Search found 7 matches
- Wed Jun 30, 2004 4:43 am
- Forum: ET Pro
- Topic: b_antilag violation
- Replies: 12
- Views: 10137
- Wed Jun 30, 2004 12:51 am
- Forum: ET Pro
- Topic: b_antilag violation
- Replies: 12
- Views: 10137
- Fri Jun 25, 2004 9:20 pm
- Forum: ET Pro News
- Topic: ET Pro 3.0.10 testbugfix released
- Replies: 67
- Views: 58099
Trying to cap fps higher makes mine stop somewhere around 570fps, Just out of curiousity, what's the l33t hardware combo that gives u 570fps? RKP Not leet hardware, but the 1337 combo of b_optimizepredictions and standing inside the small hallways on tc_base :) And also for the fps-issue i made a l...
- Thu Jun 24, 2004 3:12 am
- Forum: ET Pro News
- Topic: ET Pro 3.0.10 testbugfix released
- Replies: 67
- Views: 58099
/me no programmer So i had to look up some basics on the c++ thingie to understand it. 800/125 = 6,4 slip on my part :) should generate negative error? 800/333 = 2,402 --> remainder 0,402 --> negative error? But looking at the chart, why don't all those fps that generate more positive error than 43f...
- Thu Jun 24, 2004 2:08 am
- Forum: ET Pro News
- Topic: ET Pro 3.0.10 testbugfix released
- Replies: 67
- Views: 58099
- Wed Jun 23, 2004 3:41 pm
- Forum: ET Pro News
- Topic: ET Pro 3.0.10 testbugfix released
- Replies: 67
- Views: 58099
Don't know if this should count as a bug, but anyhow: When using b_optimizeprediction and having a fps higher than 333 it f***s up movement. At 500fps steady i move very choppy and slow, as if i had 3-4 fps. Trying to cap fps higher makes mine stop somewhere around 570fps, and then it won't update a...
- Tue Jun 22, 2004 1:37 am
- Forum: ET Pro
- Topic: Damage according to distance, why ?
- Replies: 232
- Views: 139598
I really don't see why the distancedamage should be tampered with, though i wouldn't cry if it was changed. It's a feature of the game and i don't think changing it would do anything for the balance of the game. Bringing up sniper-power is a totally different thing, it would influence the gameplay i...