Search found 3465 matches

by gotenks
Wed Apr 04, 2012 8:41 pm
Forum: Offtopic
Topic: 9 Years on these forums. [Zer0] Death Yep still here
Replies: 4
Views: 38829

and i'm still the top poster
1 gotenks out of my mind 15 Nov 2002 4039
2 =FF=im2good4u The Netherlands, HOLLAND 05 Feb 2003 3923
3 bani 21 Jul 2002 3685
by gotenks
Sun Nov 01, 2009 8:36 am
Forum: ET Bugs/Cheats
Topic: +Button4
Replies: 12
Views: 119615

lua would not beable to do that
by gotenks
Fri Oct 23, 2009 6:23 pm
Forum: ET Server Admins
Topic: b_emptyscript usage ideas
Replies: 3
Views: 34740

seta b_emptyscript campaigncycle.cfg
this would then execute campaigncycle.cfg everytime server goes to 0.
by gotenks
Sun Oct 18, 2009 3:55 pm
Forum: ET Server Admins
Topic: b_emptyscript usage ideas
Replies: 3
Views: 34740

when the server empties reset settings to default
by gotenks
Sat Jun 20, 2009 6:55 pm
Forum: ET Modding
Topic: spawning players
Replies: 10
Views: 93098

i'm actually curious on that one too... haven't looked yet, but just so I have a place to look, how did you do it.
by gotenks
Sat Jun 06, 2009 10:42 am
Forum: ET Server Admins
Topic: high ping kicker
Replies: 8
Views: 67567

as i said, lua cannot access ping, i tried this for a spec999 option, it doesn't work. also you have a very superstitious view of ping, person A's ping cannot affect person B. and antilag rewinds the game ONLY on hitscan weapons, it rewinds the game to see where his bullet would have landed had he h...
by gotenks
Fri Jun 05, 2009 5:41 pm
Forum: ET Server Admins
Topic: high ping kicker
Replies: 8
Views: 67567

antiwarp doesn't affect high ping, that's only when packets get bunched up instead of evenly distributed. antilag affects high ping
by gotenks
Fri Jun 05, 2009 10:29 am
Forum: ET Server Admins
Topic: high ping kicker
Replies: 8
Views: 67567

you don't have access to their ping via lua. but why would you want to do this? someone get's a spike and they get kicked even though their ping is normally fine?
by gotenks
Tue Mar 03, 2009 11:18 am
Forum: ET Modding
Topic: !NGadmin - an administrative module
Replies: 10
Views: 57072

bani wrote:because as stated from the very beginning, the etpro guid is unreliable and should not be used.
I know that it is not static, and if it can change without hardware changes... then there's bound to be other issues arising.
by gotenks
Tue Mar 03, 2009 5:28 am
Forum: ET Modding
Topic: !NGadmin - an administrative module
Replies: 10
Views: 57072

X-DOS wrote:new libraries:
- etpro - now !NGadmin has ETPro GUID support (even after map restart)
...
and some new modules:
- ban etpro - bans ETPro GUIDs
since etpro guids are broken and people can have the same etpro guid, and bani and crew have said not to use them... good job...
by gotenks
Wed Jan 28, 2009 4:17 am
Forum: ET Server Admins
Topic: XPSave
Replies: 4
Views: 46415

you may be thinking of etpub, thankfully the etpro dev team has never thought xp save would be a good idea.
by gotenks
Wed Jan 28, 2009 4:17 am
Forum: ET Server Admins
Topic: XPSave
Replies: 4
Views: 46415

you may be thinking of etpub, thankfully the etpro dev team has never thought xp save would be a good idea.
by gotenks
Wed Jan 28, 2009 3:50 am
Forum: ET Server Admins
Topic: XPSave
Replies: 4
Views: 46415

statsaver only saves your xp during a campaign. In etpro you cannot save beyond that. ETPro only enables you to save through disconnects (you /quit, and come back during same campaign, you'll still have your xp)
by gotenks
Fri Jan 09, 2009 9:08 pm
Forum: ET Modding
Topic: Detect Gibs
Replies: 13
Views: 59723

once they're gibbed i believe they're in the que which makes them unavailable for world...
by gotenks
Sun Dec 28, 2008 6:09 pm
Forum: ET Modding
Topic: [lua] xp field?
Replies: 2
Views: 20977

it doesn't support polls and you cannot get someone's xp (atleast i don't think you can... i know you cannot change it)