Search found 126 matches

by The Necromancer
Sun Feb 18, 2007 2:00 am
Forum: ET Bugs/Cheats
Topic: OLD news BUG... "never fixed"...?
Replies: 32
Views: 54692

Sympathy with everyone who tries to understand your whines.
by The Necromancer
Mon Feb 05, 2007 6:51 am
Forum: ET Modding
Topic: [RTCW]Decoy Entity not solid, plus it doesn't take damage
Replies: 3
Views: 8507

this is quite funny thing :roll: , but you will probably have problems with this

Code: Select all

decoy->r.ownerNum = ent->s.number; 
by The Necromancer
Wed Jan 17, 2007 5:38 am
Forum: ET Modding
Topic: LUA - client connected time
Replies: 2
Views: 6390

I don't think so, but you can stamp time when client connects
by The Necromancer
Mon Jan 08, 2007 12:03 pm
Forum: ET Bugs/Cheats
Topic: the 'BG_IndexForString: unkown token 'NOT'' bug
Replies: 44
Views: 95500

lol holy bump, reviving dead is my buisness :twisted:
anyway this is NOT bug at all, just error that MUST happen on bad installation
if this is 'fixed' other things will go wrong instead :roll:
by The Necromancer
Mon Jan 08, 2007 6:46 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] surfaceflags
Replies: 6
Views: 12791

download ET SDK, and you can find it
tracing is checking trace clipmask agains target contents
by The Necromancer
Mon Jan 08, 2007 6:42 am
Forum: ET Server Admins
Topic: Server issue(?): Awaiting Gamestate
Replies: 12
Views: 15187

but it kills itselfs before doing it with sv_shutdown
by The Necromancer
Sun Jan 07, 2007 2:12 am
Forum: ET Server Admins
Topic: Server issue(?): Awaiting Gamestate
Replies: 12
Views: 15187

shouldn't server restart itselfs because of error? ( it is in Q3 engine source )
by The Necromancer
Sat Jan 06, 2007 1:47 pm
Forum: ET Bugs/Cheats
Topic: Sky comes into map
Replies: 4
Views: 8042

r_showSky does this but it is cheat protected
by The Necromancer
Fri Jan 05, 2007 6:53 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56324

not really, etpub fakebrushes are just, well, weird
they use fixed size for trigger prediction ( eg for TOI ), but then again only if fakebrush flag is set, if not ( like etpro battery script backdoor ) no "you are near" will be displayed at all (since it is not even a fakebrush)
by The Necromancer
Thu Jan 04, 2007 7:39 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] Spawnprotection Fueldump - V2 available
Replies: 18
Views: 56324

well, it also had source released, but well totally reformated, it'd be pain to copy it, not much less work than writting it all again
by The Necromancer
Sat Dec 30, 2006 10:21 am
Forum: ET Modding
Topic: Weapon Animations (Vertex)
Replies: 6
Views: 11092

just weld this condition if&#40; partid == W_MAX_PARTS &#41; &#123; return qtrue; // primary weap model drawn for all frames right now &#125; with the one bellow // check draw bit if&#40; partid != W_MAX_PARTS && anim->moveSpeed & &#40;1<<&#40;partid+8&#41...
by The Necromancer
Sat Dec 30, 2006 4:42 am
Forum: ET Modding
Topic: Weapon Animations (Vertex)
Replies: 6
Views: 11092

I can code, that's easy why don't you just have a look self? well, if you want to animate barrel1 and barrel2 you will add their bits to barrel anim bits, in this case 3, animated weapon will just add bit for the last part (main part ), however code is preventing it's usage draw bits will set barre...
by The Necromancer
Fri Dec 29, 2006 3:41 pm
Forum: ET Modding
Topic: Weapon Animations (Vertex)
Replies: 6
Views: 11092

you have to use those unfilled fields in weapon animations cfg file
though main part animating does not work, and needs to allowed in game, or just don't try to animate main weapon
you can always attach barrels to tag_weapon anyway
by The Necromancer
Fri Dec 29, 2006 3:25 am
Forum: ET Pro
Topic: fixedtime (0-1) ?
Replies: 9
Views: 10125

note it is not toggle, you can set it to pretty every integer you want
like 2 3 4..
by The Necromancer
Thu Dec 21, 2006 12:37 pm
Forum: ET Pro
Topic: etpromapscripts and images
Replies: 24
Views: 24982

and sometimes inline brush models ( in case you need precise clipping .. )