Search found 99 matches
- Thu Dec 07, 2006 8:04 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 49396
- Thu Dec 07, 2006 7:42 am
- Forum: ET Bugs/Cheats
- Topic: skript kidz
- Replies: 64
- Views: 66324
- Wed Oct 04, 2006 12:43 am
- Forum: ET Pro
- Topic: G15 Keyboard
- Replies: 14
- Views: 17660
- Fri Sep 29, 2006 9:07 pm
- Forum: ET Server Admins
- Topic: UPDATE YOUR SERVERS! file exploit is being actively abused
- Replies: 12
- Views: 44230
what charges did you file bani? Like what was the name of the crime? I guess crashing or attacking any server even a game server is illegal right now. I would think, with WOW being a billion dollar business, that soon rather than later, they will make hacking games and such also illegal somehow. Pro...
- Mon Sep 04, 2006 2:23 pm
- Forum: ET Pro
- Topic: Removed judder when hit?
- Replies: 5
- Views: 6363
Removed judder when hit?
Removed judder when hit: cg_damagekick "0" cg_fallkick "0" cg_drawdamagekick "0" cg_drawfallkick "0" cg_impactvibration "0" I saw these in someones config, none of them register in ET though. What are they if anything? some mod cvars or something?
- Mon Sep 04, 2006 10:09 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 beta test release 2
- Replies: 6
- Views: 36904
- Sat Jun 24, 2006 4:10 am
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 20948
ditto the above. All the other stuff from a clan perspective doesnt matter much. I mean if a guy gets 100000 damage from getting 77 headshots or zero headshots I do not care, as long as he is getting the damage. Heck, he could achieve that damage by using his friggin knife only, whatever. Accuracy t...
- Thu Jun 22, 2006 2:44 am
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 20948
- Mon Jun 12, 2006 9:53 am
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 20948
change: report medic revives in client etconsole.log file?
The statwhore article by prophet on et-center has brought this issue back.
Could medic revives be included into the etconsole.log file, just like kills are?
Thanks for your consideration,
H3rf
Could medic revives be included into the etconsole.log file, just like kills are?
Thanks for your consideration,
H3rf
- Thu Apr 13, 2006 12:37 pm
- Forum: ET Pro
- Topic: make changing cl_maxpackets in game slower or impossible?
- Replies: 33
- Views: 39639
- Tue Apr 11, 2006 10:43 pm
- Forum: ET Pro
- Topic: make changing cl_maxpackets in game slower or impossible?
- Replies: 33
- Views: 39639
make changing cl_maxpackets in game slower or impossible?
I have seen "lag scripts" that have been used in matches, that use changes in cl_maxpackets to induce some type of lag, or warping? Is it possible to turn off the ability to readily change ones maxpackets? Just playing the last few rounds of competitive ET has really opened my eyes a bit. ...
- Tue Apr 11, 2006 10:38 pm
- Forum: ET Pro
- Topic: disallow wait command from being used in game?
- Replies: 13
- Views: 13897
reyalp, I know very little, but external macro programs might not be able to accomplish some of these things, just a bit off an they likely wont work I strongly suspect. Also, using external macroprogram is another step up towards clear cut cheating, also, man, its justs seems to me it would lag you...
- Fri Apr 07, 2006 2:04 pm
- Forum: ET Pro
- Topic: disallow wait command from being used in game?
- Replies: 13
- Views: 13897
disallow wait command from being used in game?
Is it possible to disallow the command wait to be used by a client in a script command while playing? This is being used by people with jump scripts in game. If so please make a cvar for it. Will be highly interesting to see who loses thier great jumping ability when/if its implemented and who doesn...
- Tue Nov 15, 2005 12:03 pm
- Forum: ET Pro
- Topic: Feature Request - b_removeartillery
- Replies: 49
- Views: 56399
- Fri Nov 11, 2005 1:29 pm
- Forum: ET Pro
- Topic: Feature Request - b_removeartillery
- Replies: 49
- Views: 56399
Mortaring is an offensive weapon. Which speeds up map times considerably. What once were full holds, are now maps that are over in 7 minutes, ie oasis. Mortar is useful on goldrush. Mortar is a complex weapon, and there is a lot of prediction, mindgames and team coordination involved to using it eff...