Hmm... aint there a way to change the Team via ETPro?
Vailla et team command plces you in the team as soon as you exec the script. And i dont what that, because if you dont hand over params to the team command, you must kill yourself to get another class than soldier...
Search found 17 matches
- Wed Jul 27, 2005 10:37 am
- Forum: ET Pro Documentation
- Topic: class selection menu
- Replies: 17
- Views: 49447
- Mon Jul 25, 2005 6:12 am
- Forum: ET Pro Documentation
- Topic: class selection menu
- Replies: 17
- Views: 49447
- Wed Aug 11, 2004 6:34 am
- Forum: ET Pro
- Topic: LEAVE ET AS IS PLEASE
- Replies: 20
- Views: 17019
- Tue Aug 10, 2004 3:52 am
- Forum: ET Pro
- Topic: LEAVE ET AS IS PLEASE
- Replies: 20
- Views: 17019
- Sat Aug 07, 2004 3:30 am
- Forum: ET Pro
- Topic: Spawn timer support
- Replies: 121
- Views: 103238
- Fri Aug 06, 2004 12:04 am
- Forum: ET Pro
- Topic: Spawn timer support
- Replies: 121
- Views: 103238
Or just build a spawn timer into etpro, and be done with it. I would suggest, instead of displaying the enemies spawn clock, you should still be forced to aquire the enemy spawn time. A simple way to do this would be to add a script feature that allows periodic vstr (or just say_team), similar to t...
- Thu Aug 05, 2004 1:06 am
- Forum: ET Pro
- Topic: Spawn timer support
- Replies: 121
- Views: 103238
Spawn timer support
Muh ! I got a question, and i hope you can help me to resolve my problem. Spawn times are a matter ot the game as shooting or camping is. Guess, everyone agrees with me here. Also, every good player / clan trained in a map and seriously playing in some form of leage is familiar with the spawning sys...
- Sun Jul 18, 2004 11:16 pm
- Forum: ET Pro
- Topic: abandon Round
- Replies: 9
- Views: 5949
abandon Round
Muh ! So, i had an idea about a callvote to abadon a round. You know the situation (maybe) : Example Goldrush: - 4 Minutes left, Tank still first barrier, and you are not going to make it! So you have to be beaten up 4 minutes before you change to defending yourself, 4 minutes your teams moral is go...
- Wed Apr 21, 2004 2:29 pm
- Forum: ET Bugs/Cheats
- Topic: Client communication failure
- Replies: 12
- Views: 16871
- Wed Apr 14, 2004 11:42 pm
- Forum: ET Pro
- Topic: Checkpoint time
- Replies: 3
- Views: 3285
- Wed Apr 14, 2004 11:39 pm
- Forum: ET Pro
- Topic: feature request: indicatind classchange in Fireteam overlay
- Replies: 7
- Views: 7381
this will become messy (read spammy) for people who use toggles to cycle through classes. For clan matches a mm2 bind is enough to confirm a change but on pubs it just adds to the console and aural spam. If it is made an option please let there be an option to filter it out! btw, we are talking abo...
- Wed Apr 14, 2004 1:32 am
- Forum: ET Pro
- Topic: feature request: indicatind classchange in Fireteam overlay
- Replies: 7
- Views: 7381
feature request: indicatind classchange in Fireteam overlay
guess, Topic is quite clear about this. Is there a way to indicate a classchange right after the moment my teammate changed to another class ? Maybe Bani can add a additional colum in the fireteam menu, showing the class a player will change to after spawn. Depends on the Way, ET handels the classch...
- Wed Apr 14, 2004 1:25 am
- Forum: ET Pro
- Topic: feature request: changing class is confirmed by teamchat
- Replies: 18
- Views: 10875
i use a script to scroll thorught the classes, f5 scrolls through covert op weapons f6 scrolls through engineer weapons f7 is field ops f8 is soldier f9 scrolls through soldier weaopns, if i had a voice say it each time, i'd be really spammy, but you did give me an idea... made a script where you a...
- Wed Mar 10, 2004 6:20 am
- Forum: ET Pro
- Topic: prevent change between phrone and stand too fast
- Replies: 24
- Views: 17077
prevent change between phrone and stand too fast
there is a problem i´ve come across last few cws i wanna diskuss here... Some players came up with some new sort of evasive tactic, to go phrone. They start close combat fighting, go phrone, get up again, doggse some bullets an go phrone again... Of course, beside the fact that in Real Life no can g...
- Wed Mar 10, 2004 6:08 am
- Forum: ET Pro
- Topic: Invulnerable movers
- Replies: 21
- Views: 16266
jep, Problem is not the atillerie itself, but the Field ops ability to spam with it... prohibit fieldops from using atillerie without consuming all of their special energy, and we are fine.... an if you like to balance it a bit more, give panzerfaust more damage agains the Tank / Truck, cause that i...