Search found 394 matches
- Sat Jul 05, 2008 1:13 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
Bug in Baserace: When you spawn as Allied for the first time after warm-up you might spawn at the Outpost. Since it isn't available at the beginning of the map you're stuck in a wall. Afaik this bug happens in all versions. The problem is, that Baserace doesn't define any setautospawn-commands, so p...
- Sat Mar 29, 2008 7:14 am
- Forum: ET Modding
- Topic: battery .script
- Replies: 14
- Views: 35296
- Tue Mar 18, 2008 6:16 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
- Sat Mar 15, 2008 6:45 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
Has anyone already fixed a (minor) bug on Frostbite where the Storage Wall sounds doesn't stop playing? The bug: When the Storage Wall is destroyed whilest is currently opening, then the opening/moving sound keeps playing until the end of the map (I guess the fix should be relativly easy, just addin...
- Mon Jan 21, 2008 8:14 am
- Forum: ET Pro
- Topic: RESTRICTION: Missing/Corrupted Windows API Function
- Replies: 7
- Views: 79916
You should open a ticket at evenbalance if the problem persists.
http://www.evenbalance.com/troubleticke ... hp?game=et
http://www.evenbalance.com/troubleticke ... hp?game=et
- Mon Sep 24, 2007 1:28 am
- Forum: ET Modding
- Topic: Soundpak width
- Replies: 6
- Views: 17524
- Wed Aug 08, 2007 3:53 am
- Forum: ET Pro
- Topic: Highest accuracy (change idea)
- Replies: 13
- Views: 66358
- Tue Aug 07, 2007 11:08 am
- Forum: ET Pro
- Topic: Highest accuracy (change idea)
- Replies: 13
- Views: 66358
Bah, 200!? 100000!vendetta50 wrote:Yah definately flamers those guys get like 200+
http://forum.splatterladder.com/index.p ... si&img=797
- Sat Aug 04, 2007 2:37 pm
- Forum: ET Pro
- Topic: Highest accuracy (change idea)
- Replies: 13
- Views: 66358
- Fri Jul 27, 2007 7:15 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
That Fueldump Script v2 is a bullsh*t script that you see on wolfmap and splatterladder. I gave you the script that you can add into any other so the fake creator did nothing its not any updated version. :? Removed the news from splatterladder (it came with the RSS feed from Wolfmap.de). PS: Afaics...
- Thu Jul 19, 2007 10:52 am
- Forum: ET Pro
- Topic: sv_wwwDlDisconnected
- Replies: 2
- Views: 18631
- Wed Jul 18, 2007 3:06 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
He explains hes going to have a constructable version made soon in the pm he sent me. He should also made all Axis constructables (towers+CP) already built on map start - this usually helps Pub players to concentrate on the main objectives. ;) Additionally he could add some kind of Frontline mod (w...
- Wed Jul 18, 2007 1:41 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
- Fri Jul 13, 2007 6:36 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
Made a separate version for noquarter, since it seems that noquarter doesn't seem to support the "set" command in the same the way as ETPro or Jaymod.Ragnar_40k wrote:My (hopefully) final map script for battery: http://forum.splatterladder.com/index.p ... topic=6662
- Thu Jul 12, 2007 7:11 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1445496
My (hopefully) final map script for battery: http://forum.splatterladder.com/index.p ... topic=6662