Search found 7 matches

by abrrad
Wed Jun 30, 2004 4:43 am
Forum: ET Pro
Topic: b_antilag violation
Replies: 12
Views: 10137

Obviously it's a "hangover" from the g_antilag days (omg we have to enforce antilag), and is of course completely obsolete, and probably wont be there in future versions. But maybe its time to force g_antilag 1 (as in not 2) for servers again :) Who would wanna play without antilag anyway?...
by abrrad
Wed Jun 30, 2004 12:51 am
Forum: ET Pro
Topic: b_antilag violation
Replies: 12
Views: 10137

Actually, official Clanbase & Rtcw.no settings forces b_antilag EQ 1...
So, apo, if you're from europe, you most likely played on a server with official settings.
by abrrad
Fri Jun 25, 2004 9:20 pm
Forum: ET Pro News
Topic: ET Pro 3.0.10 testbugfix released
Replies: 67
Views: 58099

Trying to cap fps higher makes mine stop somewhere around 570fps, Just out of curiousity, what's the l33t hardware combo that gives u 570fps? RKP Not leet hardware, but the 1337 combo of b_optimizepredictions and standing inside the small hallways on tc_base :) And also for the fps-issue i made a l...
by abrrad
Thu Jun 24, 2004 3:12 am
Forum: ET Pro News
Topic: ET Pro 3.0.10 testbugfix released
Replies: 67
Views: 58099

/me no programmer So i had to look up some basics on the c++ thingie to understand it. 800/125 = 6,4 slip on my part :) should generate negative error? 800/333 = 2,402 --> remainder 0,402 --> negative error? But looking at the chart, why don't all those fps that generate more positive error than 43f...
by abrrad
Thu Jun 24, 2004 2:08 am
Forum: ET Pro News
Topic: ET Pro 3.0.10 testbugfix released
Replies: 67
Views: 58099

maybe its just me then. 43, 55, 76, 111, 125, 250 and 333 enables me to jump on the "big boxes". 166, 142 and 83 don't, even though they should accumulate more positive error than 43. 111, 250 and 333 should be generating negative error, still they work like a charm. 125 shouldn't generate...
by abrrad
Wed Jun 23, 2004 3:41 pm
Forum: ET Pro News
Topic: ET Pro 3.0.10 testbugfix released
Replies: 67
Views: 58099

Don't know if this should count as a bug, but anyhow: When using b_optimizeprediction and having a fps higher than 333 it f***s up movement. At 500fps steady i move very choppy and slow, as if i had 3-4 fps. Trying to cap fps higher makes mine stop somewhere around 570fps, and then it won't update a...
by abrrad
Tue Jun 22, 2004 1:37 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 139598

I really don't see why the distancedamage should be tampered with, though i wouldn't cry if it was changed. It's a feature of the game and i don't think changing it would do anything for the balance of the game. Bringing up sniper-power is a totally different thing, it would influence the gameplay i...