"but what if its a uk team playing a us team."
Perhaps follow the model of dozens of past GGL matches and such, and play on the simnet competition server (Iceland).
Search found 13 matches
- Fri Jun 03, 2005 10:03 pm
- Forum: ET Pro
- Topic: Feature request: artificial ping (for inter continental play
- Replies: 15
- Views: 15907
- Fri Apr 29, 2005 10:19 pm
- Forum: ET Pro
- Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
- Replies: 31
- Views: 41476
I am simply trying to help our high-end competitive community (you are not part of it). The high-end competition in North America wants 3.1.9 and up. I think that about sums up most of the quakecon bound teams' opinions, senor IfReborn. Thanks for the info zinx, I know I for one really like the fee...
- Fri Apr 29, 2005 8:24 am
- Forum: ET Pro
- Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
- Replies: 31
- Views: 41476
There is almost zero chance of 3.2.0 being released within the next month; two months is possible, but don't count on it. There are some major changes that need made, and we're not going to release a piece of crap and call it stable. Sorry. Posted while I was typing... How about convincing the Quak...
- Fri Apr 29, 2005 8:23 am
- Forum: ET Pro
- Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
- Replies: 31
- Views: 41476
Excuses? Please kindly step away from an issue that will not be affecting you. To have to play 3.1.0 means having to downgrade all of NA's servers and relearn how to aim for a headshot, as well as not being able to enjoy some of the bugfixes made. Having to play on that version of ET Pro is simply l...
- Sat Nov 27, 2004 10:03 pm
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28989
I'm well aware what centerview is (although I do admit I hadn't heard of it before OSP came out with a version nerfing it back in the day). So just because someone has to manually put their crosshair at head level before coming around a corner means it's all right they locked it there with a script?...
- Sat Nov 27, 2004 1:16 pm
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28989
- Fri Nov 26, 2004 8:27 am
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28989
As was discussed on the ET-Center forums, it is next to impossible to limit m_pitch anymore, with the logitech program and the razer's driver setup now in existence. However, neither of those programs come with the ability to toggle your pitch setting from an acceptable level to a centerview like lo...
- Fri Nov 26, 2004 12:07 am
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28989
There are drivers that allow you to change it on the fly, but not set specific settings. The problem brought up is one using a high value of m_pitch combined with a lower external pitch setting, and having a bind to set the m_pitch to xx value on the fly. As of this moment, the only abilities these ...
- Thu Nov 25, 2004 11:20 pm
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28989
Exploit Fix
There's been a ton of conversation on the ET-Center forums about use of m_pitch changing scripts, especially when combined with the new Razer mouse drivers' external controls of yaw and pitch speeds. The competition community would love to see m_pitch and m_yaw becoming cvars that require a vid_rest...
- Sun Nov 21, 2004 12:46 am
- Forum: ET Pro
- Topic: Possible new cvar for league play
- Replies: 22
- Views: 15554
- Sat Nov 20, 2004 9:27 am
- Forum: ET Pro
- Topic: Possible new cvar for league play
- Replies: 22
- Views: 15554
- Sat Nov 20, 2004 1:54 am
- Forum: ET Pro
- Topic: Possible new cvar for league play
- Replies: 22
- Views: 15554
so you'd like to limit panzers+rifles to, lets say, 4? what happens if all of these 4 go panzer? :shock: you'll be here whining again. :wink: Fail to see how this topic could be deemed as whining... :? As I stated earlier (and seems to be agreed on in the TWL forums) these two weapons are very simi...
- Thu Nov 18, 2004 11:25 am
- Forum: ET Pro
- Topic: Possible new cvar for league play
- Replies: 22
- Views: 15554
Possible new cvar for league play
Pardon my lack of coding knowledge, but I was curious how difficult it would be to create a cvar that would only allow limit the combined numbers of panzers and rifle nades on a team. I know it may seem a bit ludicrous, but being as how the nature of the rifle grenade is almost that of a mini panzer...