Search found 79 matches

by Grizbo
Tue Feb 08, 2005 7:34 am
Forum: ET Bugs/Cheats
Topic: Stabbing through the door
Replies: 15
Views: 11827

its not a bug.. thats how the map is built Its clearly not an intended feature of the map, hence it is a bug in the map. Yes its how the map was made but....not a bug :s Perhaps you just meant its not an etpro bug? Either that or you're from one of these big companies where its never a problem, its...
by Grizbo
Tue Feb 08, 2005 4:54 am
Forum: ET Pro
Topic: Leaning
Replies: 44
Views: 29981

I disagree Ouroboro, I think all of those things do require skill to use effectively, its just different skills to the smg. Smg may be the "true" test of a persons reaction speed and hand eye co-ordination, but to say panzer or riflenades, or any field op tasks don't require skill is just ...
by Grizbo
Sun Feb 06, 2005 10:26 am
Forum: ET Pro
Topic: What about the poor old Engie?
Replies: 47
Views: 36671

To be honest, never really seen ammo racks as the problem in clan games at all. They aren't that fast to recharge, and they don't hold that many, and they do quite often favour attack at least on part of the map (fueldump at the start, nearer to Allies on Railgun, Oasis hut is Axis initially and the...
by Grizbo
Wed Feb 02, 2005 4:19 pm
Forum: ET Pro
Topic: What about the poor old Engie?
Replies: 47
Views: 36671

In our CB game last night Meez I /kill'ed for ammo several times on Supply and GR when on defense, I wasn't able to do so even once on attack (for example). Thats a fair point, and defence do see more benefit from /kill for ammo than attack will. But equally on attack (unless its just me that sucks...
by Grizbo
Wed Dec 22, 2004 8:05 am
Forum: ET Pro
Topic: Feature request: Revive side effect
Replies: 28
Views: 18673

:rock: Fusen for el presidente! :rock:
by Grizbo
Tue Dec 21, 2004 10:56 am
Forum: ET Pro
Topic: high pingers at et - are they really harder to hit?
Replies: 54
Views: 46338

Well actually, it was BY a high pinger (check first post) asking about the situation and if there was any truth to them sometimes being harder to hit ;) I just found it odd that Bani and others were seeming to be saying this situation never happens, and that was the bulk of the early replies to the ...
by Grizbo
Tue Dec 21, 2004 6:26 am
Forum: ET Pro
Topic: high pingers at et - are they really harder to hit?
Replies: 54
Views: 46338

Bani, are you suggesting that what people are describing here, with hard to hit players NEVER happens, ever? I'm just not sure of your actual position on this, because your answers aren't always very clear, you seem to be saying its impossible to occur. I hope you won't take offense at me asking dir...
by Grizbo
Sat Dec 18, 2004 4:02 pm
Forum: ET Pro
Topic: high pingers at et - are they really harder to hit?
Replies: 54
Views: 46338

demo playback probably won't help a great deal, since the playback is from a 0 ping perspective? I always thought that made them pretty useless in showing ping related issues, but if I'm wrong do correct me ;)
by Grizbo
Sat Dec 18, 2004 11:36 am
Forum: ET Pro
Topic: high pingers at et - are they really harder to hit?
Replies: 54
Views: 46338

What it comes down to is a minor issue that's just plain annoying. I just want to emphasize that the people who point it out are not hallucinating - that it really is an issue. Good post, I was going to reply to this thread in detail as well after some of the comments, but you just said it all very...
by Grizbo
Sun Dec 12, 2004 1:24 am
Forum: ET Pro
Topic: New feature that should be added in next mod!!!
Replies: 41
Views: 39387

nice attitude u have there demoman ETPro is a competion mod And competition players make competitions. I agree it can be hard to get players to accept changes, but if anyone thinks that people in the right position to can just make random changes they feel like willy nilly and it not screw the game...
by Grizbo
Fri Dec 10, 2004 6:16 am
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 36376

Not everyone who votes to keep them is like Steven ;) lol, some would probably take that as quite a nasty insult actually :D
by Grizbo
Thu Dec 09, 2004 3:09 pm
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 36376

as they actually are controlling the destiny of the game, its like; whatever they include... is "just used"..becomes "normal" Agree on this "but the players wanted it".... yeah i can see that in this poll... so..people like Steven is the reason nothing is done about th...
by Grizbo
Thu Dec 09, 2004 1:55 pm
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 36376

unfortunately i think we all know what way they will go if the subject came up. the whiners would get their way and what ppl "want" will take precedence over what is "right", as usual. just like when a mother caves and gives her screaming brat whatever sweet it wants just to shu...
by Grizbo
Tue Dec 07, 2004 9:50 am
Forum: ET Pro
Topic: Changes to gameplay
Replies: 16
Views: 23463

New sniper I wouldn't mind (although how it plays in ET obviously remains to be seen), but not keen on changing the fall off damage. I think defence get more opportunity to get into static positions and focus on their aim's so removing the fall off makes them more effective at picking the attackers ...
by Grizbo
Fri Nov 26, 2004 1:20 am
Forum: ET Bugs/Cheats
Topic: Rifle Bug
Replies: 16
Views: 12584

Nail wrote:or let the charge bar fill up again
There IS an actual bug (or several, seems like) which is known to many people but hard to fix/reproduce. Its NOT a case of being unable to read the charge bar or the team rifle grenade limit, so lets have less of that ;)