Hahaha...Quick nerf all the panzers and mortars because they are too powerful!
Oh noes! Now we can't take out the mgs they are too powerful! Nerf them as well!
You reap what you sow.
Search found 93 matches
- Fri May 25, 2007 6:01 pm
- Forum: ET Pro
- Topic: Is the MG overpowered?
- Replies: 20
- Views: 94266
- Wed Feb 28, 2007 8:07 pm
- Forum: ET Pro
- Topic: Flamer = Useless?
- Replies: 29
- Views: 92780
Every other heavy weapon has a place in the game. Every other heavy weapon has a situation where it can be a good strategic choice. The flamer...it never does. that would be your opinion, other people may have a different view Okay then you name a place where a flamer would be a good option. Even i...
- Sun Feb 25, 2007 7:26 pm
- Forum: ET Pro
- Topic: Flamer = Useless?
- Replies: 29
- Views: 92780
I'm not talking about making it an all powerful weapon. I am talking about juicing it up a tiny bit so it at least is something you would CONSIDER using. ET has 8 classes essentially (considering all soldier weapons are totally different). The more classes the more strategic options. At the moment y...
- Thu Feb 15, 2007 2:32 pm
- Forum: ET Pro
- Topic: Flamer = Useless?
- Replies: 29
- Views: 92780
Flamer = Useless?
The current flamethrower fires so slowly (ie the flame takes a long time to get up to max range) that you can easily run outside its max range before you get hit. You only need a couple of metres start and you can outrun it. Additionally it fires so slowly that just about every weapon in the game ca...
- Tue Sep 05, 2006 6:34 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 22997
- Tue Sep 05, 2006 5:10 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 22997
- Tue Sep 05, 2006 4:00 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 22997
- Tue Sep 05, 2006 5:56 am
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 22997
An audio alert would be far better than a visual one. My usual reason for being unaware of spawn time is because visually and mentally I am focussing on a different area. Your aural sense is a lot less focussed and can fair more easily respond to information than your already overloaded visual sense...
- Mon Sep 04, 2006 10:35 pm
- Forum: ET Pro
- Topic: Discussion: Audio warning for approaching spawn time
- Replies: 15
- Views: 22997
Discussion: Audio warning for approaching spawn time
Would this be worth adding in? I often find that in the heat of a fight I'll glance up at my own spawn time and see its "01" and not wanting to risk /killing in case i missed spawn. Or worse still you engage an enemy while you're on low health with "28" on the clock because you w...
- Sun Aug 27, 2006 4:16 pm
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
- Sun Aug 27, 2006 1:22 am
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
Saying it doesn't make it true. The current way doesn't have to think about who was dead when and who thought they were dead and who didn't know they were dead yet. Well you know more about the code than I would...I simply meant that somewhere in the code something has to say whether the damage is ...
- Sat Aug 26, 2006 11:33 pm
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
How is this any more of a special case then deciding that hits on a target that is alive on the client but dead on the server get applied to the ungibbed corpse? The answer is it isn't. Not sure how you come to that conclusion. I meant it would be a special case in the code, and I don't think you a...
- Sat Aug 26, 2006 9:59 pm
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
- Sat Aug 26, 2006 6:01 pm
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
Does anybody actually deliberately shoot through people? Do you ever shoot at someone EXPECTING your bullets to go through them at hit what is behind them? There are two corpses close together that you are trying to gib. With your 'fix' it takes you longer to gib them both. If, on your client, the ...
- Sat Aug 26, 2006 6:49 am
- Forum: ET Pro
- Topic: Corpses, gibbing, antilag and disappearing bullets
- Replies: 31
- Views: 34343
Yes you are right...corpses would block more bullets depending on your ping. However, I'd prefer that to being able to shoot through people. Does anybody actually deliberately shoot through people? Do you ever shoot at someone EXPECTING your bullets to go through them at hit what is behind them? No ...