Can the ref-command shuffleteamsxp_norestart be made available to semiadmins or used via rcon?
I can't seem to get it working as a semiadmin command, nor through rcon.
Search found 30 matches
- Tue May 08, 2007 4:33 am
- Forum: ET Pro
- Topic: shuffleteamsxp_norestart
- Replies: 3
- Views: 10731
- Sun Nov 26, 2006 5:44 pm
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 45563
- Fri Nov 24, 2006 5:49 am
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 45563
- Thu Nov 23, 2006 5:36 pm
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 45563
I've tried it for a while but I couldn't quite decide. For me, it takes a few quite intense days of playing before I have evaluated something like this at all. So some hard data before I start shortens that process quite a lot. It did remove the tearing entirely. I guess I'll leave com_maxfps at 125...
- Wed Nov 22, 2006 4:11 am
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 45563
Vsync
Using fixedphysics, is there any reason not to use vsync/swapinterval if you experience tearing? It used to be you wanted higher fps or the good/magic numbers with the Q3 engine to achieve the most fluid movement. Is this still useful? I'm now on an lcd monitor running at 60hz. Should I cap com_maxf...
- Tue Nov 21, 2006 5:39 pm
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 45563
Move reinforcement timer
I would like to move it to the left side of the screen instead of the right.
Is this doable, and if so how?
Is this doable, and if so how?
- Wed Dec 08, 2004 5:44 am
- Forum: ET Pro
- Topic: 3.1.9 fireteam bug
- Replies: 9
- Views: 11065
3.1.9 fireteam bug
When trying to invite a specific player to the fireteam, it will invite whats seems to be the entire server. I know this because first of all, all kinds of uninvited players seem to be showing up, and secondly a row of messages appear that I can't invite the player because he/she is on the other tea...
- Sun Jun 06, 2004 3:56 am
- Forum: ET Pro
- Topic: Lower rate limit of 7000
- Replies: 13
- Views: 8536
if you have a demo from a testbugfix5 server with antiwarp enabled, i'd be interested to see it. demos speak louder than words? 8) You're probably right :) I haven't been recording demos sofar but I guess I'll have to start. Efterlyst is the only server I play on and it's been upgrading testbugfixe...
- Sun Jun 06, 2004 2:05 am
- Forum: ET Pro
- Topic: Lower rate limit of 7000
- Replies: 13
- Views: 8536
it isn't. antiwarp demo zinx's ping when testing was 187... Alright, so you have one demo. I have about 150 hours of playtime on 3.0.1 and the latest testbugfixes, and at least a handful of other players in the same condition with exactly the same experience. Whether you believe it to be or true or...
- Sun Jun 06, 2004 1:11 am
- Forum: ET Pro
- Topic: Lower rate limit of 7000
- Replies: 13
- Views: 8536
With etpro 3.0.1 testbugfix1+, or with old 3.0.1? ;) Remember, the antilag code has changed... With both. 3.0.1 and every testbugfix. True, it has gotten a little better with the testbugfixes. Especially the fact that it's not entirely impossible to get HS anymore. But it's still remarkably hard to...
- Sat Jun 05, 2004 3:40 pm
- Forum: ET Pro
- Topic: Lower rate limit of 7000
- Replies: 13
- Views: 8536
I stalk the etpro guys enough to know that antiwarp means you don't have to worry about low-rate players warping ;). They may not visually warp, but players with low rate/maxpaket settings and high pings are pretty damn hard to hit compared to someone with a decent connection and maxpackets 100 / r...
- Mon Apr 26, 2004 6:26 pm
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 57104
okay, here is the big problem with what your suggesting now, your wanting custom settings for each map, specifying which objectives to show, and what not to show, so erm what happens when you hit custom maps, or any map which ET Pro doesnt know, all of them on, non of them on, it has to be generic ...