Search found 255 matches
- Sun Sep 03, 2006 9:44 am
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 104252
- Thu Aug 31, 2006 8:14 am
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 104252
So what are differents between b_fixedphysics and pmove_msec? If i set b_fixedphysics 1 and set b_fixedphysicsfps 125 it lock physic to 125 FPS. If i set pmove_msec 8 it lock physic to 125 FPS. What are differents? b_fixedphysics removes the main source of the framerate dependency - the snap of the...
- Wed Aug 30, 2006 6:01 pm
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 104252
8 is the default choice because it is equivilant to 125fps, which is a magic number. It is not a multiple of snaps or the server framerate because there is *ABSOLUTELY NO REASON FOR IT TO BE*. Player movement (of yourself) is done entirely by client frames, not server frames. Even if you turned pmov...
- Mon Aug 28, 2006 7:36 am
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 38536
- Sun Aug 27, 2006 6:20 am
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 38536
I simply meant that somewhere in the code something has to say whether the damage is applied the player or to their ungibbed body. There is not - as far as the hit detection and damage application is concerned, ungibbed corpses are the same as players (the entity number doesn't even switch.). What ...
- Sun Aug 27, 2006 6:05 am
- Forum: ET Pro
- Topic: Need feature: exec a cfg at a certain time
- Replies: 12
- Views: 19454
Sorry, looks like it's not based on frames, but rather time (hey, I didn't code it!). It's based on server time - which can't wrap anyway (because the server will restart if it tries to). So it's in milliseconds, measured from the start (or restart) of the server the demo was recorded on. I might be...
- Sat Aug 26, 2006 6:34 pm
- Forum: ET Pro
- Topic: Need feature: exec a cfg at a certain time
- Replies: 12
- Views: 19454
The general maximum for the number of frames per second in a demo is 333FPS, at this framerate it would take a demo that is over 1791 hours to overflow the frame counter. If you have a demo with a higher framerate, I STRONGLY recommend that you limit your framerate to 333FPS. If you're hitting the 1...
- Thu Aug 24, 2006 8:42 am
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 38536
- Wed Aug 23, 2006 7:25 pm
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 38536
Re: Corpses, gibbing, antilag and disappearing bullets
1.First Question But which one of these happens next? 1.a) The player however is already dead so those shots just disappear. 1.b) The player is seen to be dead so the shots continue on to potentially hit a target behind where he was standing. My guess is a. As a side issue do those bullets count as...
- Wed Aug 23, 2006 3:23 am
- Forum: ET Servers
- Topic: pmove_msec 5/10 and etpro ?
- Replies: 50
- Views: 104252
- Tue Aug 15, 2006 10:58 am
- Forum: ET Pro
- Topic: Sound in ET [linux]
- Replies: 1
- Views: 2847
It isn't possible to alter the sound subsystem from ET Pro. And it's doubtful another patch of the engine will be released; and if it ever were, it would not have any more sound support (too much code that would have to be tested). Maybe some day ET will become Open Source, and you'll be able to add...
- Mon Aug 14, 2006 8:55 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 44625
- Mon Aug 14, 2006 7:56 am
- Forum: ET Pro
- Topic: Madscientist gone mad
- Replies: 30
- Views: 44625