Search found 127 matches

by tdg_sparky
Fri Dec 17, 2004 6:12 pm
Forum: ET Server Admins
Topic: not listed as server in game
Replies: 5
Views: 3652

This is what I have.

Code: Select all

set sv_master1 "etmaster.idsoftware.com"
set sv_master2 "master.gamespy.com:27900"
set sv_master3 "master0.gamespy.com"
set sv_master4 "clanservers.net"
set sv_master5 "master3.idsoftware.com"
by tdg_sparky
Fri Dec 17, 2004 11:50 am
Forum: Banimod Server Admins
Topic: Placement of banimod 1.1.99 files in Linux
Replies: 1
Views: 3647

Placement of banimod 1.1.99 files in Linux

I am posting for someone else who has tried everything to make his rental server work. The guy renting it to him doesnt seem to know where to place the files. The way he has it now, the special1 option will not work. The config file is set correctly. To prove it we took the same config for the serve...
by tdg_sparky
Thu Dec 16, 2004 10:04 pm
Forum: ET Server Admins
Topic: Stopwatch and XP save...
Replies: 6
Views: 4593

mapdefault_firstmap
swap teams
reset_match

wont this work mark? by "reset_match" it will re-swap teams.

when the firstmap becomes the 5th map you then have a swap, no?
by tdg_sparky
Tue Dec 14, 2004 2:35 pm
Forum: ET Server Admins
Topic: Problem using certain maps in custom campaign
Replies: 18
Views: 14510

Are you creating the campaign with an automated campaign-maker or manually?
by tdg_sparky
Tue Dec 14, 2004 7:27 am
Forum: ET Pro
Topic: Game
Replies: 32
Views: 19013

i read that for soundmegs it actually stores sounds that you will use for that map, (doorsqueaks,vsays,artillery,sirens,etc...) so setting to a huge number like 128 will store ALL of the maps sounds in the buffer and have it ready for use when needed. For this reason, it is unecessary with today's s...
by tdg_sparky
Mon Dec 13, 2004 9:06 am
Forum: ET Server Admins
Topic: Noob ET Pro Admin
Replies: 8
Views: 5694

1) What all can you place in your server cfg file as far as seta, b, cg, g, r, s, com, ui, vote, net, binds, and so on? b - bani for etpro cvars cf - game stats cg - graphics cl - client settings com - memory allocation and also resource limits g - server game settings in - input settings and also ...
by tdg_sparky
Sat Dec 11, 2004 9:59 pm
Forum: ET Pro
Topic: Config
Replies: 18
Views: 9856

for the first question, this has been a problem for a lot of people. They will save in MSWord the filename autoexec.cfg and their filetype will be text. And it will work. Well then they come back to it and edit a little here and there and they go to save it. Well the filetype is already a cfg now, b...
by tdg_sparky
Sat Dec 11, 2004 9:54 pm
Forum: ET Server Admins
Topic: Suggested Respawn Times
Replies: 4
Views: 5938

Had a huge amount of people tell me they cant stand these normal respawn rates. I get the request to change them over and over again.
by tdg_sparky
Sat Dec 11, 2004 10:47 am
Forum: ET Server Admins
Topic: Suggested Respawn Times
Replies: 4
Views: 5938

Suggested Respawn Times

Hey guys, just wanted to know what you guys would suggest as far as repawn rates for Allies/Axis on each of the stock maps.

1.Battery
2.FuelDump
3.GoldRush
4.Oasis
5.Radar
6.RailGun

Allies/Axis
by tdg_sparky
Sat Dec 11, 2004 9:11 am
Forum: ET Server Admins
Topic: Mapdefault.cfg
Replies: 26
Views: 17540

//PB_SV_CVAR R_DRAWFOLIAGE IN 1

just put a double forward slash in front of that line.
You will still need the forcecvar to force everyone not to have foliage.
by tdg_sparky
Thu Dec 09, 2004 12:17 pm
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 38806

Good observation ouro, when I'm at the CommandPost and I'm trying to get the bridge builder on fueldump; or better example= when I'm on the tank and trying to hit the barrier builder, I'll shoot a few here and there and the hitsounds help me to know where to keep my mg lined up at. Without the hitso...
by tdg_sparky
Thu Dec 09, 2004 9:10 am
Forum: ET Pro
Topic: Hitsounds, tough one..?
Replies: 54
Views: 38806

Just an opinion, make it realistic and remove body shots and only have helmet hitsounds. If an opponent has no helmet- then no hitsounds. I think this is the easiest and most logical solution of all. I really don't see how hitsounds can help you, do you shoot less or more after knowing you have two ...
by tdg_sparky
Wed Dec 08, 2004 8:48 pm
Forum: ET Server Admins
Topic: Mapdefault.cfg
Replies: 26
Views: 17540

ok, forcecvar under rcon does change it in game without the restart, havent tried the user in game, thanks for answers
by tdg_sparky
Wed Dec 08, 2004 2:12 pm
Forum: ET Server Admins
Topic: Mapdefault.cfg
Replies: 26
Views: 17540

Great answer Gotenks, thanks for your help. Now the other question from the original post was what the difference with useralliedrespawntime and aixs as compared with the g_redliimbotime and the blue.
are they identical in use? or is there a difference between the two?
by tdg_sparky
Wed Dec 08, 2004 1:03 pm
Forum: ET Server Admins
Topic: Mapdefault.cfg
Replies: 26
Views: 17540

@cysco It can go in your etmain. @Gotenks: the reason i did it like that was because of the write up on the etpro forums, As an example, you may use this to disable the fps-killing foliage on the radar map by making two cfg files like this... mapdefault_radar.cfg: forcecvar r_drawfoliage 0 mapdefaul...