This means nades/riflenades/panze/mortars will not trigger the hitsound right?Anti-recoil and centerview scripts defeated
hitsounds are now generated for hitscan weapons only
Search found 6 matches
- Mon Apr 25, 2005 3:31 am
- Forum: ET Pro News
- Topic: ET Pro 3.1.12 Public Beta Release
- Replies: 94
- Views: 141543
- Fri Nov 19, 2004 12:22 pm
- Forum: ET Pro Documentation
- Topic: Scripting in ET Pro 3
- Replies: 75
- Views: 213301
- Tue Oct 12, 2004 11:52 pm
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 65968
- Mon Oct 04, 2004 11:59 pm
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 65968
- Mon Oct 04, 2004 11:06 pm
- Forum: ET Pro
- Topic: new etpro beta discussion
- Replies: 90
- Views: 65968
- Wed Apr 28, 2004 1:45 am
- Forum: Banimod Server Admins
- Topic: here you go n00bie
- Replies: 3
- Views: 3403
here you go n00bie
this is the .config im loading.... configname "^2Public Mode" init { setl g_gametype 3 set g_minGameClients 1 set g_heavyWeaponRestriction 35 setl g_altStopwatchMode 0 setl g_autofireteams 1 setl g_complaintlimit 5 setl g_ipcomplaintlimit 3 set g_disableComplaints "1" setl g_fast...