Search found 79 matches
- Tue Feb 08, 2005 7:34 am
- Forum: ET Bugs/Cheats
- Topic: Stabbing through the door
- Replies: 15
- Views: 11827
its not a bug.. thats how the map is built Its clearly not an intended feature of the map, hence it is a bug in the map. Yes its how the map was made but....not a bug :s Perhaps you just meant its not an etpro bug? Either that or you're from one of these big companies where its never a problem, its...
- Sun Feb 06, 2005 10:26 am
- Forum: ET Pro
- Topic: What about the poor old Engie?
- Replies: 47
- Views: 36693
To be honest, never really seen ammo racks as the problem in clan games at all. They aren't that fast to recharge, and they don't hold that many, and they do quite often favour attack at least on part of the map (fueldump at the start, nearer to Allies on Railgun, Oasis hut is Axis initially and the...
- Wed Feb 02, 2005 4:19 pm
- Forum: ET Pro
- Topic: What about the poor old Engie?
- Replies: 47
- Views: 36693
In our CB game last night Meez I /kill'ed for ammo several times on Supply and GR when on defense, I wasn't able to do so even once on attack (for example). Thats a fair point, and defence do see more benefit from /kill for ammo than attack will. But equally on attack (unless its just me that sucks...
- Wed Dec 22, 2004 8:05 am
- Forum: ET Pro
- Topic: Feature request: Revive side effect
- Replies: 28
- Views: 18677
- Tue Dec 21, 2004 10:56 am
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 46354
Well actually, it was BY a high pinger (check first post) asking about the situation and if there was any truth to them sometimes being harder to hit ;) I just found it odd that Bani and others were seeming to be saying this situation never happens, and that was the bulk of the early replies to the ...
- Tue Dec 21, 2004 6:26 am
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 46354
Bani, are you suggesting that what people are describing here, with hard to hit players NEVER happens, ever? I'm just not sure of your actual position on this, because your answers aren't always very clear, you seem to be saying its impossible to occur. I hope you won't take offense at me asking dir...
- Sat Dec 18, 2004 4:02 pm
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 46354
- Sat Dec 18, 2004 11:36 am
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 46354
What it comes down to is a minor issue that's just plain annoying. I just want to emphasize that the people who point it out are not hallucinating - that it really is an issue. Good post, I was going to reply to this thread in detail as well after some of the comments, but you just said it all very...
- Sun Dec 12, 2004 1:24 am
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39401
nice attitude u have there demoman ETPro is a competion mod And competition players make competitions. I agree it can be hard to get players to accept changes, but if anyone thinks that people in the right position to can just make random changes they feel like willy nilly and it not screw the game...
- Fri Dec 10, 2004 6:16 am
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 36396
- Thu Dec 09, 2004 3:09 pm
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 36396
- Thu Dec 09, 2004 1:55 pm
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 36396
- Tue Dec 07, 2004 9:50 am
- Forum: ET Pro
- Topic: Changes to gameplay
- Replies: 16
- Views: 23474
New sniper I wouldn't mind (although how it plays in ET obviously remains to be seen), but not keen on changing the fall off damage. I think defence get more opportunity to get into static positions and focus on their aim's so removing the fall off makes them more effective at picking the attackers ...
- Fri Nov 26, 2004 1:20 am
- Forum: ET Bugs/Cheats
- Topic: Rifle Bug
- Replies: 16
- Views: 12586