Search found 17 matches

by Leviathan
Wed Jul 27, 2005 10:37 am
Forum: ET Pro Documentation
Topic: class selection menu
Replies: 17
Views: 49116

Hmm... aint there a way to change the Team via ETPro?

Vailla et team command plces you in the team as soon as you exec the script. And i dont what that, because if you dont hand over params to the team command, you must kill yourself to get another class than soldier...
by Leviathan
Mon Jul 25, 2005 6:12 am
Forum: ET Pro Documentation
Topic: class selection menu
Replies: 17
Views: 49116

Question:

if i select

/class m 1

and i have light weapons lvl 4, are the akimbos selected or not?
by Leviathan
Wed Aug 11, 2004 6:34 am
Forum: ET Pro
Topic: LEAVE ET AS IS PLEASE
Replies: 20
Views: 16656

*turn on music*

Heal the World.... make it a better day....

*beeing shoot down by a angry ETler*

"I hate Spawntimers !!!"

;)
by Leviathan
Tue Aug 10, 2004 3:52 am
Forum: ET Pro
Topic: LEAVE ET AS IS PLEASE
Replies: 20
Views: 16656

i like his avatar even more ;)
by Leviathan
Sat Aug 07, 2004 3:30 am
Forum: ET Pro
Topic: Spawn timer support
Replies: 121
Views: 100370

hey, implode, i totally agree you ;)
by Leviathan
Fri Aug 06, 2004 12:04 am
Forum: ET Pro
Topic: Spawn timer support
Replies: 121
Views: 100370

Or just build a spawn timer into etpro, and be done with it. I would suggest, instead of displaying the enemies spawn clock, you should still be forced to aquire the enemy spawn time. A simple way to do this would be to add a script feature that allows periodic vstr (or just say_team), similar to t...
by Leviathan
Thu Aug 05, 2004 1:06 am
Forum: ET Pro
Topic: Spawn timer support
Replies: 121
Views: 100370

Spawn timer support

Muh ! I got a question, and i hope you can help me to resolve my problem. Spawn times are a matter ot the game as shooting or camping is. Guess, everyone agrees with me here. Also, every good player / clan trained in a map and seriously playing in some form of leage is familiar with the spawning sys...
by Leviathan
Sun Jul 18, 2004 11:16 pm
Forum: ET Pro
Topic: abandon Round
Replies: 9
Views: 5887

abandon Round

Muh ! So, i had an idea about a callvote to abadon a round. You know the situation (maybe) : Example Goldrush: - 4 Minutes left, Tank still first barrier, and you are not going to make it! So you have to be beaten up 4 minutes before you change to defending yourself, 4 minutes your teams moral is go...
by Leviathan
Wed Apr 21, 2004 2:29 pm
Forum: ET Bugs/Cheats
Topic: Client communication failure
Replies: 12
Views: 16809

i had same Problem a fev minutes ago, but Server restart has fixed it...

No idea, what caused the Error
by Leviathan
Wed Apr 14, 2004 11:42 pm
Forum: ET Pro
Topic: Checkpoint time
Replies: 3
Views: 3270

Agree to hiro, sounds quite cool, but would change the gameplay way too much.....

....

Hmm... guess, we should give it a thought.....
by Leviathan
Wed Apr 14, 2004 11:39 pm
Forum: ET Pro
Topic: feature request: indicatind classchange in Fireteam overlay
Replies: 7
Views: 7279

this will become messy (read spammy) for people who use toggles to cycle through classes. For clan matches a mm2 bind is enough to confirm a change but on pubs it just adds to the console and aural spam. If it is made an option please let there be an option to filter it out! btw, we are talking abo...
by Leviathan
Wed Apr 14, 2004 1:32 am
Forum: ET Pro
Topic: feature request: indicatind classchange in Fireteam overlay
Replies: 7
Views: 7279

feature request: indicatind classchange in Fireteam overlay

guess, Topic is quite clear about this. Is there a way to indicate a classchange right after the moment my teammate changed to another class ? Maybe Bani can add a additional colum in the fireteam menu, showing the class a player will change to after spawn. Depends on the Way, ET handels the classch...
by Leviathan
Wed Apr 14, 2004 1:25 am
Forum: ET Pro
Topic: feature request: changing class is confirmed by teamchat
Replies: 18
Views: 10814

i use a script to scroll thorught the classes, f5 scrolls through covert op weapons f6 scrolls through engineer weapons f7 is field ops f8 is soldier f9 scrolls through soldier weaopns, if i had a voice say it each time, i'd be really spammy, but you did give me an idea... made a script where you a...
by Leviathan
Wed Mar 10, 2004 6:20 am
Forum: ET Pro
Topic: prevent change between phrone and stand too fast
Replies: 24
Views: 16876

prevent change between phrone and stand too fast

there is a problem i´ve come across last few cws i wanna diskuss here... Some players came up with some new sort of evasive tactic, to go phrone. They start close combat fighting, go phrone, get up again, doggse some bullets an go phrone again... Of course, beside the fact that in Real Life no can g...
by Leviathan
Wed Mar 10, 2004 6:08 am
Forum: ET Pro
Topic: Invulnerable movers
Replies: 21
Views: 16180

jep, Problem is not the atillerie itself, but the Field ops ability to spam with it... prohibit fieldops from using atillerie without consuming all of their special energy, and we are fine.... an if you like to balance it a bit more, give panzerfaust more damage agains the Tank / Truck, cause that i...