Search found 12 matches

by Chruker
Thu Sep 21, 2006 6:33 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1181926

I've made a mapscript, which puts a 'roof' over the axis spawn at goldrush:
http://junk.chruker.dk/files/mapping/en ... ush.script
by Chruker
Mon Mar 20, 2006 10:02 am
Forum: ET Modding
Topic: Correct ping during demo playback
Replies: 4
Views: 12398

Ok, it seems that the snap->ping used to draw the lagometer, contains numbers between 20000-100000+ - they are obviously not pings, and they don't vary much during a demo.

Does etpro store the ping's in another structure, and then use those during playback? Or do you 'patch' the engine?
by Chruker
Fri Mar 17, 2006 5:31 am
Forum: ET Modding
Topic: Correct ping during demo playback
Replies: 4
Views: 12398

Correct ping during demo playback

Hi I was wondering if the ETPro team could give any hints to how etpro displays the correct ping during demo playback. Vanilla ET shows a maxed out ping, although the snapflags are there. Also can you tell me if there are any commands that restarts a demo, just like map_restart restarts the map. Of ...
by Chruker
Thu Feb 23, 2006 11:47 am
Forum: ET Bugs/Cheats
Topic: Serverlist dumps 2/3 of all servers
Replies: 1
Views: 3691

Serverlist dumps 2/3 of all servers

Hi

Just wanted to say that this issue is also present in etpro 3.2.5:

http://www.splashdamage.com/index.php?n ... 324#134324
by Chruker
Wed May 04, 2005 1:57 am
Forum: ET Modding
Topic: BUGFIX: Several weapon-related changes
Replies: 11
Views: 28052

Ok thank you for clarifying it :-)
by Chruker
Mon Apr 18, 2005 4:00 pm
Forum: ET Modding
Topic: BUGFIX: Several weapon-related changes
Replies: 11
Views: 28052

And also where should G_BurnMeGood be called with the chunk entity.
by Chruker
Mon Apr 18, 2005 3:37 pm
Forum: ET Modding
Topic: BUGFIX: Several weapon-related changes
Replies: 11
Views: 28052

/revive old_thread Hi rain. After applying the changes to the BurnMeGood function it get this: // rain - fill in our own origin if we have no flamechunk if (chunk != NULL) VectorCopy(chunk->r.currentOrigin, origin); else VectorCopy(self->r.currentOrigin, orig...
by Chruker
Tue Feb 15, 2005 2:27 pm
Forum: ET Server Admins
Topic: Anyone know how to prevent sudden death on BaseRace
Replies: 2
Views: 4082

Ahh, but here is the twist. When wm_setwinner is set to -1, the map timelimit is never hit. So you actually have to set the map to a team who wins by default. Then when the timelimit is hit, you need to check if its at tie. If it is you set wm_setwinner back to -1 before calling wm_endround. More on...
by Chruker
Fri Jul 09, 2004 12:08 am
Forum: ET Modding
Topic: Question #2 - ETPro bugfixes/improvements with new mods ?
Replies: 10
Views: 12693

http://bani.anime.net/etpro/bugfixes.html Are some of those fixes only related to ETPro? Or are all of the bugs present in etmain? To start with there are a few, which I haven't been able to reproduce locally: - k43/garand unlimited grenade ammo exploit - Compass doesn't clips map icons correctly -...
by Chruker
Tue Jun 29, 2004 10:15 am
Forum: ET Modding
Topic: BUGFIX: Oversize server commands
Replies: 33
Views: 129445

Wouldn't a length check of the string in G_LogPrintf be better, than just upping the buffer?
by Chruker
Sat Jun 26, 2004 12:37 pm
Forum: BayonET
Topic: Status?
Replies: 3
Views: 6308

Status?

Hi

What is the status of this mod?

As far as I can see the for browsing the forum, is that no files has been released.

Yet there are activity in the forum.
by Chruker
Sat Jun 26, 2004 12:35 pm
Forum: BayonET
Topic: Suggestions for BayonET
Replies: 1
Views: 4957

You can use the 'give ammo' and 'give all' command when you have cheat mode activated (developing). That'll give you loads of ammo.