Search found 97 matches

by kekkyoku
Tue May 10, 2005 1:44 pm
Forum: ET Pro
Topic: Feature Request: b_fixedmortar
Replies: 15
Views: 17608

Feature Request: b_fixedmortar

b_fixedmortar Right now you can set up the mortar on different slopes and edges and reach near horizontal shooting angles with the huge splash damage of the mortar. This is detrimental to the gameplay of ET in my and others' opinions as its hard enough avoiding an explosion dropping from the sky at...
by kekkyoku
Fri Apr 29, 2005 6:23 am
Forum: ET Pro
Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
Replies: 31
Views: 37799

New Official release please, 3.1.0 is too old and realhead is a must for competition especially with the stakes of QuakeCon qualification at hand.
by kekkyoku
Tue Apr 26, 2005 4:59 pm
Forum: ET Pro
Topic: Feature Request: b_commandmapicons
Replies: 9
Views: 9671

Just your teams, or better yet maybe only the ones in a certain radius around the player. Kind of how covertops has enemies on the command map for a certain radius around them. That way when one is concentrating on crossfire and whatnot they can just glance at the command map and strafe into packs w...
by kekkyoku
Tue Apr 26, 2005 2:25 pm
Forum: ET Pro
Topic: Feature Request: b_commandmapicons
Replies: 9
Views: 9671

Feature Request: b_commandmapicons

I think a cvar that shows icons for med and ammo packs to be shown on the command map would be a good addition to ETPro, please consider this.

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by kekkyoku
Mon Jan 31, 2005 9:23 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 43273

Meds should have the same max health as every other class, they'd still have regen and the ability to pack up to help them revive. It wont change much, dominant players will still be dominant the only people that would suffer is the pub stars who go medic as a crutch.
by kekkyoku
Sun Jan 23, 2005 12:51 pm
Forum: ET Pro
Topic: 3.1.9 fireteam bug
Replies: 9
Views: 10879

bump
by kekkyoku
Mon Jan 17, 2005 10:27 pm
Forum: ET Pro
Topic: 3.1.9 fireteam bug
Replies: 9
Views: 10879

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Any fix for this bani?
by kekkyoku
Mon Jan 17, 2005 6:24 am
Forum: ET Pro
Topic: Variables in chat like in Q3, etc.
Replies: 19
Views: 14632

These variables would be cool in ET.
by kekkyoku
Sun Jan 16, 2005 4:48 pm
Forum: ET Pro
Topic: 3.1.9 fireteam bug
Replies: 9
Views: 10879

bani wrote:
mAze wrote:i have disabled the completly hud with cg_draw2d 0, but i can already see the objective icon in fireteam
can anyone else duplicate this?
Yes this problem is there for me as well when i watch demos, I'll try and get a screenshot later.
by kekkyoku
Sun Jan 16, 2005 3:59 pm
Forum: ET Pro
Topic: The objective icon in the fireteam
Replies: 1
Views: 3032

The objective icon in the fireteam

Is there a cvar to get rid of this and why is it sticking even when i have my fireteamalpha at 0?
by kekkyoku
Thu Dec 09, 2004 2:42 pm
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 36418

Hitsounds sure did ruin the professionalism of Quake 3.
by kekkyoku
Sat Dec 04, 2004 7:00 pm
Forum: ET Pro
Topic: Fireteam Options?
Replies: 13
Views: 9593

Not really.

If it were implemented so the max number of symbols displayed was 3, then it would mean just glancing up to see if theres no or 1 symbols or 2/3. And for things like soldiers just make 1 symbol = 1 panzer or 1/3 the max mortar ammo etc.
by kekkyoku
Sat Dec 04, 2004 11:40 am
Forum: ET Pro
Topic: Fireteam Options?
Replies: 13
Views: 9593

Replace the ranks with Ammo. And instead of just numbers put a small icon (like an ammo icon) for each 30-round clip so reading is kept to a minimum.
by kekkyoku
Sat Nov 27, 2004 3:10 am
Forum: ET Pro
Topic: /callvote kick
Replies: 11
Views: 10323

SULLIRAGE
by kekkyoku
Thu Nov 25, 2004 11:32 pm
Forum: ET Pro
Topic: Exploit Fix
Replies: 41
Views: 27730

I support this just to shut h3rf up.