Search found 12 matches

by Superboyy
Wed Nov 15, 2006 5:22 pm
Forum: ET Modding
Topic: r_fastsky texture
Replies: 9
Views: 11147

WeblionX wrote:It would probably involve replacing the sky texture, but everyone would hate you for dropping that kind of PK3 on their system \o/
well, ofcourse. i just thought someone knew excatly which texture is used for it
by Superboyy
Wed Nov 15, 2006 7:49 am
Forum: ET Modding
Topic: r_fastsky texture
Replies: 9
Views: 11147

so basicly, noone has an idea how i would turn it black? :?
by Superboyy
Wed Nov 15, 2006 7:38 am
Forum: ET Modding
Topic: r_fastsky texture
Replies: 9
Views: 11147

Nail wrote:/seta r_fastsky "1" is the only way I know, possibly the grey texture is from a different mod
have you tried it on oasis?

i get gray on every map accept oasis (there i get somesort of desert brown/yellowish kinda sky)
by Superboyy
Tue Nov 14, 2006 2:18 pm
Forum: ET Modding
Topic: r_fastsky texture
Replies: 9
Views: 11147

r_fastsky texture

Hi

i'm wondering how i could change the texture, used for basic sky, from gray to plain black? is there a command, or is a texture for it in the pak0?

i know i used to have it black, but then i was tinkering around with the ET instalation and now its gray :P

tnx
by Superboyy
Sun Aug 27, 2006 9:58 am
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 17246

zinx wrote:I might be willing to add an exec_at_frame, but the wrapping issue is not valid, and will not be "fixed".
Sounds good. But do you think a command measuring miliseconds instead of frames would be possible? It's just a practical issue, so we wouldnt have to calculate :)
by Superboyy
Sun Aug 27, 2006 2:45 am
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 17246

The general maximum for the number of frames per second in a demo is 333FPS, at this framerate it would take a demo that is over 1791 hours to overflow the frame counter. If you have a demo with a higher framerate, I STRONGLY recommend that you limit your framerate to 333FPS. If you're hitting the ...
by Superboyy
Sat Aug 26, 2006 4:20 pm
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 17246

Re: Need feature: exec a cfg at a certain time

I'm aware that there is an exec_at_time command, but it doesnt do anything good because you need to specify the number of frames after which the config would execute, and that number overflows just a few seconds after you run the demo. Huh ? What do you mean it overflows ? If there is a bug in exec...
by Superboyy
Sat Aug 26, 2006 12:12 pm
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 17246

What program would that be? Well a lot of tools used for fragmovie production could be considered hack, so i dont really care :P
by Superboyy
Sat Aug 26, 2006 6:24 am
Forum: ET Pro
Topic: Need feature: exec a cfg at a certain time
Replies: 12
Views: 17246

Need feature: exec a cfg at a certain time

Is there a way to implement a new command which executes a config at a certain time in game? Being able to do it while playing is a bad idea, because this would lead to many new lame scripts (like those third party dyna/spawn counters). I'm thinking of a new b_demo command, which would allow me to e...
by Superboyy
Wed Jun 22, 2005 11:30 am
Forum: ET Pro Documentation
Topic: scripted cameras
Replies: 25
Views: 88810

could someone explain how to create waypoints in gtkradiant? :?
by Superboyy
Sat Jun 04, 2005 3:34 am
Forum: ET Pro Documentation
Topic: scripted cameras
Replies: 25
Views: 88810

skooli wrote:okay, i got it.

my first camera is finished.

funny tool :D
how did you do it? no matter how many targets i set it stays at starting point :?
by Superboyy
Mon May 31, 2004 4:47 pm
Forum: ET Bugs/Cheats
Topic: COM_HUNKMEGS
Replies: 10
Views: 7456

I have some problems with hunkmegs. After every map i get kicked (error: hunk_AllocateTempMemory). What should i do? I had com_hunkmegs 56, now i have them on 384. I have problems with both values.