Search found 34 matches

by DieZel
Thu May 27, 2004 7:30 pm
Forum: ET Pro
Topic: The Energy Bar
Replies: 5
Views: 4481

I used to be one of those field ops who would run into enemy fire just to get a full charge bar. I felt it was a cheap tactic, but a very effective one so I basically had to do it. I'm glad that's over, the maps in ET still have more than enough spam. If I had to play matches with those old spam-all...
by DieZel
Tue May 25, 2004 8:13 pm
Forum: ET Bugs/Cheats
Topic: Sniping problems in ETPro as well as lag
Replies: 10
Views: 7662

Re: Sniping problems in ETPro as well as lag

He shot directly at the guy's face from a prone position, and there was no hit sound and the player reported that he wasn't damaged. Then he shot at the chest. Again no hitsound and no damage. This exact same thing has happened to me on just one etpro server I've played on (and it happens every tim...
by DieZel
Wed May 19, 2004 6:36 pm
Forum: ET Servers
Topic: [Buh]...maybe the worst server in ET
Replies: 16
Views: 17497

Those people constantly complaining about spawnkilling are downright hilarious... I was playing on a server, don't remember which one (most likely a boomtown), and I was using a mortar. Quite efficiently, I might add. The map was Goldrush, and I was on allied side. Our team had trouble getting the t...
by DieZel
Sun May 16, 2004 6:10 am
Forum: ET Bugs/Cheats
Topic: Max_Configstrings Error
Replies: 11
Views: 9923

I'm not sure if this is relevant, but when I was working with some of my larger scripts, I've ran across these problems (in RtCW and in ET): 1) A .cfg file was over 16k in size, and I got an error 2) Some lines in my configs were too long. I couldn't add much color to my spawntimer script in RtCW be...
by DieZel
Sun May 16, 2004 5:58 am
Forum: ET TV
Topic: Feat Request: Delay
Replies: 2
Views: 4915

One of the cool things about WolfTV was that you were able to comment on the game with the other spectators. Every time somebody messed up with a grenade or did something funny, there'd be a flood of "lol" and "omg" type messages, and it all added to the atmosphere. It'd be very ...
by DieZel
Sat May 15, 2004 2:11 pm
Forum: ET Players
Topic: Spawntimer
Replies: 33
Views: 22474

bani wrote:the only way to defeat heron is to randomize player spawn times.
And that would change gameplay.

For worse in my opinion.
by DieZel
Sat May 15, 2004 5:39 am
Forum: ET Pro
Topic: Class Scipt
Replies: 25
Views: 16701

Re: Class Scipt

~h4x0r wrote:Anyone have a good class script/ how would i choose my class in consol?
/bind x classmenu

only works in etpro.
by DieZel
Sat May 15, 2004 5:35 am
Forum: ET Pro
Topic: Why remove autoexec_classes?
Replies: 8
Views: 6259

[pH*Deus] wrote:I've never ever seen such files in an etpro release.
http://bani.anime.net/banimod/forums/vi ... hp?p=33523
by DieZel
Sat May 15, 2004 5:21 am
Forum: ET Players
Topic: Spawntimer
Replies: 33
Views: 22474

Yes, I've heard about that, but what is about other methods like the sound spawntimers(every 20-30 seconds a beep) !? They can be used without changing ET-Files. It's pretty useless to try and get rid of those. I mean, the spawntimer doesn't have to interact with the game in any way. You can run a ...
by DieZel
Sat May 15, 2004 5:11 am
Forum: ET TV
Topic: question about multi-view in the upcoming ETTV
Replies: 15
Views: 16495

Sounds to me like they're planning something awesome again :D.
by DieZel
Fri May 14, 2004 5:11 pm
Forum: ET Pro
Topic: UI Suggestions
Replies: 35
Views: 21283

Very nice, I like them all. Especially the first one, for me the warmup text always gets in the way and it's hard to see the target clearly. Not much of a warmup if you can't get a feel of the shooting the way it's going to be after the counter reaches zero.. I hadn't really thought about the rest o...
by DieZel
Mon May 10, 2004 5:01 am
Forum: ET Bugs/Cheats
Topic: 3.0.1 - ASCII codes only work in "say", not bp/cp/
Replies: 5
Views: 4137

no they dont Yes, they do. http://bani.anime.net/banimod/forums/viewtopic.php?t=3329 If you try to use these in game (e.g. /vsay hi =aaHELLO=ab,) you'll soon find that it won't display them right away. To make the game recognize them, you'll have to run them through cmd - such as /cmd vsay hi =aaHE...
by DieZel
Sun May 09, 2004 3:25 pm
Forum: ET Pro
Topic: suggestion: alternative respawn
Replies: 10
Views: 9057

Re: suggestion: alternative respawn

Pros: -Spawn killing becomes a lot more difficult - running through the enemy spawn is now a lot more risky - /kill becomes a lot less efficient (you cant grab a flag 1 sec before respawn and your team simply /kills) I don't see any of those as pros. I'm not going to touch the /kill effectiveness, ...
by DieZel
Sun May 09, 2004 9:19 am
Forum: ET Pro
Topic: suggestion/modification: autoexec_mapname.cfg
Replies: 7
Views: 5325

hiro wrote:The reason being I have different binds for different weapons/class combos.
Me, too. Like cg_drawgun for instance, I like to keep my MG hidden, but flamethrower and panzerfaust drawn. Currently I can't do it with autoexecs, I have to have a complicated (and a bitch to modify) script for that.
by DieZel
Sat May 01, 2004 7:41 pm
Forum: ET Pro
Topic: Bind capital letters? :(
Replies: 9
Views: 8614

set blabla "say Tralal" bind x vstr blabla Waste of a perfectly good alias tbh. I get max_cvars errors as it is, it seems like such a waste to do simple say commands using aliases. bind v "weaponbank 4; cmd say_team "^1> ^O=47 ^U=52 ^O=41 ^U=4e ^O=41 ^U=54^1 <" Way too comp...