Search found 41 matches

by Sif=RoK=
Sat Jul 16, 2005 10:30 pm
Forum: ET Pro News
Topic: ET Pro 3.2.1 beta test
Replies: 37
Views: 59692

awesome to see these fixes, the dynamite / corpse 'exploit' is a nice bugfix. this has come in time for our leagues finals, however if you could implement one last feature for 3.2.2.. allow specs to see fireteam / mines / teamsays and command map Idealy via a /coachinvite type command. This would gr...
by Sif=RoK=
Sun May 22, 2005 8:37 pm
Forum: ET Pro
Topic: ending the autoexec_(whatever) madness
Replies: 41
Views: 28515

it is for me, i play et from a series of floppy disks :<

more seriously though, i would love to see this feature :)
by Sif=RoK=
Sat May 21, 2005 5:29 am
Forum: ET Pro
Topic: Balancing wolfrof
Replies: 47
Views: 35754

pfft, sif play etf its just timing shots, no good instant hit / high damage weapons, they all take time to hit and are explosive, its homo having similer movements or atleast 'some' of the benifits would give the moving player the advantage and the chance at beating a heavy crossfire, while being ab...
by Sif=RoK=
Sat May 21, 2005 3:44 am
Forum: ET Pro
Topic: feature request : even more alternative huds
Replies: 28
Views: 13895

f1 to customizable huds!

but is it wasnt too much work, implementing a really minamalistic hud would be great as a small step till fretn finishes :>
by Sif=RoK=
Sat May 21, 2005 3:35 am
Forum: ET Pro
Topic: Balancing wolfrof
Replies: 47
Views: 35754

I like the principle of wolfrof.. however it does unbalance the game a little, here are some ideas i had on how to correct that.. *b_wolfpanzer (do the same splash damage as in rtcw) *b_wolfsniper (bit mask idealy, modify snipers characteristics between rtcw, et and inbetween) *b_norecoil (remove th...
by Sif=RoK=
Tue May 10, 2005 11:39 am
Forum: ET Pro
Topic: Feature Request / Question: Remove Firedelay (if it exists)?
Replies: 7
Views: 6540

Well I have cg_drawgun 0 so animations doesnt really concern me.. And I'd assume most competition players have turned the gun off as well... Considering ping etc, wouldnt the animation begin around the same time as the hit was calculated anyway? (eg. user hears hit sound and animation plays around t...
by Sif=RoK=
Mon May 09, 2005 10:32 pm
Forum: ET Pro
Topic: Feature Request: b_axiscoach & b_alliescoach
Replies: 18
Views: 26499

Well, it could be optionally added, I know our competition makes use of coaches so these improvements would be very appreciated :)

b_allowcoaches 0/1

And just let the team set coaches like they would specinvite..

coachinvite #


Hope it makes the final, and thanks in advance.
by Sif=RoK=
Mon May 09, 2005 10:27 pm
Forum: ET Pro
Topic: Feature Request / Question: Remove Firedelay (if it exists)?
Replies: 7
Views: 6540

Yeah thats what I was thinking of Eagle, but i couldnt find it, cheers. As long as you keep your crosshair on the guy for the 100ms, you are fine. The only time the 100ms fire delay would be an issue is if you are trying to for a snap shot, i.e. fire as the player crosses your crosshair (or vice ver...
by Sif=RoK=
Mon May 09, 2005 9:27 am
Forum: ET Pro
Topic: Feature Request / Question: Remove Firedelay (if it exists)?
Replies: 7
Views: 6540

Feature Request / Question: Remove Firedelay (if it exists)?

Sorry if this is a newb request / question.. but i guess it cant hurt too much.. :) I tried search and I was unable to find any results.. so... Does ET have an inbuilt firedelay on smg's?, i seem to recall someone mentioning that there was a 100ms delay between you pushing the trigger and the bullet...
by Sif=RoK=
Sun May 08, 2005 12:11 am
Forum: ET Pro
Topic: Feature Request: b_axiscoach & b_alliescoach
Replies: 18
Views: 26499

regarding the original coach idea..

i think this would be great, and our clan would really use it :)

if its not too had, seeing it in 3.2 would be pretty handy!

/me bribes bani
by Sif=RoK=
Fri Apr 29, 2005 12:19 am
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 172863

Can you pub newbs seriously stop crying about an option that in no way affects you, however it is greatly appreciated by some people that would like to try out this option ... a year ago you'd be crying about the idea of disallowing panzers to get level 1 or fops to get level 3.. On a side note, tha...
by Sif=RoK=
Mon Mar 21, 2005 10:12 pm
Forum: ET Pro
Topic: which antilag is "better"
Replies: 10
Views: 8303

ETpro anti lag is better than ETmain (and no antilag). You can search the forums or check the readme's somewhere, but im summary... ETpro antilag: -Antilags 800ms of time -Antilags the delay inherent in the engine.. (avoids the infamouse 50ms delay from q3 engine games..) -Antilags all instant hit w...
by Sif=RoK=
Tue Jan 18, 2005 1:24 am
Forum: ET Pro
Topic: Variables in chat like in Q3, etc.
Replies: 19
Views: 14614

this would be awesome :)

f1

you can always just limit it via server settings so pubs dont spam it too much.
by Sif=RoK=
Wed Jan 12, 2005 10:17 am
Forum: ET Pro
Topic: ETPro 3.2.0 please.
Replies: 28
Views: 21274

Still eagerly awaiting the release of 3.2.

The major ladder in australia and nz will be going into finals in a few weeks, having the improvements of 3.2 would be really appreciated by a lot of the finals teams including ours :)
by Sif=RoK=
Thu Dec 30, 2004 10:59 am
Forum: ET Bugs/Cheats
Topic: skript kidz
Replies: 64
Views: 64179

lol @ the script, i'm soo gonna modify a version of that and use it when i release my config, see if anyone notices :>

also.. sniper anti recoil scripts and centerview is disabled in next etpro, so no point posting demos on how they work ;)