Search found 34 matches
- Tue Oct 04, 2005 1:45 pm
- Forum: ET Servers
- Topic: Standard server rotation with team swap - is it possible?
- Replies: 2
- Views: 4962
Standard server rotation with team swap - is it possible?
If you had a server with a 6 map rotation but it had a interesting custom map using 5 of the map slots; is it possible to insert a command to swap over the teams say between map slot 2&3 and 4&5 automatically? Running ET-Pro http://enemy-territory.4players.de:1041/gameserver.php?ip=81.19.48....
- Mon Dec 13, 2004 10:53 am
- Forum: ET Pro
- Topic: Hitsounds, tough one..?
- Replies: 54
- Views: 38743
- Thu Aug 05, 2004 10:27 am
- Forum: ET Servers
- Topic: What are the Master Servers IP's for ET?
- Replies: 3
- Views: 5841
- Wed Aug 04, 2004 7:01 am
- Forum: ET Servers
- Topic: What are the Master Servers IP's for ET?
- Replies: 3
- Views: 5841
What are the Master Servers IP's for ET?
I've downloaded a small 'bot' for mIRC and it currently only scans a few (2000 ish) ET servers through select masterserver. Bot is: http://www.rtcw-tf.co.uk/gib/ Can anyone suggest master servers apart from: etmaster.idsoftware.com 83 empty full [Have tried the sample config file but not all of thes...
- Sat Jul 17, 2004 9:05 am
- Forum: ET Pro
- Topic: b_pronefix?
- Replies: 44
- Views: 32843
- Sun Jul 11, 2004 8:33 am
- Forum: ET TV
- Topic: ET T what?
- Replies: 28
- Views: 28325
- Tue Jun 22, 2004 2:29 pm
- Forum: BayonET
- Topic: Camoflague
- Replies: 21
- Views: 20512
I think its better to strengthen the sniper rifle, then to etablish this camo-idea. In ET the covops have the opportunity to disguise, thats also some kind of cover. A second way to hide would be to much of advantage. Imho its better you give him a good rifle and still can see where he's camping. b...
- Sat Jun 19, 2004 3:32 am
- Forum: ET Pro
- Topic: Does GUID change?
- Replies: 21
- Views: 13765
- Fri Jun 18, 2004 8:57 am
- Forum: ET Pro
- Topic: Damage according to distance, why ?
- Replies: 232
- Views: 144095
People will be asking for damage reduction due to striking objects other than the target (eg plants / water - a good reduction) or for richochets of hot metal hitting you. Hey, If you want to play wilth ultra realism theres always that other free game, AAO. You'll be asking for skill-loss per head s...
- Fri Jun 18, 2004 8:53 am
- Forum: ET Pro
- Topic: Prone proprosal
- Replies: 54
- Views: 36421
- Fri Jun 18, 2004 8:50 am
- Forum: ET Pro
- Topic: Prone proprosal
- Replies: 54
- Views: 36421
I think the proper solution is to make the animation fit with what's actually happening. The problem now is the player appears to go prone instantly, from everyone else's perspective. The animation should go through a stand -> crouch -> prone -> crouch -> stand sequence when proning and standing up...
- Fri Jun 18, 2004 4:11 am
- Forum: ET Pro
- Topic: Prone proprosal
- Replies: 54
- Views: 36421
- Mon Jun 14, 2004 2:18 pm
- Forum: ET Pro
- Topic: Prone proprosal
- Replies: 54
- Views: 36421
- Sun Jun 13, 2004 8:39 am
- Forum: ET Pro
- Topic: ET PRO 3 Guids
- Replies: 8
- Views: 6158
- Thu Jun 10, 2004 1:44 am
- Forum: ET Pro
- Topic: Proposal: Option to remove//reduce SMG-sounds.
- Replies: 9
- Views: 6664