Search found 20 matches

by cade
Sun Jun 05, 2005 10:21 am
Forum: ET Pro
Topic: Is there a command that doesn't do anything and gets logged?
Replies: 9
Views: 8041

like private message to yourself perhaps :)
by cade
Fri May 27, 2005 10:56 pm
Forum: ET Pro
Topic: Disable auto weapon switch completely
Replies: 7
Views: 5547

use the source, Luke :)
by cade
Tue May 24, 2005 4:28 pm
Forum: ET Pro
Topic: Feature Request: string concatenation
Replies: 9
Views: 8043

Decade wrote:Ok that would be useful but why to stop there? Go ahead ad make bash for et! (bash = bani shell) :lol:
hehe :) cute. for a second I thought of something else...
by cade
Sun May 22, 2005 7:01 am
Forum: ET Pro
Topic: Feature Request: b_fixedmortar
Replies: 15
Views: 18665

while still on the mortar topic:

is there a chance to be implemented: allow all players with 4th level
battle sense to see (same team) mortar hits on their command maps?

posted before, hope will get second chance :)
by cade
Mon May 02, 2005 8:41 am
Forum: ET Pro
Topic: log features request for stats
Replies: 3
Views: 4022

btw: all these should be at least in the gamelog unless in both...
by cade
Mon May 02, 2005 8:40 am
Forum: ET Pro
Topic: log features request for stats
Replies: 3
Views: 4022

Good idea. And maybe a Logentry in the console.log to show if its only warmup or if the real match has started. oh yes, forgot this one :) perhaps to have field in InitGame: \warmup\1\... also there would be great if log can hold info of campaign progress status: on startup of the first map in the ...
by cade
Mon May 02, 2005 7:54 am
Forum: ET Pro
Topic: log features request for stats
Replies: 3
Views: 4022

log features request for stats

I'm writing statistics for ET since Sep 2003 and I hope etpro can implement few usefull features regarding parsing log information. 1. timestamp the real time upon server startup (i.e. time mark 0:00) 0:00 ServerStarted 2005.05.01 13:01:01 this should be the first message in the log or at least in t...
by cade
Mon Jan 31, 2005 8:48 pm
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45498

If there is restrictions on one class this makes other stronger. There *are* limits on heavy weapons so medics *are* stronger in this case. To say that limits on medic class will makes strategies range smaller is a bit silly because this range is already smaller as result of heavy weapons limits! Ke...
by cade
Sun Jan 30, 2005 1:41 pm
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45498

I'm also against granulating levels too much. It would trigger just weird server configs and, if useable at all, it would be too difficult to balance them for each map separately. Llimit for medics count per team would be the best. Either in percentage as heavy weapons restriction or as absolute cou...
by cade
Sat Jan 22, 2005 2:45 pm
Forum: ET Pro
Topic: balloons
Replies: 20
Views: 16352

without explaining those things your posts are plain spam.
situation awarness and communications in teamplay-based games is not unimportant.

hoped for more serious argument in here, sorry my mistake :/
by cade
Thu Jan 20, 2005 10:49 am
Forum: ET Pro
Topic: balloons
Replies: 20
Views: 16352

to add different icons is an option but is too heavy to manage.
short text is, perhaps, the best (Yes I know the languages problem:))
by cade
Sat Jan 15, 2005 12:14 pm
Forum: ET Pro
Topic: balloons
Replies: 20
Views: 16352

uber_noob wrote:Yeah let's make ET into a live comic strip :D.
actually it *is* comic strip, perhaps you know that if you say something you get '!' on your head...
by cade
Sat Jan 15, 2005 8:54 am
Forum: ET Pro
Topic: balloons
Replies: 20
Views: 16352

balloons

For quick tactic comms it would be great if there is kind of 'balloon chat' i.e. exactly the same as the player names in shoutcaster mode. Combined with voice chat (possibly the alt text for voice messages) it would be very quick to figure who said something without tracking the messages at the bott...
by cade
Mon Aug 02, 2004 4:26 pm
Forum: ET Pro
Topic: mortar cooperation
Replies: 21
Views: 16865

it is really nonsense to argue if this mod is for competition or public servers. you know perfectly that it is used on public servers with great success! there are more replies about the "purpose of the mod" here than about the initial feature request! this requires moderator action... I u...
by cade
Mon Aug 02, 2004 1:46 pm
Forum: ET Pro
Topic: mortar cooperation
Replies: 21
Views: 16865

Fusen wrote:
cade wrote: why you all insist that etpro should be used only by legues for torunaments?!
because etpro is a competition mod? its not intended for random publics
this is nonsense and off-topic, moderator pls?