Search found 81 matches

by meLonF
Wed Dec 01, 2004 10:07 am
Forum: ET Bugs/Cheats
Topic: Aimbot
Replies: 31
Views: 19457

Wow, what a retard. Love the part when he is standing up on the balcony looking down through the floor at the medic. His FOV is like 180 degrees with his aimbot and is too stupid to set it to something uh, perhaps, less conspiquous. How was he allowed to play so long? LOL. Worst most brazen cheater...
by meLonF
Sun Nov 28, 2004 2:13 pm
Forum: ET Bugs/Cheats
Topic: Aimbot
Replies: 31
Views: 19457

by meLonF
Mon Nov 22, 2004 4:55 pm
Forum: ET Pro
Topic: 3.1.8 crashes
Replies: 52
Views: 42975

Jinks wrote:Bottom line: Have more respect for someone who is donating their time for your benefit. Don't demand things.
couldn't agree more mate. :)
bani wrote:next release should have a fix.
8)
by meLonF
Tue Oct 26, 2004 7:31 am
Forum: ET Pro News
Topic: ET TV public beta release
Replies: 16
Views: 31162

nice one =]

more ETTV \o/
by meLonF
Tue Oct 12, 2004 2:00 pm
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75860

I think a lot of people are missing just how tactical a predictable spawntime is for the offensive team. On some maps (goldrush is the biggest one but there are others) the allied team has to know almost exactly when the axis team spawn in order to have any hope of a successful attack - many maps (...
by meLonF
Thu Oct 07, 2004 1:10 am
Forum: ET Pro
Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
Replies: 38
Views: 41128

All the technical stuff goes straight over my head if i'm honest. All i know is that i have always run on 200hz sampling rate via the ps2 port and i reinstalled windows recently, and i couldn't work out why the game felt jittery (checked my fps, inet connect, etconfig) and everything seemed normal. ...
by meLonF
Tue Oct 05, 2004 3:00 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75860

daemord: - point out where in the Clanbase rules spawn timing is banned. - the etpro team just did update their anticheat code db, and the next version has improved anti cheat code, so not only is your statement offtopic to this thread, it is completely wrong as well RoadKillPuppy: There are some d...
by meLonF
Mon Oct 04, 2004 3:33 am
Forum: ET Pro
Topic: new etpro beta discussion
Replies: 90
Views: 65783

yay, b_simpleitems, finally! for a few fps more :) obviously the hitbox fix is most welcome of all changes, well done chaps. now somebody post a link for this beta so i can put it on my clan server and test :) would the hitbox fix be optional (from the server config) as using the beta for official ...
by meLonF
Thu Sep 30, 2004 2:43 am
Forum: ET Pro
Topic: Dear Bani
Replies: 116
Views: 90791

remember that this was the primary reasoning used to object to any changes in the XP system. that changing XP would suddenly transform ET into RTCW. i think it's pretty clear now that radical, fundamental changes to the XP system was better overall for competition ET, and that ET did not in fact be...
by meLonF
Thu Sep 30, 2004 2:37 am
Forum: ET Pro
Topic: Dear Bani
Replies: 116
Views: 90791

Excellent post Melon, and I for one have lost sight of that a tad in recent days. But, I just want to preserve the "ET-ness" of ET, that's all. You could argue that making ET OLTL, SMG only, multi-round single-objective would make ET "better" or more "pro", but it woul...
by meLonF
Thu Sep 30, 2004 2:13 am
Forum: ET Pro
Topic: Dear Bani
Replies: 116
Views: 90791

for me it as simple as this: Competition ET is in a fairly enviable position - simply because the ETpro team have been willing to work closely with the ET community to help improve the game specifically for competition play. Most games have to rely on the actual developers for any improvements (whic...
by meLonF
Wed Sep 29, 2004 3:44 am
Forum: ET Pro
Topic: new etpro beta discussion
Replies: 90
Views: 65783

Re: Request for league admins: Beta test of next etpro

no, we just said it was hard. and it was. zinx put a lot of work into this. Well, i for one would like to say a massive thank you. This is one of the changes that i was really hoping could be implemented and i'm really looking forward to the results :) So a huge thank you to zinc and the rest of th...
by meLonF
Wed Sep 29, 2004 12:26 am
Forum: ET Pro
Topic: new etpro beta discussion
Replies: 90
Views: 65783

christa wrote:
hiro wrote:how do you distinguish between single and double packs?
does it matter? Can you even distinguish that now?
Green = small
Grey = mega

or is your gamma too bright to tell the difference? :shock: :P
by meLonF
Wed Sep 29, 2004 12:22 am
Forum: ET Pro
Topic: Dear Bani
Replies: 116
Views: 90791

A good ET team, like any sporting team, has three facets - strategy, tactics (together making teamwork) and individual skill. With a longer map you find that strategy dominates - a few seconds saved or lost here and there makes all the difference. The shorter you make maps the more tactics dominate...
by meLonF
Tue Sep 28, 2004 7:55 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75860

it saves people from using a billion vstrs for their scripts that do spawntiming So it`s their problem tbh. U just need brain to calculate it :D So after it we will see mortar script,cuz it`s easier and faster to build into etpro? I can't see a spawntimer really being a problem at all. All good cla...