Search found 44 matches

by SoL
Sat Sep 23, 2006 3:37 am
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 11492

no it is actualy ET feature, not ETPro, it was not In RTCW but it is ages in ET I know because I used it a lot those days.. Let's stop any flame, it does not matter if it is ETPro only or not at all Personaly I find that OK, there are not much doors and you can always use walk button anyway The ETP...
by SoL
Thu Sep 21, 2006 2:39 pm
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 11492

It's actually stock ET feature workaround is to hold walk button ( default TAB I think ), that will make silent sound if you are not crouching You obviously didn't read what I said. Holding walk while opening a door was the way to open a door silently in both RtCW and ET, however, ETPro introduced ...
by SoL
Thu Sep 21, 2006 12:17 pm
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 11492

Small Suggestion

Short and sweet: When you crouch or walk, you can open a door silently, however, when you prone, a noise is still made when opening a door, perhaps this should be fixed (assuming it's a bug). Or perhaps the ETPro team just forgot about it when making it so that you can open a door silently while cro...
by SoL
Wed Sep 20, 2006 3:12 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 494478

I have two loosely related questions to the devs: 1) Is the reason why the fps dependency of recoil hasn't been fixed yet because it can't be done without modifying the game engine? Nope. It's just ugly. 2) Same question for the turning spread issue discovered by madscientist. ditto. 3) Is there an...
by SoL
Tue Sep 19, 2006 2:38 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 494478

Need b_fixedphysics 1 set to default :bunnyd:
by SoL
Fri Jan 13, 2006 8:23 pm
Forum: ET Pro
Topic: long range damage
Replies: 22
Views: 39178

bani wrote:3.2.5 is waiting on SL|Masta to confirm the bug is fixed or not.

...and adding b_realHead 1 as default, right? :lol:
by SoL
Fri Jan 13, 2006 7:18 am
Forum: ET Pro
Topic: b_realHead Request
Replies: 12
Views: 17671

Not trying to be rude but I genuinely haven't got a clue what you just said, could anyone decode that for me? I notice most of your posts are quite unreadable, I respect your ability to learn a foreign language and I can accept that it isn't easy, but simply reading over your post would be more than...
by SoL
Wed Jan 11, 2006 5:37 am
Forum: ET Pro
Topic: b_realHead Request
Replies: 12
Views: 17671

b_realHead Request

I understand why most introduced cvars are left at their default value, so as not to "impose" any gameplay changes on those who don't want them. However, for certain cvars, namingly b_realHead, I don't understand why leaving it at "0" by default is necessary. Most, if not all lea...
by SoL
Mon May 23, 2005 4:14 am
Forum: ET Pro News
Topic: ET Pro 3.1.15 Public Beta Release
Replies: 69
Views: 122852

Those demos don't show any 'bug' or 'exploit' that I can see. In the 'bug' demos, the shooter is clearly shooting over the height of the prone hitbox. If he gets any hits, it is because of getting lucky with spread. Quite why he expects to hit a proner while not aiming at him, I don't know. The poi...
by SoL
Thu May 12, 2005 2:27 am
Forum: ET Pro News
Topic: ET Pro 3.1.14 Public Beta Release
Replies: 172
Views: 288046

Image
by SoL
Fri Apr 29, 2005 12:06 pm
Forum: ET Pro
Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
Replies: 31
Views: 37703

Well, update on 3.2.0; apparently we're going to forego the major changes for it and opt for a stable release for 2.60. Oops. Does that mean you're post-poning the "major changes" or cancelling them? I assume those changes are for the better so it would be good if they're done at least so...
by SoL
Fri Apr 29, 2005 9:58 am
Forum: ET Pro
Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
Replies: 31
Views: 37703

Any chance of a tiny hint as to what these "major changes" might entail? I'm sure everyone would love to know.
by SoL
Sat Feb 05, 2005 6:07 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 43203

To me, its simply a skill issue. A 140 medic vs a 120 liet/eng is simply wrong. Especially since the liet/eng is only occasionally gonna be full health to begin with, whereas the repaking medic is always near full health. This isn't a 1on1 game. Medics have their extra HP so they can revive teammat...
by SoL
Thu Feb 03, 2005 4:20 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 43203

I'd still also like someone to explain to me why Meds are easier to kill with 30/0 ammo than 30/"something else". A Med on 30/0 still has the same health, a Med on 30/0 still requires the same amount of damage to take down. :? I think the point is that medics require their extra health fo...
by SoL
Tue Dec 28, 2004 2:03 pm
Forum: ET Pro
Topic: feature request: pushcvar, popcvar
Replies: 18
Views: 15419

do you even know what you're talking about? :?