Search found 20 matches

by r0nin
Thu May 20, 2004 2:53 am
Forum: ET TV
Topic: Has work begun?
Replies: 9
Views: 10859

bayonET is in no way, shape or form more important than ETTV.
by r0nin
Tue May 18, 2004 11:30 pm
Forum: ET TV
Topic: Has work begun?
Replies: 9
Views: 10859

Thats a shame, cos in many regards ETTV is more important than getting bugfixes done.
by r0nin
Tue May 11, 2004 11:28 pm
Forum: ET Pro
Topic: Suggests a new feature
Replies: 1
Views: 2421

go go banimod superthread!
by r0nin
Thu Apr 29, 2004 1:14 am
Forum: ET Pro
Topic: Sug: Meds cannot pack themselves
Replies: 8
Views: 6876

I have one:

It`s stupid
by r0nin
Thu Apr 22, 2004 11:41 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 56277

Yea, hitting a wall with a riflenade. MADSK33LZ!!1 Any experienced rtcw-player could pick up a panzer and be great with it. Because it didn`t take much skill, only experience. I have demos to prove it. [deo]jops: if you cant come up with any arguments, but just attack the person, or analyze the reas...
by r0nin
Thu Apr 22, 2004 11:33 pm
Forum: ET Pro
Topic: CAN I GET SOME HELP PLEASE
Replies: 32
Views: 19190

gotenks wrote:i can make you one, just give me some times
What an insanely stupid thing to spend time on O_o
by r0nin
Tue Apr 20, 2004 11:14 pm
Forum: ET Pro
Topic: Feature request: Better 'logins'
Replies: 14
Views: 8248

you should just load the pw's into your game profile, that's what i do, so i never have to type a pw in.......much safer that way too, cause if i ever forget the / then it just shows what i'm about to do...........which is usually rcon pb_sv_ban 15 spawnkillin :P not really an option for shoutcaste...
by r0nin
Fri Apr 16, 2004 2:43 am
Forum: ET Pro
Topic: y attempt to get rid of /kill...
Replies: 13
Views: 8977

limit panzer in leagues to lvl 0. Problem solved. no need to /kill to deny xp, no need to do anything about /kill.

Other than that I call bullshit on this thread.
by r0nin
Thu Mar 25, 2004 11:49 pm
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 43275

Im not saying to take out I'm asking him what HE is thinking..!!!!!! I know, it was mostly a reply to bani, because it seemed like he would actually force a change on this. But i realized he probably wont. At most make it a choice for serveradmins to enable/disable which means we`ll never see this ...
by r0nin
Thu Mar 25, 2004 1:10 am
Forum: ET Pro
Topic: Panzers and /kill solution?
Replies: 72
Views: 43275

Threshold wrote:
bani wrote:you people are still over-thinking this.
Take out /kill all together? :)
no.

fix it in bayonET if you must, but for competition its fine the way it is.
by r0nin
Wed Mar 24, 2004 3:16 am
Forum: ET Pro
Topic: ETpro 3.00 major bugs
Replies: 2
Views: 3320

by r0nin
Tue Mar 23, 2004 11:55 pm
Forum: ET Pro
Topic: New ETPro 3.0.0 cmd?
Replies: 16
Views: 11344

worse wrote:Biut i really need these new cmds... ad i didnt found em in these example.cfg :'( ... this had to be something like cg_hitssoud 0 or so... plz more answeres which can help me out of my misery :p
b_hitsound 0
by r0nin
Tue Mar 23, 2004 11:50 pm
Forum: ET Pro
Topic: ETPro 3.0 - too early for release?
Replies: 32
Views: 23577

BOTA wrote: Problem is a lot of Clanbase players and servers have now upgraded to a what appears to be a botched release at first glance.
Key word there is first glance. It works fine.
by r0nin
Tue Mar 23, 2004 2:38 am
Forum: ET Pro
Topic: ETPro 3.0 - too early for release?
Replies: 32
Views: 23577

daemord wrote:This is a competition mod that CANNOT be used for competition,
It`s already been used for competition, successfully.
by r0nin
Thu Mar 18, 2004 12:13 am
Forum: ET Pro
Topic: disable /kill
Replies: 53
Views: 29867

bacon wrote: FYI: I made a general statement about the overuse of /kill on pubs
pubs = bayonET
This is a competition mod.
Lofi wrote: TEAMPLAY, guys! TEAMPLAY!!! it's even more fun. you don't need /kill.
Now thats just stupid.