Search found 255 matches

by zinx
Thu Dec 27, 2007 11:50 am
Forum: ET Bugs/Cheats
Topic: etpro bug, hard exiting
Replies: 5
Views: 20288

It is possible that punkbuster sucks (that crash appears to be in pbsv.so).
by zinx
Fri Nov 30, 2007 10:24 am
Forum: ET TV
Topic: ETTV with etpub
Replies: 4
Views: 16235

Those are Base64-encoded etpro commands (used for reliability). Currently the tvgame is somewhat etpro-specific but there are plans to eventually release the tvgame so it can be modified for other mods. We just haven't gotten around to it (there's actually a lot to do before it can be released). If ...
by zinx
Thu Aug 09, 2007 10:09 am
Forum: ET Pro
Topic: cvar restrictions?
Replies: 6
Views: 13409

We can help you by continuing to insist that you upgrade to 2.60 or newer. You're shooting yourself and the rest of the internet in the foot by continuing to run a 2.55 server. 2.55 servers are easily exploited, and thus can easily be used as spam/DDoS zombies. You probably already have several root...
by zinx
Sat Aug 04, 2007 6:01 pm
Forum: ET Pro
Topic: Thought.
Replies: 20
Views: 49193

He is sure. Q3 tech is incapable of communicating non-connected clients to the game code, and must allocate a slot for connected clients.
by zinx
Sun Jul 29, 2007 9:31 am
Forum: ET Pro
Topic: Request: handedness
Replies: 4
Views: 11066

Re: Request: handedness

As it is now, the bullets from the gun comes slightly from the right (since the ET guy is right handed). This is a problem when standing close to corners. The crosshair is clear from the wall but the bullets still gets stopped by the wall. A option to have "center handedness" would be awe...
by zinx
Wed Jul 18, 2007 5:27 am
Forum: ET Pro
Topic: etpro-3_2_6.pk3
Replies: 3
Views: 19183

ET Pro can not run without the pk3 on the client or server. It only exists because the it contains neccesary files for the client.

Clients do not need to download the qagame, however.
by zinx
Fri Jul 13, 2007 5:13 pm
Forum: ET TV
Topic: Bizarre idea?
Replies: 9
Views: 25809

It is possible, but not something we are likely to implement. If we ever get around to releasing the source for the tvgame, it will be possible to modify the tvgame for this feature. It's also possible using scripts to watch the output and forward some !-commands said by "admins" that are ...
by zinx
Wed Jul 11, 2007 6:59 am
Forum: ET Pro
Topic: help
Replies: 6
Views: 18577

Enemy Territory 2.55 has serious security flaws and bugs that open your computer to attack, and the rest of the internet to the mercy of whatever pipe you have attached to your computer. These flaws can only be fixed by upgrading to Enemy Territory 2.60b. If you don't upgrade we will sick rabid bani...
by zinx
Fri Jul 06, 2007 5:34 pm
Forum: ET Bugs/Cheats
Topic: cmd. spam problem
Replies: 12
Views: 24756

Zink: body.aninc is written into the human_base.script see pm. Part 1. My point is if you take a look at the replacment data in relaxed stats ect. Some of then are default 2-3 seconds ect. Every time i changed that type of behavior the "gfx lagg" stated to disapear. The one i sent you is ...
by zinx
Fri Jul 06, 2007 10:04 am
Forum: ET Bugs/Cheats
Topic: cmd. spam problem
Replies: 12
Views: 24756

right. Simplified. /Shrug This does indeed touch the animation state, and can be disabled. It should be lower priority than firing, however. Medics can cause this animation to happen by attempting to drop a medkit without any charge. /Fu This should not touch the animation state. /Fade This is a pu...
by zinx
Thu Jul 05, 2007 8:02 pm
Forum: ET Bugs/Cheats
Topic: cmd. spam problem
Replies: 12
Views: 24756

I do hope you realize no one knows what any of your posts mean.
by zinx
Wed Jun 13, 2007 1:46 pm
Forum: ET Bugs/Cheats
Topic: Unwanted spoofer!
Replies: 18
Views: 45442

ETPro GUIDs are unreliable and should not be used for anything. ;)
(And yes, I know you "know" :) )
by zinx
Tue Apr 10, 2007 9:42 am
Forum: ET Bugs/Cheats
Topic: ETPro doesnt like nvidia?
Replies: 6
Views: 11799

It's true, and has also been worked around in newer ETPro releases.
by zinx
Fri Mar 16, 2007 12:45 pm
Forum: ET Players
Topic: Delayed bullets etc
Replies: 3
Views: 15108

seta b_placebo 1
by zinx
Mon Feb 19, 2007 9:48 am
Forum: ET Bugs/Cheats
Topic: OLD news BUG... "never fixed"...?
Replies: 32
Views: 54756

ReyalP:=> "which I have not verified." Please explain how you tried step by step? To make absolutely sure u are doing the same thing im doing. I would be the one who hasn't verified it. And I haven't done anything. You can't verify the existence or non-existence of a connection interrupte...