I've just modified the source code :
- refactoring (cleaner code)
- added some documentation
- added LGPL licence
Thanks
Search found 6 matches
- Mon Sep 26, 2005 12:13 pm
- Forum: ET Server Admins
- Topic: Home made campaign builder
- Replies: 1
- Views: 3543
- Mon Sep 26, 2005 5:49 am
- Forum: ET Server Admins
- Topic: Home made campaign builder
- Replies: 1
- Views: 3543
Home made campaign builder
Hi, I've just finished to create a home made campaign creator. I have written it fast, but thanks to it you'll never have to write any more line by hand anymore. You'll need Java 1.5 JRE to run it. It is not bug free, as I have created it in order to fasten the way I manage my server. It assumes you...
- Wed Jun 23, 2004 6:50 am
- Forum: BayonET
- Topic: Proposal : simulate death
- Replies: 9
- Views: 18953
Absolutely. In a Clan War you should be shooting everyone that isn't wearing the same uniform as you until you see their gun pop out. Playing dead won't do you a scrap of good in a Clan War. Sure. I was thinking about this feature for public servers that run ETPro, where most of the players I see s...
- Wed Jun 23, 2004 6:31 am
- Forum: BayonET
- Topic: Proposal : simulate death
- Replies: 9
- Views: 18953
Re: Proposal : simulate death
WrongMark wrote:Looks like you used playdead on shrub servers ...
I only play on ETPro servers This is just some suggestion I'm thinking about, and the idea is not yet mature in my head
- Wed Jun 23, 2004 6:19 am
- Forum: BayonET
- Topic: Proposal : simulate death
- Replies: 9
- Views: 18953
Proposal : simulate death
Hi, Here's some suggestion for advanced gameplay :) Sometimes when I'm really hurt, and definitely alone in some place, I'd like to be able to simulate I'm dead, so that the enemy just goes away. I think this capacity could be leveled with battle sense : 1. you can only simulate "pre-death"...
- Tue Apr 13, 2004 4:23 am
- Forum: BayonET
- Topic: Suggestion: First Dynamite blows others
- Replies: 4
- Views: 6635