Search found 16 matches

by Trauts
Sat Jun 07, 2003 9:06 am
Forum: Banimod Feature Requests
Topic: Quick modding question (specific to banimod)
Replies: 3
Views: 3086

okay, thanks for replying anyway
by Trauts
Fri Jun 06, 2003 3:50 pm
Forum: Banimod Feature Requests
Topic: Quick modding question (specific to banimod)
Replies: 3
Views: 3086

Quick modding question (specific to banimod)

I know there's a modding post... I don't htink that covers my question though. I want to know how the scout breakable thing works... I'm trying to do something similar for half life, and this is what I have so far: edict_t * decoy = CREATE_ENTITY(); decoy->v.origin = pEntity->v.origi...
by Trauts
Mon Feb 10, 2003 7:09 pm
Forum: Banimod Feature Requests
Topic: Minor Spy Request
Replies: 2
Views: 4095

Aight, fine. Guess thats a no.
by Trauts
Sun Feb 09, 2003 3:16 pm
Forum: Banimod Feature Requests
Topic: Minor Spy Request
Replies: 2
Views: 4095

Minor Spy Request

We all know that spies can change uniforms... but shouldn't we be able to choose which uniform type we wear?

I.e. you could be a spy that looks like the enemy medic, or a lietenant...
by Trauts
Wed Jan 22, 2003 5:41 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

If you twist his idea, it might be interesting, but it wouldn't be possible in a server side only mod: As in the parachute on Firearms (a mod for Half-Life), there could be an air drop added in manually to levels (or positioned right above standard spawn points. Why you would want this, I don't know...
by Trauts
Thu Jan 09, 2003 3:36 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

You probably don't play on the same server as me.
by Trauts
Sat Jan 04, 2003 1:05 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

hint hint, then whats the point of the spy if nobody uses it? maybe it should be changed to a different class
by Trauts
Fri Jan 03, 2003 4:24 pm
Forum: Banimod Feature Requests
Topic: Kamikaze Class
Replies: 39
Views: 24999

Re: Add more

Then, if they die, a detonation pack goes off, sort of like throwing 4 grenades in 4 different directions, and they go off after about a second... so if you kill one, then it makes a ring of explosions. I was going to say more, but that way it makes a bigger explosion because it is more than one gr...
by Trauts
Fri Jan 03, 2003 4:23 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

It's not bull... I play on =SWAT= Goldrush a lot, and I'll change into the enemy uniform just a tiny bit away from the spawnpoint, and they'll blast my head off. Especially with instagib. Then I tell them I'm a spy, they'll say they're sorry, and do it again.
by Trauts
Wed Jan 01, 2003 8:33 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

not really... I'm just spawning and I get TKed 99.9% of the time. If they were invulnerable for about 3 seconds after starting... then I'd be happy
by Trauts
Wed Jan 01, 2003 12:24 am
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

there already IS an overlay for teammates - their name and the HP bar. Have you noticed that the delay is a bit too slow, and that most of the time even you blast them away, since it takes 2 seconds to show up? Is it possible to make it so teammates see spies as people on their team? That would sol...
by Trauts
Tue Dec 31, 2002 7:40 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

Just a syringe and "medpack"... the seeing enemy chat isn't necessary. If you could pretend to be a medic... thats no more unbalanced than Spies are!

Only special ability would be changing uniform
by Trauts
Tue Dec 31, 2002 6:14 pm
Forum: Banimod Feature Requests
Topic: Medic Spy class (from another topic)
Replies: 17
Views: 15131

Medic Spy class (from another topic)

alexjones8194 wrote: a good class could be like maybe a guy that looks like enemy medic with poison syringes, poison packs and can hear enemy chat. maybe extension to spy. can hear medic requests. First Alex idea that sounds good. "Health" pack deals equivilent but negative damage, so if i...
by Trauts
Tue Dec 31, 2002 6:11 pm
Forum: Banimod Feature Requests
Topic: Suggestion for a new class, TANK class
Replies: 23
Views: 16865

a good class could be like maybe a guy that looks like enemy medic with poison syringes, poison packs and can hear enemy chat. maybe extension to spy. can hear medic requests. First Alex idea that sounds good. "Health" pack deals equivilent but negative damage, so if it healed "10&qu...
by Trauts
Tue Dec 31, 2002 6:00 pm
Forum: Banimod Feature Requests
Topic: Kamikaze Class
Replies: 39
Views: 24999

Re: Add more

It should have the "adrenaline" idea (look in tank class post) too because kamikazee alone would suck Here's a weird twist: A variation of scout that goes a lot faster than the scouts, jumps faster, jumps higher, etc. They go really fast. Then, if they die, a detonation pack goes off, sor...