Search found 34 matches

by Fade2Black
Tue Oct 04, 2005 1:45 pm
Forum: ET Servers
Topic: Standard server rotation with team swap - is it possible?
Replies: 2
Views: 4882

Standard server rotation with team swap - is it possible?

If you had a server with a 6 map rotation but it had a interesting custom map using 5 of the map slots; is it possible to insert a command to swap over the teams say between map slot 2&3 and 4&5 automatically? Running ET-Pro http://enemy-territory.4players.de:1041/gameserver.php?ip=81.19.48....
by Fade2Black
Mon Dec 13, 2004 10:53 am
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 36423

I do know that if you lob a grenade over somewhere and if the fragments hit someone out of view you get a "ting"

Quite useful really.
by Fade2Black
Thu Aug 05, 2004 10:27 am
Forum: ET Servers
Topic: What are the Master Servers IP's for ET?
Replies: 3
Views: 5714

is this why A.S.E seems to have more servers listed than say, pathfinder?

Also GiB seems just to return v 2.56 ET.
by Fade2Black
Wed Aug 04, 2004 7:01 am
Forum: ET Servers
Topic: What are the Master Servers IP's for ET?
Replies: 3
Views: 5714

What are the Master Servers IP's for ET?

I've downloaded a small 'bot' for mIRC and it currently only scans a few (2000 ish) ET servers through select masterserver. Bot is: http://www.rtcw-tf.co.uk/gib/ Can anyone suggest master servers apart from: etmaster.idsoftware.com 83 empty full [Have tried the sample config file but not all of thes...
by Fade2Black
Sat Jul 17, 2004 9:05 am
Forum: ET Pro
Topic: b_pronefix?
Replies: 44
Views: 31193

I've started to use a flamethrower for maps with people who like to go prone. Dodge that!
by Fade2Black
Sun Jul 11, 2004 8:33 am
Forum: ET TV
Topic: ET T what?
Replies: 28
Views: 27535

Ah, but just you wait...

Once it becomes !live, they'll be hundereds of new betting shops opening online and we will be the stakes....

Unless i've read human nature wrong...
by Fade2Black
Tue Jun 22, 2004 2:29 pm
Forum: BayonET
Topic: Camoflague
Replies: 21
Views: 19997

I think its better to strengthen the sniper rifle, then to etablish this camo-idea. In ET the covops have the opportunity to disguise, thats also some kind of cover. A second way to hide would be to much of advantage. Imho its better you give him a good rifle and still can see where he's camping. b...
by Fade2Black
Sat Jun 19, 2004 3:32 am
Forum: ET Pro
Topic: Does GUID change?
Replies: 21
Views: 13465

Just find the file "ETKEY" and backup this file - should fit on a floppy disk.
by Fade2Black
Fri Jun 18, 2004 8:57 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139449

People will be asking for damage reduction due to striking objects other than the target (eg plants / water - a good reduction) or for richochets of hot metal hitting you. Hey, If you want to play wilth ultra realism theres always that other free game, AAO. You'll be asking for skill-loss per head s...
by Fade2Black
Fri Jun 18, 2004 8:53 am
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35242

The other point is Prone is a vital part of any Machinegunner or IMO sniper. Some people are comfortable with sniping crouch / standing - my hats off to them, I prefer prone when sniping.
by Fade2Black
Fri Jun 18, 2004 8:50 am
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35242

I think the proper solution is to make the animation fit with what's actually happening. The problem now is the player appears to go prone instantly, from everyone else's perspective. The animation should go through a stand -> crouch -> prone -> crouch -> stand sequence when proning and standing up...
by Fade2Black
Fri Jun 18, 2004 4:11 am
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35242

I know ET isn't real when one of the things you can do is to move from prone to standing without any effect on your stamina.

IMHO there should be a stamina penalty from moving from prone to standing similar to when you jump.

Flame away.
by Fade2Black
Mon Jun 14, 2004 2:18 pm
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 35242

You'll be letting the engineers dig foxholes and create temporary sandbags for defense next...

Without prone it removes the Machine-Gun.

Should the mortar actually make a whistling sound as it arcs over - giving you the chance to hear it coming?
by Fade2Black
Sun Jun 13, 2004 8:39 am
Forum: ET Pro
Topic: ET PRO 3 Guids
Replies: 8
Views: 5985

Ok Im a little bit confused

How do I back up the GUID key as suggested by nd80 server which tends to be using the ver 3.0.6
by Fade2Black
Thu Jun 10, 2004 1:44 am
Forum: ET Pro
Topic: Proposal: Option to remove//reduce SMG-sounds.
Replies: 9
Views: 6516

If you want a silent sound then select the covert ops with the silenced sten....


Then you can hear the footsteps....