Search found 81 matches
- Wed Dec 01, 2004 10:07 am
- Forum: ET Bugs/Cheats
- Topic: Aimbot
- Replies: 31
- Views: 19632
Wow, what a retard. Love the part when he is standing up on the balcony looking down through the floor at the medic. His FOV is like 180 degrees with his aimbot and is too stupid to set it to something uh, perhaps, less conspiquous. How was he allowed to play so long? LOL. Worst most brazen cheater...
- Sun Nov 28, 2004 2:13 pm
- Forum: ET Bugs/Cheats
- Topic: Aimbot
- Replies: 31
- Views: 19632
- Mon Nov 22, 2004 4:55 pm
- Forum: ET Pro
- Topic: 3.1.8 crashes
- Replies: 52
- Views: 43752
- Tue Oct 26, 2004 7:31 am
- Forum: ET Pro News
- Topic: ET TV public beta release
- Replies: 16
- Views: 31413
- Tue Oct 12, 2004 2:00 pm
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 77603
I think a lot of people are missing just how tactical a predictable spawntime is for the offensive team. On some maps (goldrush is the biggest one but there are others) the allied team has to know almost exactly when the axis team spawn in order to have any hope of a successful attack - many maps (...
- Thu Oct 07, 2004 1:10 am
- Forum: ET Pro
- Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
- Replies: 38
- Views: 41985
All the technical stuff goes straight over my head if i'm honest. All i know is that i have always run on 200hz sampling rate via the ps2 port and i reinstalled windows recently, and i couldn't work out why the game felt jittery (checked my fps, inet connect, etconfig) and everything seemed normal. ...
- Tue Oct 05, 2004 3:00 am
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 77603
daemord: - point out where in the Clanbase rules spawn timing is banned. - the etpro team just did update their anticheat code db, and the next version has improved anti cheat code, so not only is your statement offtopic to this thread, it is completely wrong as well RoadKillPuppy: There are some d...
- Mon Oct 04, 2004 3:33 am
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 67133
yay, b_simpleitems, finally! for a few fps more :) obviously the hitbox fix is most welcome of all changes, well done chaps. now somebody post a link for this beta so i can put it on my clan server and test :) would the hitbox fix be optional (from the server config) as using the beta for official ...
remember that this was the primary reasoning used to object to any changes in the XP system. that changing XP would suddenly transform ET into RTCW. i think it's pretty clear now that radical, fundamental changes to the XP system was better overall for competition ET, and that ET did not in fact be...
for me it as simple as this: Competition ET is in a fairly enviable position - simply because the ETpro team have been willing to work closely with the ET community to help improve the game specifically for competition play. Most games have to rely on the actual developers for any improvements (whic...
- Wed Sep 29, 2004 3:44 am
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 67133
Re: Request for league admins: Beta test of next etpro
no, we just said it was hard. and it was. zinx put a lot of work into this. Well, i for one would like to say a massive thank you. This is one of the changes that i was really hoping could be implemented and i'm really looking forward to the results :) So a huge thank you to zinc and the rest of th...
- Wed Sep 29, 2004 12:26 am
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 67133
A good ET team, like any sporting team, has three facets - strategy, tactics (together making teamwork) and individual skill. With a longer map you find that strategy dominates - a few seconds saved or lost here and there makes all the difference. The shorter you make maps the more tactics dominate...
- Tue Sep 28, 2004 7:55 am
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 77603
it saves people from using a billion vstrs for their scripts that do spawntiming So it`s their problem tbh. U just need brain to calculate it :D So after it we will see mortar script,cuz it`s easier and faster to build into etpro? I can't see a spawntimer really being a problem at all. All good cla...