Search found 197 matches

by Dersaidin
Mon Nov 02, 2009 5:43 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1180637

by Dersaidin
Sun Jun 22, 2008 11:49 pm
Forum: ET Modding
Topic: mapscript truck
Replies: 4
Views: 16878

I think points 1, 2 and 3 cover this query.

Another point, you'll find it extremely difficult to script the invisible brushes into existance, unless there's a entity truck of the same shape already on the map (ie, the brushwork already exists as a model in the bsp).
by Dersaidin
Fri Jun 20, 2008 10:59 pm
Forum: ET Modding
Topic: mapscript truck
Replies: 4
Views: 16878

1) The gamemodel isnt what makes a truck solid, its the invisible brushes with the model. 2) Solid on those brushes is set by a spawnflag. Look in radient to find which one. 3) Find a map that has a truck similar to the one you want (ie, same number of barriers). Then copy the entities to your map/m...
by Dersaidin
Thu May 29, 2008 5:10 pm
Forum: ET Pro
Topic: Please unlock r_ambientscale
Replies: 8
Views: 40551

by Dersaidin
Fri May 16, 2008 7:13 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1180637

Asif block that TJ.
by Dersaidin
Tue May 06, 2008 12:30 am
Forum: ET Pro
Topic: Please unlock r_ambientscale
Replies: 8
Views: 40551

Because ambient scale only applies to entities, not the entire picture. So players and other things glow, but not the rest of the map. (Personally I think its a good idea, and brightskins :D)
by Dersaidin
Sun May 04, 2008 5:53 pm
Forum: ET Pro
Topic: Please unlock r_ambientscale
Replies: 8
Views: 40551

And thats a job for a .config, so you'd want to talk to your leage admins, not ETPro team.
by Dersaidin
Thu May 01, 2008 12:22 am
Forum: ET Modding
Topic: serveral mapscript changes?
Replies: 6
Views: 20076

mmm, perhaps you tried to remove it before it spawned.
by Dersaidin
Wed Apr 30, 2008 2:22 am
Forum: ET Modding
Topic: serveral mapscript changes?
Replies: 6
Views: 20076

To removing that door in bruandorf, I just added an example to delete entities by origin to the wiki . I dont remember having tested if you can use delete{} outside the game_manager{spawn{}}, which is probably what you'd want (I suspect it would work). If not you can delete it on spawn and make a ne...
by Dersaidin
Wed Apr 02, 2008 11:31 pm
Forum: ET Server Admins
Topic: Problem with server.
Replies: 16
Views: 49643

Get rid of the ^2s infront of each line :P
by Dersaidin
Tue Apr 01, 2008 4:17 am
Forum: ET Modding
Topic: anti prone :-)
Replies: 40
Views: 113021

He means pronedelay will make proning unappealing to players.
by Dersaidin
Wed Mar 19, 2008 4:26 am
Forum: ET Modding
Topic: [mapscripts] Changing values and keys at existing entities
Replies: 10
Views: 23520

Thaks, but it still don't work.. :oops: I read: #955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the firs...
by Dersaidin
Fri Dec 28, 2007 8:59 pm
Forum: ET Pro
Topic: spawnpoint question
Replies: 1
Views: 14615

Hi

I used those key/values in my maps because they were in the example I looked at.

I've since been told/read they don't have any effect.