Search found 30 matches

by Hypnotoad
Tue May 08, 2007 4:33 am
Forum: ET Pro
Topic: shuffleteamsxp_norestart
Replies: 3
Views: 10731

shuffleteamsxp_norestart

Can the ref-command shuffleteamsxp_norestart be made available to semiadmins or used via rcon?

I can't seem to get it working as a semiadmin command, nor through rcon.
by Hypnotoad
Sun Nov 26, 2006 5:44 pm
Forum: ET Pro
Topic: Move reinforcement timer
Replies: 14
Views: 45563

yes it's when I switch from those regular settings to b_althudflags 1/3 that the timers are moved to bottom right.

That's when the re-inforcement timer disappears. Returns when I switch flags back to 2.

Using althud 2 makes the timer re-appear though.
by Hypnotoad
Fri Nov 24, 2006 5:49 am
Forum: ET Pro
Topic: Move reinforcement timer
Replies: 14
Views: 45563

b_althud "1"
b_althudflags "2"

r_mode "-1"
r_customWidth "1680"
r_customHeight "1050"


'tis a 16:10 monitor and I haven't found another resolution that quite matches. Even if it's the same proportions.
by Hypnotoad
Thu Nov 23, 2006 5:36 pm
Forum: ET Pro
Topic: Move reinforcement timer
Replies: 14
Views: 45563

I guess so, but it disappears.

I imagine it might get hidden by something else in the vicinity.
Hard to tell though. It's a clean cut if there indeed is one at all.
by Hypnotoad
Wed Nov 22, 2006 6:16 am
Forum: ET Pro
Topic: Vsync
Replies: 5
Views: 12823

swapinterval made the sand on oasis flicker non-stop, quite annoying.

Any way around this?
by Hypnotoad
Wed Nov 22, 2006 4:13 am
Forum: ET Pro
Topic: Vsync
Replies: 5
Views: 12823

I've tried it for a while but I couldn't quite decide. For me, it takes a few quite intense days of playing before I have evaluated something like this at all. So some hard data before I start shortens that process quite a lot. It did remove the tearing entirely. I guess I'll leave com_maxfps at 125...
by Hypnotoad
Wed Nov 22, 2006 4:11 am
Forum: ET Pro
Topic: Move reinforcement timer
Replies: 14
Views: 45563

I tried using althudflags before asking. It moved the round timer to the compass indeed, but the reinforcement timer disappears when I do this.
by Hypnotoad
Tue Nov 21, 2006 8:05 pm
Forum: ET Pro
Topic: Vsync
Replies: 5
Views: 12823

Vsync

Using fixedphysics, is there any reason not to use vsync/swapinterval if you experience tearing? It used to be you wanted higher fps or the good/magic numbers with the Q3 engine to achieve the most fluid movement. Is this still useful? I'm now on an lcd monitor running at 60hz. Should I cap com_maxf...
by Hypnotoad
Tue Nov 21, 2006 5:39 pm
Forum: ET Pro
Topic: Move reinforcement timer
Replies: 14
Views: 45563

Move reinforcement timer

I would like to move it to the left side of the screen instead of the right.

Is this doable, and if so how?
by Hypnotoad
Wed Dec 08, 2004 5:44 am
Forum: ET Pro
Topic: 3.1.9 fireteam bug
Replies: 9
Views: 11065

3.1.9 fireteam bug

When trying to invite a specific player to the fireteam, it will invite whats seems to be the entire server. I know this because first of all, all kinds of uninvited players seem to be showing up, and secondly a row of messages appear that I can't invite the player because he/she is on the other tea...
by Hypnotoad
Sun Jun 06, 2004 3:56 am
Forum: ET Pro
Topic: Lower rate limit of 7000
Replies: 13
Views: 8536

if you have a demo from a testbugfix5 server with antiwarp enabled, i'd be interested to see it. demos speak louder than words? 8) You're probably right :) I haven't been recording demos sofar but I guess I'll have to start. Efterlyst is the only server I play on and it's been upgrading testbugfixe...
by Hypnotoad
Sun Jun 06, 2004 2:05 am
Forum: ET Pro
Topic: Lower rate limit of 7000
Replies: 13
Views: 8536

it isn't. antiwarp demo zinx's ping when testing was 187... Alright, so you have one demo. I have about 150 hours of playtime on 3.0.1 and the latest testbugfixes, and at least a handful of other players in the same condition with exactly the same experience. Whether you believe it to be or true or...
by Hypnotoad
Sun Jun 06, 2004 1:11 am
Forum: ET Pro
Topic: Lower rate limit of 7000
Replies: 13
Views: 8536

With etpro 3.0.1 testbugfix1+, or with old 3.0.1? ;) Remember, the antilag code has changed... With both. 3.0.1 and every testbugfix. True, it has gotten a little better with the testbugfixes. Especially the fact that it's not entirely impossible to get HS anymore. But it's still remarkably hard to...
by Hypnotoad
Sat Jun 05, 2004 3:40 pm
Forum: ET Pro
Topic: Lower rate limit of 7000
Replies: 13
Views: 8536

I stalk the etpro guys enough to know that antiwarp means you don't have to worry about low-rate players warping ;). They may not visually warp, but players with low rate/maxpaket settings and high pings are pretty damn hard to hit compared to someone with a decent connection and maxpackets 100 / r...
by Hypnotoad
Mon Apr 26, 2004 6:26 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 57104

okay, here is the big problem with what your suggesting now, your wanting custom settings for each map, specifying which objectives to show, and what not to show, so erm what happens when you hit custom maps, or any map which ET Pro doesnt know, all of them on, non of them on, it has to be generic ...