I don't know if any pk3 exist anymore and the mod has been dead a while since I stopped programmingSpoofeh wrote:OSP is included in ET, so all you need is Demoman's old LamaPro mod (previously known as rtcwmod).squadjot wrote: Give me an OSP-flavored RTCW-MOD (for ET).. and you will never hear me cry again.
Search found 117 matches
- Fri Sep 12, 2008 11:21 am
- Forum: ET Pro
- Topic: Request for special licensing terms
- Replies: 43
- Views: 518889
- Fri May 06, 2005 9:34 am
- Forum: ET Pro
- Topic: Feature requests.
- Replies: 38
- Views: 42261
- Sat Apr 30, 2005 2:08 am
- Forum: ET Pro
- Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
- Replies: 31
- Views: 37831
personally I understand people wanting the new headboxes.... they are more accuate... this is true...but you have to remember this is qcon and et is gaining more people who have never played the game before just because its at qcon. The headboxes have been the same since q3... this is the only mod t...
- Tue Dec 21, 2004 8:35 pm
- Forum: ET Pro
- Topic: Feature request: Revive side effect
- Replies: 28
- Views: 18689
- Fri Dec 10, 2004 10:23 pm
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39439
fuck the masses.... they will never like any change or agree on anything... this is a competion mod that bani and the etpro team is doing... if they believe that major changes need to occur in order for the competion game play to be better.. they need to do it... or at least make a cvar for the leag...
- Fri Dec 10, 2004 3:20 pm
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39439
ET is basically a game of dueling medics, and you choose another class when needed then go back to med ASAP. we all know what the average match looks like: a cluster of medics from both teams, killing and reviving until one side is all down. that's your basic skirmish in this game. tag along an eng...
- Fri Dec 10, 2004 11:37 am
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39439
I disagree.. I think they'll be more likely stick with the group of people instead of out ramboing on their own ... or in their own little medic group while the rest of the players are left with no medics around Im trying to make the game play more focused on class dependancy on one another right no...
- Thu Dec 09, 2004 8:03 am
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39439
- Thu Dec 09, 2004 7:28 am
- Forum: ET Pro
- Topic: New feature that should be added in next mod!!!
- Replies: 41
- Views: 39439
new things I would like to see added: 1: +dropweapon 2: ability to turn off xp and have weapons use like in rtcw ie aircans half bar 3: some kind of on screen objective indicator for flag grabs and objectives something like this: http://home.comcast.net/~dbpryor/newfuel.jpg everyone I talked to like...
- Thu Dec 09, 2004 7:00 am
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 36435
If adding hearing to visual aids.. why not add visual to hearing aids... like when objectives are stole or planted at have a message popup on the screen.. so that those that dont hear the planted/stolen sound can see whats going on instead? you mean like this? or this? but see its small and white a...
- Thu Dec 09, 2004 6:55 am
- Forum: ET Pro
- Topic: Changes to gameplay
- Replies: 16
- Views: 23496
Rate of fire would be cool if it was a little faster, but I doubt there'd ever be consensus on changing it (omg it might be more like another game). you can always make it a cvar atleast thats what I did d_smgattributes rof , spread, ammo amount, heat, cool, etc all effected by this cvar set to 0 h...
- Wed Dec 08, 2004 3:11 pm
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 36435
- Tue Dec 07, 2004 9:38 am
- Forum: ET Pro
- Topic: Changes to gameplay
- Replies: 16
- Views: 23496
neither sniperrifles nor mg42 have distance falloff as it is while the sniper rifle can get headshots... the mg42 can not the problem with battling the mg42... at an smg's farthest distance he can get only 9 damage for a body shot and 20 for a headshot meanwhile the mg42 is already shooting faster(s...
- Tue Nov 30, 2004 1:06 pm
- Forum: ET Pro
- Topic: Worst ETPro feature/change/addition
- Replies: 26
- Views: 18163