Search found 394 matches

by Ragnar_40k
Sat Jul 05, 2008 1:13 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

Bug in Baserace: When you spawn as Allied for the first time after warm-up you might spawn at the Outpost. Since it isn't available at the beginning of the map you're stuck in a wall. Afaik this bug happens in all versions. The problem is, that Baserace doesn't define any setautospawn-commands, so p...
by Ragnar_40k
Sat Mar 29, 2008 7:14 am
Forum: ET Modding
Topic: battery .script
Replies: 14
Views: 31058

You could have used the Allied LMS spawns instead of creating new ones. Though they are not located inside the West Bunker, but between the West Bunker and the entrance to the main bunker.
by Ragnar_40k
Sat Mar 15, 2008 6:45 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

Has anyone already fixed a (minor) bug on Frostbite where the Storage Wall sounds doesn't stop playing? The bug: When the Storage Wall is destroyed whilest is currently opening, then the opening/moving sound keeps playing until the end of the map (I guess the fix should be relativly easy, just addin...
by Ragnar_40k
Mon Jan 21, 2008 8:14 am
Forum: ET Pro
Topic: RESTRICTION: Missing/Corrupted Windows API Function
Replies: 7
Views: 66404

You should open a ticket at evenbalance if the problem persists.

http://www.evenbalance.com/troubleticke ... hp?game=et
by Ragnar_40k
Mon Sep 24, 2007 1:28 am
Forum: ET Modding
Topic: Soundpak width
Replies: 6
Views: 15671

Afaik you need to change the windows dimensions: name "window" \ rect 0 19 204 136 The (204, 136) gives width and height of the pop up on a virtual screen which is 640x480 units. The first 2 numbers (0, 19) define the offset relativ to the parent window. Don't know if you need to adjust th...
by Ragnar_40k
Wed Aug 08, 2007 3:53 am
Forum: ET Pro
Topic: Highest accuracy (change idea)
Replies: 13
Views: 54890

Its a (well known) bug how accuracy and gibbing is handled.
by Ragnar_40k
Tue Aug 07, 2007 11:08 am
Forum: ET Pro
Topic: Highest accuracy (change idea)
Replies: 13
Views: 54890

vendetta50 wrote:Yah definately flamers those guys get like 200+ :shock:
Bah, 200!? 100000!

http://forum.splatterladder.com/index.p ... si&img=797
by Ragnar_40k
Sat Aug 04, 2007 2:37 pm
Forum: ET Pro
Topic: Highest accuracy (change idea)
Replies: 13
Views: 54890

I would only award something for highest SMG+rifle+pistol accuracy and not something for the highest accuracy with any weapon.

So Luger/Colt/Thompson/MP40/Sten/FG42/K43/Garand count (Akimbo Luger/Colt count too, scoped shots with FG42/K43/Garand don't count and of course r-nades don't count too).
by Ragnar_40k
Fri Jul 27, 2007 7:15 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

That Fueldump Script v2 is a bullsh*t script that you see on wolfmap and splatterladder. I gave you the script that you can add into any other so the fake creator did nothing its not any updated version. :? Removed the news from splatterladder (it came with the RSS feed from Wolfmap.de). PS: Afaics...
by Ragnar_40k
Thu Jul 19, 2007 10:52 am
Forum: ET Pro
Topic: sv_wwwDlDisconnected
Replies: 2
Views: 16234

by Ragnar_40k
Wed Jul 18, 2007 3:06 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

He explains hes going to have a constructable version made soon in the pm he sent me. He should also made all Axis constructables (towers+CP) already built on map start - this usually helps Pub players to concentrate on the main objectives. ;) Additionally he could add some kind of Frontline mod (w...
by Ragnar_40k
Wed Jul 18, 2007 1:41 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

Added a "front line mod" to the battery script: the more objectives Allies accomplish at the back the closer they push the front line to the Backdoor. Axis can push Allies back by denying Allies an objective. For a complete description see http://forum.splatterladder.com/index.php?s=&s...
by Ragnar_40k
Fri Jul 13, 2007 6:36 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

Ragnar_40k wrote:My (hopefully) final map script for battery: http://forum.splatterladder.com/index.p ... topic=6662
Made a separate version for noquarter, since it seems that noquarter doesn't seem to support the "set" command in the same the way as ETPro or Jaymod.
by Ragnar_40k
Thu Jul 12, 2007 7:11 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1190122

My (hopefully) final map script for battery: http://forum.splatterladder.com/index.p ... topic=6662