Search found 9 matches

by No1_sonuk
Fri Apr 30, 2004 3:33 am
Forum: ET Modding
Topic: Character Mod Request
Replies: 6
Views: 10391

It's a general modding question, not a Bayon ET mod question. This is the right place for it IMO.
by No1_sonuk
Thu Apr 29, 2004 7:51 am
Forum: ET Modding
Topic: Character Mod Request
Replies: 6
Views: 10391

Go over to the splashdamage forums, and look at the recent posts by Ikanatto. He's made new character and animation models using a "jury-rigged" system he made.
by No1_sonuk
Thu Apr 01, 2004 6:59 am
Forum: BayonET
Topic: BAR / MP44
Replies: 110
Views: 133458

EG.Pyth0n wrote:poly-count: 233 faces
What do you think? :D
233 !!! That's the 3rd person model, right? That can't be the proper polygon count for a HUD weapon.
by No1_sonuk
Sun Mar 14, 2004 4:47 pm
Forum: BayonET
Topic: Attrition in enemy spawn zone?
Replies: 14
Views: 11728

And no, the point of guns is to kill, and looking at my newspaper, I see that's just what they do - now what's your point? :? My point is that just because the mod is intended for competition use, doesn't mean it can't be used for something else. This thread should be in the BayonET forums, It is.....
by No1_sonuk
Sun Mar 14, 2004 2:52 pm
Forum: BayonET
Topic: Attrition in enemy spawn zone?
Replies: 14
Views: 11728

as others have stated, ETpro IS a competition mod. True, it enhances pub play as well, but thats not the intention of ETpro. So what? Target shooting isn't the intended use of guns. Live with it. Unfortuneately, I cannot reply to this without flaming you jsumners , Then maybe not replying would be ...
by No1_sonuk
Mon Mar 08, 2004 5:48 pm
Forum: ET Modding
Topic: LODs for mapmodels possible?
Replies: 7
Views: 8064

duke'ku wrote:You should also take note that misc_gamemodels aren't lightmapped.
misc_models don't do LOD - Make your choice - I have.
by No1_sonuk
Mon Mar 08, 2004 4:41 pm
Forum: ET Modding
Topic: LODs for mapmodels possible?
Replies: 7
Views: 8064

As no one seems to know the answer, I'll share how to do it now that I've found out: How to use Level of Detal (LOD) models in ET Thanks to Digibob of splashdamage for the heads-up on this. LOD models are lower-poly models that replace high-poly ones as you move away from them. The idea is to cut do...
by No1_sonuk
Fri Mar 05, 2004 2:55 pm
Forum: ET Modding
Topic: LODs for mapmodels possible?
Replies: 7
Views: 8064

Well, it's the least I can use to make it look right, up-close.

Could you, or someone else, elaborate on how to use MDC or misc_gamemodels in order to get LODs?
by No1_sonuk
Fri Mar 05, 2004 6:26 am
Forum: ET Modding
Topic: LODs for mapmodels possible?
Replies: 7
Views: 8064

LODs for mapmodels possible?

Is there a way I can make a mapmodel with 3 LODs? I need to make an invasion beach obstacle called a "hedgehog" or "dragon's teeth" that could do with at least 2 LODs, preferably 3, because we're going to be using a lot of them in a large area. Rough estimates put the poly counts...