and axis 2nd + axis hut) - Goldrush (wouldn't make sense) - Oasis (wouldn't make sense - may be axis 2nd spawn) - Railgun (wouldn't make sense - may be axis 1st ...
- Mon Jan 01, 2007 9:21 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
- Replies: 18
- Views: 65064
- Mon Jan 01, 2007 12:24 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
- Replies: 18
- Views: 65064
New versions: Download (V 3.2.6 mapscript ~13,5KB): http://www.nullskillz.de/et/mods/spawnprotection_fueldump/spawnprotection_fueldump_ETPRO326_v2.zip [edit] Note: The 3.2.6 version isn't working with ET-Pub V 0.7.2. [/edit] Download (V 3.2.5 mapscript ~22,7KB): http://www.nullskillz.de/et/mods/spaw...