Search found 19 matches

by Abdiel
Sat Jul 31, 2004 4:44 pm
Forum: ET Pro News
Topic: ET Pro 3.1.0 Released!
Replies: 102
Views: 129538

1st: Good work! My thanks to the whole team for improving ET so much. It was a pleasure to follow the process of developing ET Pro to this new official release. We're using ET Pro only for the administration of a tiny pubserver, but its efforts and opportunities are impressive. But there's one thing...
by Abdiel
Thu Jul 01, 2004 12:52 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139429

Potfarmer: I don't understand youre whining about changing ET into an RTCW-clone by only using ET Pro. I'm running a public server with ET Pro and also playing only on those ones. The advantages of ET Pro are great and the opportunities for serveradmins to customize their servers for every need is q...
by Abdiel
Wed Jun 23, 2004 2:19 pm
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 30502

Good pioint! For me, aiming is a skill no matter how the other players act in the game. So you have to care about all situations that might appear on the battlefield. This includes proners as well as other behavior. For me the prone hitboxes have just the right size for this status. The problem with...
by Abdiel
Wed Jun 23, 2004 2:06 pm
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12755

Never mind! ;)

btw: Germany's out of race! What a happy day...
by Abdiel
Wed Jun 23, 2004 3:59 am
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 30502

That's part of the learning process to improve your skills. It's a challenge for any progamer to compensate this behavior, by simply learn to react right in case of meeting proners. Just my opninion... *gg*
by Abdiel
Wed Jun 23, 2004 2:02 am
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 30502

christa wrote:The important thing is to use your skills and become better. As a single person you can do that by improving your aim[...]
And thats the point! Improve you'e aim on firing at proners and there should be no problem. These are your own words...
by Abdiel
Tue Jun 22, 2004 2:33 pm
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12755

Hm, I thought my Link pointed to this Thread, where they were explaining b_althud 3 and its functions...
by Abdiel
Tue Jun 22, 2004 2:26 pm
Forum: BayonET
Topic: Camoflague
Replies: 21
Views: 19993

zero.TA wrote:Feckin H8 spell - checkers :lol:
Yeah, especially these foreign ones! Everytime they're crying for better English, but cannot build one simple sentence... :twisted:
by Abdiel
Tue Jun 22, 2004 9:36 am
Forum: BayonET
Topic: Camoflague
Replies: 21
Views: 19993

I think its better to strengthen the sniper rifle, then to etablish this camo-idea. In ET the covops have the opportunity to disguise, thats also some kind of cover. A second way to hide would be to much of advantage. Imho its better you give him a good rifle and still can see where he's camping. bt...
by Abdiel
Tue Jun 22, 2004 9:26 am
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12755

+>V<+CoFFeeeee: First read, then speak! (ok, its bad english, but it rhymes ;))

There's a thread where you can find some information about the new alternative HUD. Go and see...
by Abdiel
Tue Jun 22, 2004 2:32 am
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12755

flip wrote:
Abdiel wrote:Radeon9.8kpunk: The playernames ARE visible on the command map.

IF you are on the same fireteam...
You're right, but I agree with Trippy...
by Abdiel
Mon Jun 21, 2004 2:18 am
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12755

Radeon9.8kpunk: The playernames ARE visible on the command map. And iirc there are also these little symbols in case of an request (medic or ammo), like the ones on the compass.
by Abdiel
Sun Jun 20, 2004 10:33 am
Forum: ET Pro
Topic: Damage-based XP proposal
Replies: 243
Views: 159371

Maybe b_damagexp, but who knows... ;)
by Abdiel
Wed Jun 16, 2004 7:57 am
Forum: ET Server Admins
Topic: Web download doesnt works :S ...
Replies: 7
Views: 5169

What about the etpro-x_x_x.pk3? I thought this file should be placed in a subfolder named like the one on your server (etpro by default)...
by Abdiel
Wed Jun 16, 2004 12:48 am
Forum: ET Pro
Topic: Helmet Indicator
Replies: 15
Views: 9382

There's a typical sound if you received your first headshot and the helmet's blown away. Didn't you notice or are you playing without sounds? ;-)