Search found 18 matches
- Sat Oct 30, 2004 4:43 am
- Forum: ET Pro
- Topic: New 3.1.6 and Trickjumping
- Replies: 90
- Views: 70298
- Sat Aug 28, 2004 11:58 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63234
- Fri Aug 27, 2004 8:04 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 63234
I completely agree with Sphere on this. Mortar scripts are in fact like aimbots. Hitting the exact same spot every time as a human is hard to impossible (you'll always hit a bit to the right or left or whatever). You have to be very good to not do that at all and giving all mortars a mortar script m...
- Tue Aug 24, 2004 5:30 am
- Forum: ET Pro
- Topic: Disabling stats, med whoring, etc...
- Replies: 16
- Views: 14294
Im just wondering why we want to nerf medics so badly? I mean, it is the same for everyone. Why shouldnt medic stay the way it is? I see a lot of complaints about stats and stuff, why is stats a bad thing too? I mean, clans that complain about them winning the game look at our stats etc. are lamers ...
- Mon Jun 14, 2004 4:01 am
- Forum: ET Pro
- Topic: When, if ever, will etpro have long-term xpsave?
- Replies: 11
- Views: 9708
- Fri May 14, 2004 4:38 am
- Forum: ET Pro
- Topic: FPS & Timer not showing
- Replies: 15
- Views: 12543
- Thu May 13, 2004 4:37 am
- Forum: ET Pro
- Topic: Covert Ops. needs work.
- Replies: 42
- Views: 27314
I dont think one should lower recoil or decrease the rate of fire. The reason why is that now, a good sniper can shoot faster as he gets better. Lower rate of fire and lower recoil and you dont need skills anymore. Id say just up the damage a notch, let the skilled sniper rifle stay like it is other...
- Tue May 11, 2004 2:44 am
- Forum: ET Pro
- Topic: Covert Ops. needs work.
- Replies: 42
- Views: 27314
- Sun May 09, 2004 11:08 pm
- Forum: ET Pro
- Topic: Covert Ops. needs work.
- Replies: 42
- Views: 27314
Ive actually tried in a clanmatch to use the sniper as assault on oasis in a clanmatch. It worked at times, but to be honest it was hard to keep them down for real as they were revived.. The only real use is to spot landmines. It is also useful for defense on fuel dump. Offense is all about getting ...
- Sun May 09, 2004 11:02 pm
- Forum: ET Pro
- Topic: suggestion: weapon tweakage.
- Replies: 9
- Views: 6816
- Sun May 09, 2004 10:59 pm
- Forum: ET Pro
- Topic: suggestion: alternative respawn
- Replies: 10
- Views: 9070
Let me get this straight? Are you actually suggesting this for clanmatches? On many maps actually getting the flag is dependant on timing it just in time before spawn, now this might seem weird on publics, but in clanmatches people are actually organized, and thats why the 6 people running out toget...
- Tue Apr 06, 2004 6:31 am
- Forum: ET Pro
- Topic: sniper rifle limitation
- Replies: 18
- Views: 14485
- Tue Apr 06, 2004 4:29 am
- Forum: ET Pro
- Topic: sniper rifle limitation
- Replies: 18
- Views: 14485
- Mon Apr 05, 2004 12:13 am
- Forum: BayonET
- Topic: Landmine spotting
- Replies: 31
- Views: 28101
- Mon Apr 05, 2004 12:04 am
- Forum: ET Pro
- Topic: sniper rifle limitation
- Replies: 18
- Views: 14485
Rifle nades can be dodged, but you usually get away with a lot less hp than before, I rarely die of the rifle nade if it doesnt take me by surprise. But then they have the gun that does 40 damage per shot, thats when it gets bad... Killing a guy who is better than you can more easily be done with th...