Search found 9 matches
- Fri Apr 30, 2004 3:33 am
- Forum: ET Modding
- Topic: Character Mod Request
- Replies: 6
- Views: 10395
- Thu Apr 29, 2004 7:51 am
- Forum: ET Modding
- Topic: Character Mod Request
- Replies: 6
- Views: 10395
- Thu Apr 01, 2004 6:59 am
- Forum: BayonET
- Topic: BAR / MP44
- Replies: 110
- Views: 133760
- Sun Mar 14, 2004 4:47 pm
- Forum: BayonET
- Topic: Attrition in enemy spawn zone?
- Replies: 14
- Views: 11732
And no, the point of guns is to kill, and looking at my newspaper, I see that's just what they do - now what's your point? :? My point is that just because the mod is intended for competition use, doesn't mean it can't be used for something else. This thread should be in the BayonET forums, It is.....
- Sun Mar 14, 2004 2:52 pm
- Forum: BayonET
- Topic: Attrition in enemy spawn zone?
- Replies: 14
- Views: 11732
as others have stated, ETpro IS a competition mod. True, it enhances pub play as well, but thats not the intention of ETpro. So what? Target shooting isn't the intended use of guns. Live with it. Unfortuneately, I cannot reply to this without flaming you jsumners , Then maybe not replying would be ...
- Mon Mar 08, 2004 5:48 pm
- Forum: ET Modding
- Topic: LODs for mapmodels possible?
- Replies: 7
- Views: 8069
- Mon Mar 08, 2004 4:41 pm
- Forum: ET Modding
- Topic: LODs for mapmodels possible?
- Replies: 7
- Views: 8069
As no one seems to know the answer, I'll share how to do it now that I've found out: How to use Level of Detal (LOD) models in ET Thanks to Digibob of splashdamage for the heads-up on this. LOD models are lower-poly models that replace high-poly ones as you move away from them. The idea is to cut do...
- Fri Mar 05, 2004 2:55 pm
- Forum: ET Modding
- Topic: LODs for mapmodels possible?
- Replies: 7
- Views: 8069
- Fri Mar 05, 2004 6:26 am
- Forum: ET Modding
- Topic: LODs for mapmodels possible?
- Replies: 7
- Views: 8069
LODs for mapmodels possible?
Is there a way I can make a mapmodel with 3 LODs? I need to make an invasion beach obstacle called a "hedgehog" or "dragon's teeth" that could do with at least 2 LODs, preferably 3, because we're going to be using a lot of them in a large area. Rough estimates put the poly counts...