Search found 666 matches

by KingJackaL
Sat Jun 10, 2006 4:55 pm
Forum: ET Pro
Topic: Feature request: per-mapSCRIPT client autoexecs
Replies: 2
Views: 6814

Feature request: per-mapSCRIPT client autoexecs

It came up on coversation on the SD forums , so I thought it'd be worth at least dismissing. Basically, the client-side autoexec files are good (a godsend compared to the old way where you had to toggle through maps/teams/etc), but they have some deficiencies. No doubt per-weapon scripts have alread...
by KingJackaL
Wed Oct 12, 2005 12:08 am
Forum: ET Pro News
Topic: ET Pro 3.2.2 beta test release 2
Replies: 19
Views: 48189

looks good; my only request would be to have a b_pronedelay 2 which causes the increased spread during prone but uses the stock delay time. I think that leagues would probably reaaly like the spread-without-time-delay option. Agreed. Must say I'm a little surprised you've overloaded the old cvar wi...
by KingJackaL
Thu Sep 22, 2005 1:14 pm
Forum: ET Pro
Topic: hitboxes?
Replies: 23
Views: 23606

ark wrote:yeah about the hit boxes have they cahnged from 3.2.0-1 cuz i seem to never get headshots anymore is there anything i can put in my cfg to increase %?
You guys are forgetting.

b_placebo changes with every version of ET/ETPro/linux-kernel/mouse-drivers/phase-of-moon...
by KingJackaL
Thu Sep 15, 2005 3:46 am
Forum: ET TV
Topic: ettv scaling discussion
Replies: 7
Views: 10280

I have a question on this. Instead of hosting 1 100 slot server would it be possible to host 2 50 slots and allow redirecting between those two servers? What I mean is: our ETTV runs on ettv.fragland.org:27960. Now I would run a second one on 27961 and when the first one is full redirect clients to...
by KingJackaL
Wed Sep 07, 2005 3:34 am
Forum: ET Server Admins
Topic: TrickJumping config makes punkbuster kick for game integrity
Replies: 8
Views: 11896

I'm wondering if anyone would know how to alter the settings to make two specific trick jumps much more difficult, if not all out impossible. ... the wall jump on Oasis. ROFL The Oasis jump is very very short. I continually miss it because I strafe too fast these days, gotta slow down for it. I thi...
by KingJackaL
Sun Aug 28, 2005 12:07 pm
Forum: ET Server Admins
Topic: Limit textspam in etpro
Replies: 11
Views: 15201

xGrunt wrote:Still getting unlimited spamming. :( :?

The config file contains......

Code: Select all

set g_voiceChatAllowed "3"
seta b_floodMaxCommands 5
What else should be in there to limit the spamming?
You need

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set g_voiceChatsAllowed 3
NOT

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set g_voiceChatAllowed 3
by KingJackaL
Fri Aug 19, 2005 11:38 am
Forum: ET Pro
Topic: location points 4 non std maps
Replies: 7
Views: 12269

AntMan wrote:I have a collection of location name databases to 70+ maps and those can be found here.
Nice collection _b

I particularly reccomend your Bergen/ET_Ice/Frostbite/Rommel/SOS/SD/SD2 ones! ;) :D
by KingJackaL
Wed Aug 10, 2005 1:16 am
Forum: ET Server Admins
Topic: Trouble with redirect
Replies: 11
Views: 14493

deej wrote:
gotenks wrote:2. with a .md5 (maybe .mdx) file if you have b_realhead set
I have never heard of this. What's this gotenks?
A model.

You know, player model, weapon model - etc.
by KingJackaL
Wed Aug 10, 2005 1:12 am
Forum: ET TV
Topic: etded vs ettv
Replies: 7
Views: 13886

bani wrote:ettv.x86 is etded.x86++
...but I DON'T HAVE AN x87 CPU!!!11oneone
by KingJackaL
Tue Aug 09, 2005 12:06 pm
Forum: ET TV
Topic: etded vs ettv
Replies: 7
Views: 13886

I thought running a gameserver with ettv.x86 just in turn called etded.x86, like a wrapper? :?

( I've always started my servers with ettv.86 - just in case I need ettv sometime )

Or does ettv.86 actually completely replace the functionality of etded.x86?
by KingJackaL
Tue Aug 09, 2005 12:04 pm
Forum: ET Server Admins
Topic: Campaign dies after the 6th map, everytime!
Replies: 4
Views: 9350

There's no such thing as map 'v1_drakir' (unless you made one). v1_drakir.pk3 is a map PACK, which contains the following maps: - 'fliegerhorst' - 'rhine_bridge' I've also heard that there _may_ be issues running Northpole under either ETPro or 2.60 (I forget which). Try without that map and see wha...
by KingJackaL
Mon Aug 08, 2005 9:35 pm
Forum: ET Bugs/Cheats
Topic: railgun exploit
Replies: 45
Views: 60689

Yeah, had a play around last night.

It's easy to fix (I've done this already for about half a dozen maps), but I don't know which angle the 'seem' is on.

Anyone got a demo of somebody jumping in? I can't replicate :|.
by KingJackaL
Wed Aug 03, 2005 3:22 am
Forum: ET Server Admins
Topic: list all mpas
Replies: 2
Views: 7670

There are at least a couple of ways.

Code: Select all

sv_pakNames
has a list of all the pk3's that are indexed (not necissarily loaded/in rotation) on the server.

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fdir *.bsp
is probably the one closest to what you want though.
by KingJackaL
Wed Aug 03, 2005 3:19 am
Forum: ET Pro
Topic: Etpro Guide
Replies: 5
Views: 15086

Re: Etpro Guide

This may be unrelevent, but i was lookin at bani's guide to etpro players and admins at http://bani.anime.net/etpro/ and i noticed its a few versions out of date. Most likly the bani team just got tired of putting it all together, understandable, but i find it difficult to believe nobody out there ...
by KingJackaL
Tue Aug 02, 2005 4:03 am
Forum: ET Pro
Topic: Console Behaviour Fix
Replies: 9
Views: 11531

Re: Console Behaviour Fix

The only way to get to the text is to hold 'page-down' for a very long period before you get back to the buffer, or quit ET entirely and restart it. Ctrl-End, 'nuff said :P ZOMFG ffs. I tried Shift-PageDown, Ctrl-PageDown and Alt-PageDown... Ctrl END? That's so counter-intuitive. End/Home control t...