Experience doesn't carry over from one server to another. Besides experience means nothing (I'd hate to lose another beginner to shrub all-star XP Save forever !!!111;;; server)
Try to do the map objectives and enjoy the game that way, not by how much xp u got
Search found 59 matches
- Thu May 27, 2004 11:59 pm
- Forum: ET Pro
- Topic: the noise my weapon makes
- Replies: 7
- Views: 5433
I suppose you could:
Would reduce your volume by 1/2 everytime you fire and put it back when your done
Code: Select all
seta shoot1 "+attack; s_volume .4"
seta shoot2 "-attack; s_volume .8"
bind MOUSE1 "+vstr shoot1 shoot2"
- Fri May 21, 2004 3:19 pm
- Forum: ET Pro
- Topic: Feature request: extend teamkill-protection
- Replies: 10
- Views: 7999
I wouldn't mind seeing it in one of bani's mods, prolly best for bayonet 'cause I can't see that being a problem in competition matches, but as everyone says, ETPro is more and more the mod of choice for pubs. As much as I like that feature, and it really is very good for pubs, I don't want to run ...
- Fri May 21, 2004 10:14 am
- Forum: ET Pro
- Topic: feature request... kick without a tempban.
- Replies: 17
- Views: 10788
- Thu May 20, 2004 7:01 am
- Forum: ET Pro
- Topic: Dyno Timer
- Replies: 52
- Views: 52328
- Mon May 17, 2004 11:46 am
- Forum: ET Pro
- Topic: Dyno Timer
- Replies: 52
- Views: 52328
It's probably a safe assumption that most league players don't want to rely on checking the command map every 15 seconds to see if dyno has been planted somewhere - Still an interesting suggestion but in the end I still strongly beleive a nice big on screen warning that shows the instant the plant w...
- Sun May 16, 2004 6:55 am
- Forum: ET Pro
- Topic: Small hud suggestion to help team work.
- Replies: 9
- Views: 4679
- Sun May 16, 2004 6:50 am
- Forum: ET Pro
- Topic: UI Suggestions
- Replies: 35
- Views: 21675
Hitsounds have been well received by the vast majority of league players it's too bad you don't feel the same but I doubt it's going to change now that it's there. As far as the sound for mg overheat (or sten) I think putting the bar under the xhair like shown in the origional post would be good eno...
- Sun May 16, 2004 6:34 am
- Forum: ET Pro
- Topic: Suggestion: Cvar to control cvar_backup.cfg behaviour
- Replies: 17
- Views: 11692
Hmm... I wish more people kept the habbit of keeping a complete copy of their config in a seperate file and not rely on etconfig.cfg Probably a little off topic here but it's worth a mention imo... Just create a new file in your etmain folder and put all the binds and cvars in it that aren't stock ....
- Sun May 16, 2004 6:22 am
- Forum: ET Pro
- Topic: Dyno Timer
- Replies: 52
- Views: 52328
- Fri May 14, 2004 2:46 pm
- Forum: ET Pro
- Topic: Small hud suggestion to help team work.
- Replies: 9
- Views: 4679
- Fri May 14, 2004 7:52 am
- Forum: ET Pro
- Topic: UI Suggestions
- Replies: 35
- Views: 21675
- Fri May 14, 2004 7:46 am
- Forum: ET Pro
- Topic: Small hud suggestion to help team work.
- Replies: 9
- Views: 4679
afaik any 6on6 or 7on7 match will have an entire team on one fireteam anyway, there is no point in splitting them up... If someone wants to be able to see all teammates (say on a 20 man pub with 10 a side) hey sounds like a good idea to me? If the cov steals a uni from the same fireteam you're in - ...
- Sun May 09, 2004 5:04 am
- Forum: ET Pro
- Topic: suggestion: Manual triggered chat-icons
- Replies: 12
- Views: 6083
I think the icon on the fireteam overlay is a good idea ... I'd go for both tho =) Even if u put it on his head it should only show up as long as he's holding the button down right? I doubt that would foul up ammo icons and whatnot... Just add a command in the same form we use like +attack +forward ...
- Sat May 08, 2004 1:03 pm
- Forum: ET Pro
- Topic: suggestion: Manual triggered chat-icons
- Replies: 12
- Views: 6083