Search found 13 matches

by Adacore
Tue May 17, 2005 5:51 pm
Forum: ET Pro News
Topic: ET Pro 3.1.15 Public Beta Release
Replies: 69
Views: 122833

Very nice features. Maxmortar pitch is cool, the new demoplayback tools will be great for movie making (and probably other stuff too). I was most impressed by the minecharge fix though - a very elegant solution imo. Now all that's needed is a proneshootdelay instead of the pronedelay (which is effec...
by Adacore
Tue May 10, 2005 3:33 pm
Forum: ET Pro
Topic: Feature Request: b_fixedmortar
Replies: 15
Views: 17566

you can also do silly stuff like negative angles on supply... and mortar straight into the forward bunker through the window. Hence the request for the feature :D
by Adacore
Tue May 03, 2005 8:23 pm
Forum: ET Pro
Topic: *Shrug*
Replies: 32
Views: 21639

I've seen it quite a bit in the last couple of weeks. Not sure if it changes hitboxes or not but it's certainly really distracting.
by Adacore
Thu Apr 28, 2005 3:48 am
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 173131

If it's possible to implement no damagedropoff and wolfrof, would it be possible to make the cvars variable? I've seen a few people asking from a msec value input to wolfrof and some kind of variable slope for damagedropoff would also be good imo. Along similar lines, with damagedropoff the only cha...
by Adacore
Tue Apr 26, 2005 3:55 pm
Forum: ET Pro
Topic: Feature Request: b_commandmapicons
Replies: 9
Views: 9655

That looks relatively cunning :o

I approve :D
by Adacore
Wed Mar 23, 2005 5:45 pm
Forum: ET Pro
Topic: Prone proposal
Replies: 20
Views: 18521

Both are ideas that have a lot of merit. The restriction of movement I'm not sure about - it would require testing. The shootdelay that Tron proposes, however, is something I've been arguing for (albeit not very actively) for around a month now. I think it's a far more useful, practical and elegant ...
by Adacore
Wed Mar 23, 2005 5:40 pm
Forum: ET Pro News
Topic: ET 2.60 Patch with etpro status
Replies: 262
Views: 298910

Towards the bottom of page 2 (through page 12) all the ETPro servers are empty. Just an interesting note, only about 400 servers of the ~2K are active. I think that's a simple product of it being the competition mod - lots of the servers are private ones rented by clans and used only when they play...
by Adacore
Wed Mar 23, 2005 5:38 pm
Forum: ET Pro News
Topic: ET 2.60 Patch with etpro status
Replies: 262
Views: 298910

hey ho it would be great if you could fix etpro 3.10 and 3.19 cause the most leagues play with 3.10 cause 3.19 is a bit noobish and not an official release or? What? As far as I know, most leagues REQUIRE ETPRO 3.19. This includes CAL, TWL, STA, WPL, and OGL. I believe GGL requires this as well. Du...
by Adacore
Fri Feb 11, 2005 12:03 pm
Forum: ET Pro
Topic: supplydepot2 etpro mapscript
Replies: 64
Views: 75529

There are two other relatively important bugs in supplydepot that I know of, if they haven't been mentioned already - firstly a mortar can go through the roof of the forward bunker and hit either the middle or lower rooms, which is obviously not intended. Secondly if the game is paused while the gol...
by Adacore
Tue Oct 12, 2004 4:51 am
Forum: ET Pro
Topic: spawntimers: the thread that will not die.
Replies: 108
Views: 75842

I think a lot of people are missing just how tactical a predictable spawntime is for the offensive team. On some maps (goldrush is the biggest one but there are others) the allied team has to know almost exactly when the axis team spawn in order to have any hope of a successful attack - many maps (a...
by Adacore
Sat Oct 02, 2004 2:39 pm
Forum: ET Pro
Topic: Goldrush2
Replies: 21
Views: 22741

I'd say there is overwhelming public support for a modified goldrush from competition players - almost all I have talked to want the bank phase fixed and if WeblionX can do something to fix them then that's great (and from the changes he proposed when I chatted to him a few days ago, it sounds like ...
by Adacore
Sun Sep 26, 2004 6:23 am
Forum: ET Pro
Topic: XP PROBLEM - plz get in and try to help me
Replies: 8
Views: 5972

This is a forum for discussion of a competition ET mod (use on public servers for non-competition play is not a primary concern). The mod in question is moving further towards removing the entire XP system every day because it contributes very little to competition gameplay. Hence your question is n...
by Adacore
Sun Aug 22, 2004 7:35 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 63129

The problem with the mortar script is only really evident on maps where you want to hit a number of locations very quickly (generally 2 locations with as little time between the two as possible). Doing this manually is very difficult - you have to move the mortar fast and make sure it's in exactly t...